Ben Clayton 34aed5db41 Roll third_party/webgpu-cts/ 0fee76f32..deb4ba9f3 (12 commits)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


0fee76f32e..deb4ba9f33
 - deb4ba wgsl: Remove gradients_in_varying_loop tests
 - e84b11 Add 'render_pass_and_bundle,device_mismatch' test to attachment_compatibility.spec.ts (#1858)
 - cca406 webgpu/shader/execution: More tightly scope validation to batches
 - 2e8bb0 webgpu/shader/execution: Reduce `const` case batch size
 - 042ae7 wgsl: Fix emission of f32 and f16 infinities. (#1862)
 - 050429 Update canvas_composite_alpha to test opaque alpha mode canvas composite (#1856)
 - 2a4dfd Update 'multisampled_validation' test in createBindGroupLayout.spec.ts (#1777)
 - b09c17 Update texture_must_have_correct_dimension test to handle storageTexture as well (#1851)
 - 09db86 Add a doc about Floating Point math as background on numeric testing (#1847)
 - 0860ad Update align tests for const expressions. (#1854)
 - e77a9f Implement  test in operation/rendering/blending.spec.ts (#1845)
 - 46e737 Update multisampled_validation test to check the sampleType as well (#1850)

Created with './tools/run cts roll'

Change-Id: Ic58d621db0aab0c847cf30deddb07b5108c466b6
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103600
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-09-24 18:36:24 +00:00
2022-09-23 21:58:29 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2022-09-01 16:47:59 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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