mirror of
https://github.com/encounter/dawn-cmake.git
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Update:
- expectations.txt
- ts_sources.txt
- resource_files.txt
- webtest .html files
0fee76f32e..deb4ba9f33
- deb4ba wgsl: Remove gradients_in_varying_loop tests
- e84b11 Add 'render_pass_and_bundle,device_mismatch' test to attachment_compatibility.spec.ts (#1858)
- cca406 webgpu/shader/execution: More tightly scope validation to batches
- 2e8bb0 webgpu/shader/execution: Reduce `const` case batch size
- 042ae7 wgsl: Fix emission of f32 and f16 infinities. (#1862)
- 050429 Update canvas_composite_alpha to test opaque alpha mode canvas composite (#1856)
- 2a4dfd Update 'multisampled_validation' test in createBindGroupLayout.spec.ts (#1777)
- b09c17 Update texture_must_have_correct_dimension test to handle storageTexture as well (#1851)
- 09db86 Add a doc about Floating Point math as background on numeric testing (#1847)
- 0860ad Update align tests for const expressions. (#1854)
- e77a9f Implement test in operation/rendering/blending.spec.ts (#1845)
- 46e737 Update multisampled_validation test to check the sampleType as well (#1850)
Created with './tools/run cts roll'
Change-Id: Ic58d621db0aab0c847cf30deddb07b5108c466b6
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103600
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%