Ben Clayton 36d88783d3 Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits)
And disable 'angle_build_tests' to fix build

52c42e5a82..4aa0975e62

$ git log 52c42e5a8..4aa0975e6 --date=short --no-merges --format='%ad %ae %s'
2022-05-24 antonio.caggiano Vulkan: Support Wayland EGL_DEFAULT_DISPLAY
2022-05-20 jmadill D3D: Fix race condition with parallel shader compile.
2022-05-25 angle-autoroll Roll vulkan-deps from 82a65519c521 to c8893896acff (10 revisions)
2022-05-22 gert.wollny libANGLE: Fix evaluating the sample count
2022-05-25 angle-autoroll Roll Chromium from d624307d6d25 to 1f342b327faa (484 revisions)
2022-05-16 gert.wollny Capture/Replay: Override eglCreateImage and eglDestroyImage
2022-05-23 ffz Code Cleanup
2022-05-24 lfy Add ffz@google.com to OWNERS
2022-05-24 senorblanco D3D: implement whole-struct assignment in SSBOs.
2022-05-20 lexa.knyazev Fix ValidCompressedSubImageSize for 3D uploads
2022-05-20 m.maiya Vulkan: Bug fix in GL_QCOM_shading_rate
2022-05-12 mark Add Vulkan backend support for texture labels
2022-05-22 cnorthrop Capture/Replay: Allow repeated Gen-on-Bind for resources
2022-05-24 jmadill GN: Add angle_build_tests.
2022-05-22 syoussefi Vulkan: Dump graphics pipeline cache graph
2022-05-23 yuxinhu Revert "util/X11Window: Set PMinSize and PMaxSize hints."
2022-05-24 angle-autoroll Roll Chromium from 99a468a0505d to d624307d6d25 (438 revisions)
2022-05-20 hailinzhang Vulkan: Fix EXT_texture_buffer support condition
2022-01-19 antonio.caggiano dEQP: Support Wayland
2022-05-09 antonio.caggiano Vulkan: Use packed enum for present modes
2022-05-11 cnorthrop Traces: Update restricted_trace_perf.py
2022-05-23 angle-autoroll Roll vulkan-deps from 880c9e0050c6 to 82a65519c521 (5 revisions)
2022-05-23 angle-autoroll Roll SwiftShader from 73679602bc0b to b5cb037f0292 (2 revisions)
2022-05-23 angle-autoroll Roll Chromium from f0d8ec07c77f to 99a468a0505d (698 revisions)
2022-05-17 syoussefi Vulkan: Rearrange GraphicsPipelineDesc to reduce footprint
2022-05-21 syoussefi Capture/Replay: Make sure replay tests build libEGL
2022-05-21 ayzhao Silence all std::iterator deperecation warnings
2022-05-17 syoussefi Drop support for 64xMSAA+
2022-05-16 syoussefi Vulkan: Dynamic state for primitive restart enable
2022-05-18 sunnyps Enable EXT_texture_norm16 on ES2/D3D11
2022-05-16 syoussefi Vulkan: Dynamic state for depth bias enable
2022-05-16 syoussefi Vulkan: Dynamic state for rasterizer discard enable
2022-05-16 syoussefi Vulkan: Optimize pipeline desc w.r.t dynamic state
2022-05-18 m.maiya Account for GL_ANGLE_yuv_internal_format when setting yuv state
2022-05-16 jmadill Move trace loader code to a common location.

Created with:
  roll-dep third_party/angle

Change-Id: I9cf8a4249420cda859208f6ce2b7edca9a8dc7c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91431
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2022-05-25 16:06:54 +00:00
2022-04-19 22:25:45 +00:00
2022-05-19 13:07:49 +00:00
2022-04-11 16:40:00 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-03-25 13:18:46 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%