CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 4b260af672 Roll ANGLE from 3e13ab1c8798 to 2fa255da8c82 (9 revisions)
3e13ab1c87..2fa255da8c

2022-11-16 lubosz.sarnecki@collabora.com FrameCapture: Don't capture trailing zeros in shader strings.
2022-11-16 gert.wollny@collabora.com Capture/Replay: Delete buffer after test support for coherent
2022-11-15 cclao@google.com Vulkan: Flatten GarbageAndSerial class
2022-11-15 romanl@google.com Revert "Add temporary logging of gold_session.Initialize stdout."
2022-11-15 cclao@google.com Vulkan: Clean up submitFrame/submitCommands
2022-11-15 cclao@google.com Vulkan: getCommandBufferOneOff could reuse if serials are equal
2022-11-15 romanl@google.com Add gFixtures.clear() to ReleaseFixtures
2022-11-15 cnorthrop@google.com Tests: Add Minetest trace
2022-11-15 romanl@google.com Delete osWindow and eglWindow in ReleaseFixtures

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC bajones@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bajones@google.com
Change-Id: I8f84fb5ebc631528eece8a74fb08fa775668c6ab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110302
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-16 04:25:25 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs tint: Rename `frexp().sig` to `frexp().fract` 2022-11-14 15:29:29 +00:00
generator dawn::wire validate that the generation must be strictly increasing 2022-11-04 15:29:23 +00:00
include Metal: Implement begin/end access synchronization with MTLSharedEvent 2022-11-04 22:06:20 +00:00
infra kokoro: Upgrade to GCC 10 2022-11-07 19:07:01 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src Add const-eval for `min` and `max` 2022-11-15 18:39:38 +00:00
test Add const-eval for `min` and `max` 2022-11-15 18:39:38 +00:00
third_party Roll third_party/webgpu-cts/ 074471be8..dac3646b1 (1 commit) 2022-11-04 18:15:31 +00:00
tools tint: Skip e2e test validation for known-good 2022-11-14 13:58:36 +00:00
webgpu-cts Disable tests that are failing for Win10 2022-11-09 20:36:11 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Pipeline cache D3D12 backend impl 2022-06-02 15:16:20 +00:00
.gitignore tint: Skip e2e test validation for known-good 2022-11-14 13:58:36 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt tint/resolver: Move from STL to tint::utils containers 2022-11-09 20:55:33 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from 3e13ab1c8798 to 2fa255da8c82 (9 revisions) 2022-11-16 04:25:25 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add bclayton's chromium account to OWNERS 2022-06-16 09:57:41 +00:00
PRESUBMIT.py Make formatting an error on presubmit 2022-11-10 18:23:41 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Provide origin info for ExternalTexture 2022-11-03 09:03:01 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go.sum go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go_presubmit_support.py Add go tests to presubmit 2022-09-06 18:20:33 +00:00
tint_overrides_with_defaults.gni Revert "Add GN build option to build using generated files." 2022-11-02 17:07:25 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.