Ben Clayton 4d1d143977 tint/utils: More Vector polish
* Added a class template argument deduction guide (CTAD) to infer the
  `T` and `N` template arguments. This lets you write `Vector{1,2,3}`
  instead of `Vector<int, 3>{1,2,3}`. This is important as a mismatch
  between the number of constructor arguments and the `N` template
  argument can cause silent heap allocations, which we're trying to
  avoid. The `T` deduction uses the same smarts as the return-type
  deduction of `Switch()`, so:
   * `Vector{1, 2.0}` would construct a `Vector<double, 2>`
   * `Vector{i32, u32}` would construct a `Vector<const sem::Type*, 2>`
* Removed the Vector(size_t) and Vector(size_t, const T&) constructors.
  This is a move away from the std::vector style API, but these are
  rarely more efficient than calling Reserve() and Push(), as you remove
  the redundant initialization. The main reason for doing this is to
  remove ambiguity between `Vector{1}` and `Vector(1)`.
* Added support for covariance conversion
  (`Vector<Derived*, N>` -> `Vector<Base*, N>`).
  Only supports pointers to `Castable`, as this can  only safely work
  with single-inheritance.
* Added support for conversion of `Vector<T*, N>` -> `Vector<const T*, N>`.
  This will remove pointless vector copies from the sem package.

Bug: tint:1613
Change-Id: I79b9f82d623f90afa14f8ba1613ee49cccceafeb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97020
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-25 23:37:34 +00:00
2022-07-15 17:16:49 +00:00
2022-07-25 23:37:34 +00:00
2022-07-25 15:56:38 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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