CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 6bb4e1aeff Roll ANGLE from 45e5cf014778 to fc97b2da2c29 (9 revisions)
45e5cf0147..fc97b2da2c

2022-07-20 lfy@google.com Vulkan: Always use depth<=256 AHB image siblings
2022-07-19 lfy@google.com Vulkan: account for yuvCscStandard in switch validation
2022-07-19 lfy@google.com Vulkan: Support GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
2022-07-19 lfy@google.com Vulkan: __samplerExternal2DY2YEXT-aware ProgramExecutableVk
2022-07-19 lfy@google.com Vulkan: __samplerExternal2DY2YEXT-aware TextureVk
2022-07-19 cclao@google.com Vulkan: Destroy descriptorSet cache when BufferHelper destroyed
2022-07-19 cclao@google.com Vulkan: Destroy descriptorSet cache when BufferBlock destroyed
2022-07-19 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from a1cfdbdf4c3b to 806fa2d991d9 (256 revisions)
2022-07-19 cclao@google.com Vulkan: Split suballocation out into it's own file

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I0ecbcf3f92f53272a4cfdb34ea51ade8dc62f04f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96561
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-07-20 04:01:34 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides GN: Wayland build overrides 2022-06-27 15:17:34 +00:00
docs tint: Clean up legacy type cruft 2022-07-15 17:16:49 +00:00
generator dawn.json: Add the "chain roots" data for chained structs. 2022-07-14 12:58:25 +00:00
include d3d12: Destroy ExternalImageDXGI resources on device destruction 2022-07-13 11:33:51 +00:00
infra set $build/goma["use_luci_auth"] = True 2022-06-29 10:30:06 +00:00
scripts Add alternative method to use a version/git hash from a file. 2022-06-22 04:19:43 +00:00
src D3D12: Don't set D3D12_CLEAR_VALUE on depth textures on Gen12 GPUs 2022-07-20 02:28:34 +00:00
test tint: Add a benchmark for atan2 const eval 2022-07-19 14:50:33 +00:00
third_party Roll third_party/webgpu-cts/ 8cfc317e2..a41bc407a (23 commits) 2022-07-15 16:25:39 +00:00
tools tint: Add a benchmark for atan2 const eval 2022-07-19 14:50:33 +00:00
webgpu-cts Remove depth-clamping and add depth-clip-control feature 2022-07-18 20:38:05 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Pipeline cache D3D12 backend impl 2022-06-02 15:16:20 +00:00
.gitignore Remove third_party/gpuweb-cts 2022-05-19 13:07:49 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt GL: implement EGL context creation in Dawn native. 2022-06-29 15:29:41 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from 45e5cf014778 to fc97b2da2c29 (9 revisions) 2022-07-20 04:01:34 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: Re-enable doxygen 2022-04-11 22:27:34 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add bclayton's chromium account to OWNERS 2022-06-16 09:57:41 +00:00
PRESUBMIT.py Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Remove depth-clamping and add depth-clip-control feature 2022-07-18 20:38:05 +00:00
dawn_wire.json Add reflection APIs for wgpu::QuerySet. 2022-06-09 10:12:13 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Move tint unittest behind a build flag. 2022-06-22 12:40:43 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.