CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Austin Eng 9087a5c28d Revert "Update WebGPU expectations.txt"
This reverts commit 8b7a83b85e.

Reason for revert: Failing Dawn->Chromium roll
https://chromium-review.googlesource.com/c/chromium/src/+/3911684/

Original change's description:
> Update WebGPU expectations.txt
>
> Bug: chromium:1344876, chromium:1359106, dawn:1250
> Change-Id: I80aedd357f3e067064bc0c7c73c83036cb5c3b4c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103301
> Reviewed-by: Loko Kung <lokokung@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,lokokung@google.com

Change-Id: Ie41d2f43f9e6372b076acff9f0bbc28f18d673c3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1344876, chromium:1359106, dawn:1250
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103342
Commit-Queue: Austin Eng <enga@chromium.org>
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
2022-09-21 23:46:35 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.