CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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dawn-autoroll a09b0dbd83 Roll vulkan-deps from c8893896acff to 6885957e17e7 (7 revisions)
https://chromium.googlesource.com/vulkan-deps.git/+log/c8893896acff..6885957e17e7

Changed dependencies:
* glslang: 604904fb93..abc87e98fd
* spirv-headers: b765c355f4..5a12186692
* spirv-tools: 98340ec500..c267127846
* vulkan-loader: 2d15653773..fc48c8640b
* vulkan-tools: 6be9971a37..9032451577
* vulkan-validation-layers: ac73fbe123..50412534b7

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-dawn-autoroll
Please CC bclayton@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bclayton@google.com
Change-Id: I46dfbfde25c58ae09f122b46eb03cd85433af091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91602
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-26 01:05:14 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
docs tint: Add matrix identify and single-scalar ctors 2022-05-16 21:14:11 +00:00
generator Remove device-child wire hack and enable DeviceLifetimeTests on the wire 2022-05-24 13:23:33 +00:00
include Fix multiple device leaks in dawn_end2end_tests and dawn_unittests 2022-05-18 13:28:21 +00:00
infra Kokoro: Log disk utilization in status message 2022-05-17 13:11:32 +00:00
scripts Fix inclusive language presubmit 2022-04-19 22:25:45 +00:00
src tint: Implement DP4a on SPIR-V writer 2022-05-26 00:25:04 +00:00
test tint: Rework sem::Constant to be variant-of-vector 2022-05-25 19:28:55 +00:00
third_party Roll third_party/glfw/ 947731113..62e175ef9 (275 commits) 2022-05-25 17:46:04 +00:00
tools tools/setup-build: Properly emit release GN args 2022-05-25 22:47:23 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll vulkan-deps from c8893896acff to 6885957e17e7 (7 revisions) 2022-05-26 01:05:14 +00:00
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LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
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PRESUBMIT.py Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
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go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Normalize DEPS to ease merging with Dawn 2022-03-28 18:01:02 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.