CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller a571ce3955 Roll ANGLE from bbf67e2e41d8 to ebdbae9b7a83 (7 revisions)
bbf67e2e41..ebdbae9b7a

2022-06-03 lubosz.sarnecki@collabora.com crash_handler_posix: Fix symbol path resolution.
2022-06-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 795b7900dc69 to 113f00d1a057 (497 revisions)
2022-06-03 lubosz.sarnecki@collabora.com crash_handler_posix: Use execvp.
2022-06-03 kkinnunen@apple.com Metal: Remove use of ANGLE_MTL_AUTORELEASE from mtl_state_cache
2022-06-03 syoussefi@chromium.org Vulkan: Externally synchronize the pipeline cache
2022-06-02 kpiddington@apple.com Metal shaders fail to compile with "error: unknown type name 'uint'
2022-06-02 b.schade@samsung.com Vulkan: Add feature to use VK_FILTER_LINEAR for YUVConversionInfo

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC lokokung@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: lokokung@google.com
Change-Id: Iea828e39f111b0cb2d7fa81065a7212594526300
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92640
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-03 13:59:25 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
docs tint: update origin-trial-changes.md for atomicCompareExchangeWeak changes 2022-05-31 22:35:49 +00:00
generator Remove custom serialization of device properties 2022-05-31 20:07:39 +00:00
include Remove stride in ExternalImageDescriptorDmaBuf 2022-06-02 00:34:30 +00:00
infra Kokoro: Log disk utilization in status message 2022-05-17 13:11:32 +00:00
scripts Add support for SurfaceDescriptorFromWaylandSurface 2022-06-01 09:30:50 +00:00
src Add parsing of shorter stage attributes. 2022-06-03 02:47:40 +00:00
test Add parsing of shorter stage attributes. 2022-06-03 02:47:40 +00:00
third_party Roll third_party/webgpu-cts/ 5f05d6d5e..70091fdb8 (2 commits) 2022-05-30 16:33:38 +00:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
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PRESUBMIT.py Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
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dawn.json Remove wgpu::ExternalTextureDescriptor::colorSpace 2022-06-02 13:20:40 +00:00
dawn_wire.json Initial Android surface 2022-03-25 13:18:46 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
gpu_info.json Begin auto generating GPUInfo utilities 2022-05-26 23:47:39 +00:00
tint_overrides_with_defaults.gni Normalize DEPS to ease merging with Dawn 2022-03-28 18:01:02 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.