Zhaoming Jiang a5988a3058 tint/writer/hlsl: Support for F16 type, constructor, and convertor
This patch make HLSL writer support emitting f16 types, f16 literals,
f16 constructor and convertor. Unittests are also implemented.

The HLSL writer will emit f16 literal as `float16_t(1.23h)`, making the
type explicit, and map f16 types as follow. The generated code require
DXC with SM6.0 or higher, and `-enable-16bit-types`.
WGSL type   -> HLSL type
f16         -> float16_t
vec2<f16>   -> vector<float16_t, 2>
vec3<f16>   -> vector<float16_t, 3>
vec4<f16>   -> vector<float16_t, 4>
mat2x2<f16> -> matrix<float16_t, 2, 2>
mat2x3<f16> -> matrix<float16_t, 2, 3>
mat2x4<f16> -> matrix<float16_t, 2, 4>
mat3x2<f16> -> matrix<float16_t, 3, 2>
mat3x3<f16> -> matrix<float16_t, 3, 3>
mat3x4<f16> -> matrix<float16_t, 3, 4>
mat4x2<f16> -> matrix<float16_t, 4, 2>
mat4x3<f16> -> matrix<float16_t, 4, 3>
mat4x4<f16> -> matrix<float16_t, 4, 4>

Bug: tint:1473, tint:1502
Change-Id: Iaf564f3ce29ace2984cef19d7df5a7dfb0fab2ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95685
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-07-11 15:43:38 +00:00
2022-07-08 14:23:15 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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