Ben Clayton ab70ff7a2f tint/writer/spirv: Clean up accessor tests
Remove duplicate tests.
Use a common pattern of sanitizing, building and dumping the whole
module instead of calling individual methods. There's too much internal
state being tracked in the tests for my liking.

Split most tests into three:
* Const_* tests will check the emission of creation-time-constant
  expressions.
* Runtime_* tests will check the emission of runtime expressions, where
  indexing operates with a constant index.
* Dynamic_* tests will check the emission of runtime expressions, where
  indexing operates with a runtime index.

Bug: tint:1580
Change-Id: I0f92aaaa570cbd917d2b6937c6396605c6b542c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94333
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-06-24 08:57:38 +00:00
2022-06-16 12:01:27 +00:00
2022-06-21 17:54:03 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-06-18 16:16:11 +00:00
2022-06-21 17:54:03 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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