CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton cfe07a1b33 tint/resolver: Shuffle validation code
Restructure the logic so there's less, pointless dynamic casting, and the complexity is reduced.

This alters the order in which variables are validated, hence the change of test.

Change-Id: I9a3120c0278faa5ac9f1db65eeb71a8e4a705596
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95948
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-07-15 13:01:49 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides GN: Wayland build overrides 2022-06-27 15:17:34 +00:00
docs dawn.json: Add the "chain roots" data for chained structs. 2022-07-14 12:58:25 +00:00
generator dawn.json: Add the "chain roots" data for chained structs. 2022-07-14 12:58:25 +00:00
include d3d12: Destroy ExternalImageDXGI resources on device destruction 2022-07-13 11:33:51 +00:00
infra set $build/goma["use_luci_auth"] = True 2022-06-29 10:30:06 +00:00
scripts Add alternative method to use a version/git hash from a file. 2022-06-22 04:19:43 +00:00
src tint/resolver: Shuffle validation code 2022-07-15 13:01:49 +00:00
test tint: Implement constant expression structures 2022-07-14 20:46:39 +00:00
third_party Roll third_party/webgpu-cts/ 7334f06d2..6c0f3bab4 (11 commits) 2022-07-05 21:20:42 +00:00
tools tools/cts: Fix go unit tests 2022-07-08 14:23:15 +00:00
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.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt GL: implement EGL context creation in Dawn native. 2022-06-29 15:29:41 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll vulkan-deps from 3cc80b7988b6 to 3204c0c798d3 (7 revisions) 2022-07-15 03:22:39 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: Re-enable doxygen 2022-04-11 22:27:34 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add bclayton's chromium account to OWNERS 2022-06-16 09:57:41 +00:00
PRESUBMIT.py Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json dawn.json: Add the "chain roots" data for chained structs. 2022-07-14 12:58:25 +00:00
dawn_wire.json Add reflection APIs for wgpu::QuerySet. 2022-06-09 10:12:13 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Move tint unittest behind a build flag. 2022-06-22 12:40:43 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.