Dan Sinclair dd2f36205d Roll third_party/webgpu-cts/ 6e39b5d2f..0557875f3 (15 commits)
Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


6e39b5d2f2..0557875f39
 - 055787 Update external_texture,expire test case (#2283)
 - dcfa5b Removes OOM errors in error scope tests since we can't cause OOM. (#2331)
 - 534e6b Rename to GPUShaderModule.getCompilationInfo() (#2291)
 - 9d8e1a Depend on github.com/gpuweb/types instead of npm @webgpu/types (#2332)
 - 4505a1 Updates BGL sampleType when using multisampling for validation errors. (#2329)
 - 716bd3 Prompt for reload only if this is the full CTS (#2318)
 - 267cb4 Test minStorageBufferOffsetAlignment and minUniformBufferOffsetAlignment
 - 6b70b1 Refactor limit_utils.ts so we can test more limits
 - 1713e6 OperationError -> GPUPipelineError
 - bf1b1e Fix WGSL warning for maxStorageTexturesPerShaderStage.spec.ts
 - 07c420 Validate maxColorAttachments and maxColorAttachmentsBytesPerSample
 - 5bd2ce Refactor limit_utils.ts so we can test more limits
 - 6b9071 Test maxInterStageShaderComponents and maxInterStageShaderVariables
 - 539f8f Test maxDynamic(Uniform|Storage)BuffersPerPipelineLayout
 - 762133 Convert more OperationError to GPUPipelineError. (#2314)

Created with './tools/run cts roll'

Change-Id: Ic8c9d2ad9391bbb2fa0bed667f2e4167bf45c86b
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2023-03-03 11:39:10 +00:00
2022-10-13 12:55:42 +00:00
2023-02-05 10:52:57 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2023-01-26 15:57:27 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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