mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-14 19:31:25 +00:00
Regenerated:
- expectations.txt
- ts_sources.txt
- test_list.txt
- cache_list.txt
- resource_files.txt
- webtest .html files
6e39b5d2f2..0557875f39
- 055787 Update external_texture,expire test case (#2283)
- dcfa5b Removes OOM errors in error scope tests since we can't cause OOM. (#2331)
- 534e6b Rename to GPUShaderModule.getCompilationInfo() (#2291)
- 9d8e1a Depend on github.com/gpuweb/types instead of npm @webgpu/types (#2332)
- 4505a1 Updates BGL sampleType when using multisampling for validation errors. (#2329)
- 716bd3 Prompt for reload only if this is the full CTS (#2318)
- 267cb4 Test minStorageBufferOffsetAlignment and minUniformBufferOffsetAlignment
- 6b70b1 Refactor limit_utils.ts so we can test more limits
- 1713e6 OperationError -> GPUPipelineError
- bf1b1e Fix WGSL warning for maxStorageTexturesPerShaderStage.spec.ts
- 07c420 Validate maxColorAttachments and maxColorAttachmentsBytesPerSample
- 5bd2ce Refactor limit_utils.ts so we can test more limits
- 6b9071 Test maxInterStageShaderComponents and maxInterStageShaderVariables
- 539f8f Test maxDynamic(Uniform|Storage)BuffersPerPipelineLayout
- 762133 Convert more OperationError to GPUPipelineError. (#2314)
Created with './tools/run cts roll'
Change-Id: Ic8c9d2ad9391bbb2fa0bed667f2e4167bf45c86b
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
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59.9%
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18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%