CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton e21267fe94 Roll third_party/webgpu-cts/ 8cfc317e2..a41bc407a (23 commits)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


8cfc317e23..a41bc407a8
 - a41bc4 Implement val:render_pass_descriptor:timestampWrite,same_query_index (#1656)
 - 167076 Implement val:render_pass_descriptor:timestamp_writes_query_set_type (#1653)
 - 06954d Implement val:render_pass_descriptor:timestampWrite,query_index (#1654)
 - deec4f Implement val:render_pass_descriptor:occlusion_query_set_type (#1652)
 - 3bef26 Succinct the test names of render_pass_descriptor.spec.ts (3/3) (#1651)
 - 425fc8 Convert `clamp` f32 tests to use interval framework (#1645)
 - 46fce2 Add support for multiple intervals to FP testing framework (#1643)
 - 09c7fb Address feedback from Kai
 - f803ff Add context configuration tests
 - d620a1 Address feedback from Kai
 - 77633d Add tests for getCurrentTexture and getPreferredCanvasFormat
 - 781ad8 Succinct the test names of render_pass_descriptor.spec.ts (2/n) (#1639)
 - d7ca02 Implement val:render_pass_descriptor:timestamp_writes_location (#1630)
 - 09793f Test zero levels or layers is invalid in render_pass,resolve:resolve_attachment (#1600)
 - daf0da Split shader_stages_and_visibility and add control cases
 - 496182 Rewrite usage validation scope tests
 - f4e9a3 refactor: split out makeConflictingBindGroups from testValidationScope
 - bc278d nits: simplify a few things in this file
 - a65914 Implement val:render_pass_descriptor:depth_stencil_attachment_depth_clear_value (#1640)
 - a6bab7 Implement api,validation,capability_checks,features,texture_formats:canvas_configuration_view_formats (#1593)
 - e7f8fe Succinct the test names of render_pass_descriptor.spec.ts (1/n) (#1619)
 - 7f3683 Convert `fract` tests to use interval framework (#1612)
 - d8009f Correct logInterval & log2Interval handling of out of bounds inputs (#1629)

Created with './tools/run cts roll'

Change-Id: I10d895c4a11252317619f7ea480c97d821cbf81c
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96200
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2022-07-15 16:25:39 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides GN: Wayland build overrides 2022-06-27 15:17:34 +00:00
docs tint: Remove single scalar matrix constructors. 2022-07-15 15:25:30 +00:00
generator dawn.json: Add the "chain roots" data for chained structs. 2022-07-14 12:58:25 +00:00
include d3d12: Destroy ExternalImageDXGI resources on device destruction 2022-07-13 11:33:51 +00:00
infra set $build/goma["use_luci_auth"] = True 2022-06-29 10:30:06 +00:00
scripts Add alternative method to use a version/git hash from a file. 2022-06-22 04:19:43 +00:00
src tint: Remove single scalar matrix constructors. 2022-07-15 15:25:30 +00:00
test tint: Remove single scalar matrix constructors. 2022-07-15 15:25:30 +00:00
third_party Roll third_party/webgpu-cts/ 8cfc317e2..a41bc407a (23 commits) 2022-07-15 16:25:39 +00:00
tools perfmon: Use backticks for analysis table 2022-07-15 16:23:19 +00:00
webgpu-cts Roll third_party/webgpu-cts/ 8cfc317e2..a41bc407a (23 commits) 2022-07-15 16:25:39 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Pipeline cache D3D12 backend impl 2022-06-02 15:16:20 +00:00
.gitignore Remove third_party/gpuweb-cts 2022-05-19 13:07:49 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt GL: implement EGL context creation in Dawn native. 2022-06-29 15:29:41 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll third_party/webgpu-cts/ 8cfc317e2..a41bc407a (23 commits) 2022-07-15 16:25:39 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: Re-enable doxygen 2022-04-11 22:27:34 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add bclayton's chromium account to OWNERS 2022-06-16 09:57:41 +00:00
PRESUBMIT.py Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json dawn.json: Add the "chain roots" data for chained structs. 2022-07-14 12:58:25 +00:00
dawn_wire.json Add reflection APIs for wgpu::QuerySet. 2022-06-09 10:12:13 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Move tint unittest behind a build flag. 2022-06-22 12:40:43 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.