Ben Clayton e21267fe94 Roll third_party/webgpu-cts/ 8cfc317e2..a41bc407a (23 commits)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


8cfc317e23..a41bc407a8
 - a41bc4 Implement val:render_pass_descriptor:timestampWrite,same_query_index (#1656)
 - 167076 Implement val:render_pass_descriptor:timestamp_writes_query_set_type (#1653)
 - 06954d Implement val:render_pass_descriptor:timestampWrite,query_index (#1654)
 - deec4f Implement val:render_pass_descriptor:occlusion_query_set_type (#1652)
 - 3bef26 Succinct the test names of render_pass_descriptor.spec.ts (3/3) (#1651)
 - 425fc8 Convert `clamp` f32 tests to use interval framework (#1645)
 - 46fce2 Add support for multiple intervals to FP testing framework (#1643)
 - 09c7fb Address feedback from Kai
 - f803ff Add context configuration tests
 - d620a1 Address feedback from Kai
 - 77633d Add tests for getCurrentTexture and getPreferredCanvasFormat
 - 781ad8 Succinct the test names of render_pass_descriptor.spec.ts (2/n) (#1639)
 - d7ca02 Implement val:render_pass_descriptor:timestamp_writes_location (#1630)
 - 09793f Test zero levels or layers is invalid in render_pass,resolve:resolve_attachment (#1600)
 - daf0da Split shader_stages_and_visibility and add control cases
 - 496182 Rewrite usage validation scope tests
 - f4e9a3 refactor: split out makeConflictingBindGroups from testValidationScope
 - bc278d nits: simplify a few things in this file
 - a65914 Implement val:render_pass_descriptor:depth_stencil_attachment_depth_clear_value (#1640)
 - a6bab7 Implement api,validation,capability_checks,features,texture_formats:canvas_configuration_view_formats (#1593)
 - e7f8fe Succinct the test names of render_pass_descriptor.spec.ts (1/n) (#1619)
 - 7f3683 Convert `fract` tests to use interval framework (#1612)
 - d8009f Correct logInterval & log2Interval handling of out of bounds inputs (#1629)

Created with './tools/run cts roll'

Change-Id: I10d895c4a11252317619f7ea480c97d821cbf81c
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96200
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2022-07-15 16:25:39 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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