mirror of
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Update:
- expectations.txt
- ts_sources.txt
- resource_files.txt
- webtest .html files
8cfc317e23..a41bc407a8
- a41bc4 Implement val:render_pass_descriptor:timestampWrite,same_query_index (#1656)
- 167076 Implement val:render_pass_descriptor:timestamp_writes_query_set_type (#1653)
- 06954d Implement val:render_pass_descriptor:timestampWrite,query_index (#1654)
- deec4f Implement val:render_pass_descriptor:occlusion_query_set_type (#1652)
- 3bef26 Succinct the test names of render_pass_descriptor.spec.ts (3/3) (#1651)
- 425fc8 Convert `clamp` f32 tests to use interval framework (#1645)
- 46fce2 Add support for multiple intervals to FP testing framework (#1643)
- 09c7fb Address feedback from Kai
- f803ff Add context configuration tests
- d620a1 Address feedback from Kai
- 77633d Add tests for getCurrentTexture and getPreferredCanvasFormat
- 781ad8 Succinct the test names of render_pass_descriptor.spec.ts (2/n) (#1639)
- d7ca02 Implement val:render_pass_descriptor:timestamp_writes_location (#1630)
- 09793f Test zero levels or layers is invalid in render_pass,resolve:resolve_attachment (#1600)
- daf0da Split shader_stages_and_visibility and add control cases
- 496182 Rewrite usage validation scope tests
- f4e9a3 refactor: split out makeConflictingBindGroups from testValidationScope
- bc278d nits: simplify a few things in this file
- a65914 Implement val:render_pass_descriptor:depth_stencil_attachment_depth_clear_value (#1640)
- a6bab7 Implement api,validation,capability_checks,features,texture_formats:canvas_configuration_view_formats (#1593)
- e7f8fe Succinct the test names of render_pass_descriptor.spec.ts (1/n) (#1619)
- 7f3683 Convert `fract` tests to use interval framework (#1612)
- d8009f Correct logInterval & log2Interval handling of out of bounds inputs (#1629)
Created with './tools/run cts roll'
Change-Id: I10d895c4a11252317619f7ea480c97d821cbf81c
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96200
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL).
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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