Ben Clayton e372511e1b tint/utils: Rework Hashmap / Hashset
Previously Hashmap used to internally use a Hashset which held entries
of key-value pairs. This was cute, but meant that a Hashset held mutable
entries, which was a bag-of-bugs waiting to happen (change the entry to
hash as something different and you're now in an entirely broken state).

Pull the complex bits of Hashset out to HashmapBase, and have both
derive from that. I've opted for inheritance over composition here to
reduce the amount of structure chasing you'd have to do without
debugger pretty-printers.

Change-Id: I99e72244b69206a994edabfefd0e28d5d74d08d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108240
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2022-11-02 19:46:49 +00:00
2022-10-13 12:55:42 +00:00
2022-11-02 19:46:49 +00:00
2022-11-01 22:45:35 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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