CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller e427a9ba5e Roll SwiftShader from 1d6a1036bdb3 to 16e026a959f1 (1 revision)
https://swiftshader.googlesource.com/SwiftShader.git/+log/1d6a1036bdb3..16e026a959f1

2022-07-07 swiftshader.regress@gmail.com Regres: Update test lists @ 1d6a1036

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-dawn-autoroll
Please CC dsinclair@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: dsinclair@google.com
Change-Id: I3d7d7682edc5dc9dff2e3077301e57e57dce5376
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95780
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-07-07 14:17:01 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides GN: Wayland build overrides 2022-06-27 15:17:34 +00:00
docs tint: Remove semicolon as struct member delimeter 2022-07-04 16:58:00 +00:00
generator api_cpp.h: Fix alignas declaration following ChainedStruct. 2022-06-29 17:37:41 +00:00
include GL: implement EGL context creation in Dawn native. 2022-06-29 15:29:41 +00:00
infra set $build/goma["use_luci_auth"] = True 2022-06-29 10:30:06 +00:00
scripts Add alternative method to use a version/git hash from a file. 2022-06-22 04:19:43 +00:00
src Remove Dawn Depth16Unorm test suppressions for SwiftShader Vulkan 2022-07-07 09:38:31 +00:00
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dawn.json Implement RenderPassDescriptor.maxDrawCount 2022-06-30 04:19:42 +00:00
dawn_wire.json Add reflection APIs for wgpu::QuerySet. 2022-06-09 10:12:13 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.