CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller eb7e66147c Roll ANGLE from 8181116607c9 to 7353de23153a (8 revisions)
8181116607..7353de2315

2022-09-20 romanl@google.com Use python3 instead of python (python2 on skia roller)
2022-09-20 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from bf1e383b4aa1 to a34a3f07bf17 (1216 revisions)
2022-09-20 penghuang@chromium.org Collect vulkan driverID with GetSystemInfoVulkan()
2022-09-20 syoussefi@chromium.org Vulkan: Remove static variable from DisplayVkLinux::queryDmaBufFormats
2022-09-20 syoussefi@chromium.org Infra: Run GLES1 conformance tests on Pixel 4 bots
2022-09-20 shaobo.yan@intel.com Remove extra '# if defined(ANGLE_PLATFORM_WINDOWS)'
2022-09-20 syoussefi@chromium.org Vulkan: Implement GL_ANGLE_logic_op
2022-09-20 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 9e96423f7ed2 to b405d5dd04c4 (4 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC bclayton@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bclayton@google.com
Change-Id: I797ceb1158cd21599b3764df59d1b13e966b1786
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103080
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-20 21:43:02 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs tint/intrinsics.def: Implement saturate() 2022-09-13 22:57:52 +00:00
generator Delete the remove_stale_autogen_files mechanism. 2022-09-20 17:28:33 +00:00
include tint: remove LoopToForLoop and FoldTrivialSingleUseLets transforms for HLSL and GLSL 2022-09-19 14:05:21 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Add Vulkan extensions for AHardwareBuffer support 2022-09-06 22:40:13 +00:00
src Delete the remove_stale_autogen_files mechanism. 2022-09-20 17:28:33 +00:00
test tint: remove LoopToForLoop and FoldTrivialSingleUseLets transforms for HLSL and GLSL 2022-09-19 14:05:21 +00:00
third_party Roll third_party/webgpu-cts/ dec4d77ee..0fee76f32 (3 commits) 2022-09-19 15:00:01 +00:00
tools tools/cts: Add `cts validate`, improvements & fixes 2022-09-17 19:30:29 +00:00
webgpu-cts expectations.txt: Remove inputSource="const" [ Skip ] expectations 2022-09-20 20:34:04 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
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dawn.json dawn: Refactor device creation and add shader-f16 feature 2022-09-08 00:11:04 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
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tint_overrides_with_defaults.gni Move tint unittest behind a build flag. 2022-06-22 12:40:43 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.