Dawn Autoroller faa64a60ef Roll ANGLE from d66d9e7b16bd to 4ea62009c99b (15 revisions)
d66d9e7b16..4ea62009c9

2022-06-08 syoussefi@chromium.org Vulkan: Prefer driver uniforms over spec consts
2022-06-08 syoussefi@chromium.org Vulkan: Fix program creation crash
2022-06-07 ffz@google.com Implement GL_EXT_base_instance
2022-06-07 syoussefi@chromium.org infra: Increase shards for end2end tests on ASAN
2022-06-07 romanl@google.com Make TestEventListener and inner class of TestSuite.
2022-06-07 jmadill@chromium.org infra: Add Linux AMD test spec.
2022-06-07 geofflang@google.com GL: Disable texture border clamp on imagination.
2022-06-07 chris@rive.app Add a test for volatile aliases of the same shader image
2022-06-07 antonio.caggiano@collabora.com Vulkan: Enable VK_EXT_platform_wayland
2022-06-07 lubosz.sarnecki@collabora.com Tests: Add Shadow Fight 3 trace.
2022-06-07 senorblanco@chromium.org Remove suppressions for now-passing ES 3.1 tests.
2022-06-07 antonio.caggiano@collabora.com Vulkan: Fix mutable format check
2022-06-07 syoussefi@chromium.org Remove suppression for passing tests
2022-06-07 abdolrashidi@google.com Vulkan: Remove enableLineRasterEmulation
2022-06-07 syoussefi@chromium.org Roll Chromium from 4697545681bd to 4658acb376d4 (377 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: I6f2848a48047a8ca00311c714ff2b99696811c0a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93080
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-06-08 10:17:24 +00:00
2022-06-07 15:57:35 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-04-11 16:40:00 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-03-25 13:18:46 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%