Corentin Wallez ff2dc652f5 Revert "remove_files.py: Print warnings on removals"
This reverts commit d51b47ac676244cccb156bbd29d0e53231068330.

Reason for revert: crbug.com/1335550

Original change's description:
> remove_files.py: Print warnings on removals
>
> This will make it easier to debug build issues happening because if this
> script in the future.
>
> Bug: chromium:1314527
> Change-Id: I5bbb4082ac816f98860e621917bc35b26ba7cb29
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87700
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: chromium:1314527
Change-Id: I47e352f57becaa064b6c8ceb022dcbed9bd212d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93441
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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