Antidote
57213c04a9
* Removed unnecessary install parameter libqt4-dev
2013-09-14 16:14:14 -07:00
Antidote
3e7dfddc5c
* Add Git Ignore
...
* Changed where objects are placed (to prevent mishaps during build)
2013-09-14 16:08:53 -07:00
Antidote
8ad0c00613
* Added Checksums utility namespace
2013-09-11 09:39:20 -07:00
Phillip
2a0db1de11
Update .travis.yml
2013-09-10 16:34:39 -07:00
Phillip
67ef71b30c
Update libzelda.pro
2013-09-10 15:47:58 -07:00
Phillip
e4ff9c35b0
* Fix qt4-dev to libqt4-dev in travis.yml
2013-09-10 15:43:38 -07:00
Phillip
fac30f7abc
Update .travis.yml
2013-09-10 15:38:03 -07:00
Phillip
351065e494
Create .travis.yml
2013-09-10 15:31:27 -07:00
Antidote
740fbd4273
* Working on Wii Port
2013-09-08 20:36:54 -07:00
Antidote
baf16a6fbd
* Added SkywardSword classes
...
* Added missing readUBytes function in zelda::io::Stream
2013-07-27 18:42:11 -07:00
Antidote
162d2753dc
* Squashed a bug in ZQuestFile
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* Moved yaz0Decode to zelda::compression
* Added yaz0Encode (NOT TESTED)
2013-07-26 23:39:03 -07:00
Antidote
b7b4df52f3
* Fixed compression code, old code was unreliable and failed at random
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(don't use zlib's compress function)
* More refactory work, ready for merge
2013-07-21 20:06:54 -07:00
Antidote
d06c96d3aa
* Standardized Exception messages
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* Added zelda::error namespace
* Moved all Exceptions to zelda::error
* Moved all Read/Write classes to zelda::io
* Added "base" to all classes that inherit from BinaryReader/Writers
* Changed all references to BinaryReader/Writer functions to base for
readability.
2013-07-21 00:49:07 -07:00
Antidote
0fc335ef14
>.>
2013-07-20 21:19:01 -07:00
Antidote
9e4416390a
Sometimes I hate my life >.>
2013-07-20 21:17:29 -07:00
Antidote
89151ed3c8
* Fix building
2013-07-20 21:14:33 -07:00
Antidote
e86d64e7bb
* Fix botched commit (forgot -a)
2013-07-20 20:57:20 -07:00
Antidote
8f550d3a5e
* wtf?
2013-07-20 20:54:35 -07:00
Antidote
8234d33f0d
* Fix botched push
2013-07-20 20:51:26 -07:00
Antidote
cb44123d15
* Added ZQuest* Classes for exporting Savedata
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* Removed ALTTPStructs.cpp
* Added Compression namespace
* Restructured library
2013-07-20 20:48:30 -07:00
Antidote
b8e1872ba0
* Forgot src/WiiImage.cpp
2013-03-21 13:33:40 -07:00
Antidote
49ddbbed16
* Moved WiiImage class to it's own header and source.
...
* Modified ALTTPFileWriter::calculateChecksum to better match Zelda 3's
routine
* Started documentation for ALTTP Files
2013-03-21 13:20:29 -07:00
Antidote
e4cec5788b
* Added ALTTP to libzelda
...
* Added License header
2013-02-16 10:28:30 -08:00
Antidote
2a5f4add1c
* Get libzelda compiling
2013-02-15 20:30:51 -08:00
Antidote
24f6a1715a
* Merge libwiisave with libzelda
2013-02-15 20:22:16 -08:00
Antidote
1e2065b352
* Fix bug in BinaryReader where it wasn't correctly reading in all the data
2013-01-29 13:46:05 -08:00
Antidote
8adb9c0e98
* Added libzelda.pro for new build system
2013-01-28 21:09:25 -08:00
Antidote
5392d21653
* Fix AccessMode check
2013-01-27 18:54:30 -08:00
Antidote
7898fb6ef0
* Fix isOpenWriting (implentation was erroneously named)
2013-01-27 17:39:52 -08:00
Antidote
a0e341f5cf
* Forgot to implement isOpenForRead/Writing in TextStream
...
* Changed isOpenForReading/Writing to const int Stream
2013-01-27 12:28:59 -08:00
Antidote
6c5e489f71
* Forgot writeLineAt in TextStream
2013-01-27 12:25:01 -08:00
Antidote
2e53be3baa
* Finished adding features to TextStream
...
* Finished Documentation of TextStream
2013-01-27 12:13:09 -08:00
Antidote
f644c7d1a3
* Changed how TextStream works; It's now less derpish and doesn't
...
produce a corrupted buffer everytime you edit a line.
2013-01-27 08:49:48 -08:00
Antidote
3c8b493014
* Added TextStream, needs documentation but it's functional
2013-01-26 21:57:53 -08:00
Antidote
29b1c842f2
* Completed documentation
2013-01-26 17:19:49 -08:00
Antidote
506556e1ae
* Nearly done with the documentation
...
* Changed BinaryReader/Writer to read and write in 512 byte chunks by
default
2013-01-26 16:13:19 -08:00
Antidote
ad0505a501
First Commit
2013-01-26 12:19:24 -08:00