65 Commits

Author SHA1 Message Date
parax0
040caca896 Added support for loading meta-animations and meta-transitions (yay! animation exclusion doesn't crash anymore!) 2016-10-27 07:18:59 -06:00
parax0
595e4b931e Moved animation-related classes to their own subfolder 2016-10-26 18:12:08 -06:00
parax0
3942c09e89 Added support for omitting unused animations from paks (needs work to not crash) 2016-10-26 06:15:08 -06:00
parax0
0929b20ba1 Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
parax0
a7b381f301 Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
parax0
24c5ad5cd7 Applied a bunch of fixes to get the current game exporter functionality working with the resource store system 2016-07-04 20:28:17 -06:00
parax0
f967519a77 Fixed unnecessary ray tests being performed 2016-06-29 23:20:34 -06:00
parax0
2d6dfad2d3 Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
parax0
3009f06d11 Implemented filesystem handling functions in Common 2016-05-18 20:59:01 -06:00
parax0
f64ee6b3b7 A model's surfaces are now depth sorted together (except on world geometry) 2016-05-03 05:05:10 -06:00
parax0
2db740e572 Added a bunch of new options and tools to the character editor 2016-05-02 05:23:16 -06:00
parax0
ed16d05136 Added skeleton hierarchy tree view to the character editor 2016-05-01 20:00:35 -06:00
parax0
ce688fcb8e Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type 2016-05-01 17:32:55 -06:00
parax0
cf84f9909a Added support for attaching assets from properties to locator bones in the World Editor 2016-04-30 06:17:02 -06:00
parax0
82f037c69e Added support for Echoes animation formats 2016-04-28 05:10:49 -06:00
parax0
59d8de0f31 Added support for depth groups on the renderer 2016-04-27 23:32:02 -06:00
parax0
50dcc9cc1a Pre-transform bones with inverse bind instead of sending it to the shader 2016-04-27 20:36:50 -06:00
parax0
98059cedaa Added support for model skinning 2016-04-27 04:27:57 -06:00
parax0
feace9e38c Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor 2016-04-10 06:49:42 -06:00
parax0
dfdbed24c4 Change CTransform4f to inherit from CMatrix4f 2016-04-08 19:16:26 -06:00
parax0
ef523c2339 Added support for loading uncompressed animations and playing them back 2016-04-07 12:15:24 -06:00
parax0
2376a36f0b Added support for loading and rendering skeletons, added character editor 2016-04-05 17:26:16 -06:00
parax0
f9a2d019e1 Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes 2016-03-28 03:28:33 -06:00
parax0
e461039882 Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup 2016-03-27 22:01:07 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
9d782f5a4c Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified 2016-03-21 16:01:14 -06:00
parax0
c4e05610f3 Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object 2016-03-16 19:09:59 -06:00
parax0
f02f7ada0f Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
parax0
f4484556c0 Disable ok button in the link dialog when there's no sender/receiver; fix toggling Active not changing game mode visibility 2016-03-07 07:41:45 -07:00
parax0
8f82dcbdd9 Implemented functionality for editing, creating, and deleting script object links 2016-03-06 17:44:51 -07:00
parax0
6ac7c1cbd2 Fixed undo/redo when selecting objects from the instance view, set DKCR to render basic lighting for objects with no ingame model 2016-02-27 02:51:11 -07:00
parax0
146c88d016 Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates 2016-02-26 05:38:26 -07:00
parax0
8c722c8308 Quick fix to keep the "white ambient" flag from being enabled in MP1/2 2016-02-19 18:47:21 -07:00
parax0
1727a337c6 Added support for "white ambient" flag in DKCR to fix black world geometry 2016-02-17 03:43:15 -07:00
parax0
c36c09a674 Improved DKCR game mode + a few other assorted fixes 2016-02-17 01:55:19 -07:00
parax0
a35044ef83 Moved Log to Common and made some changes to log formatting 2016-02-15 05:28:20 -07:00
parax0
3296948bea Fixes to avoid needless re-buffering in PostLoad + fix for a crash/memory leak when changing areas 2016-02-10 18:49:56 -07:00
parax0
739e3c51bf Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues 2016-02-10 17:38:32 -07:00
parax0
a46cd5446f Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly 2016-02-07 23:48:43 -07:00
parax0
1a07a9c083 Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed 2016-02-01 16:42:12 -07:00
parax0
6669dd4367 Added check for the World Lighting Options property in LightParameters when lighting script nodes 2016-01-31 23:53:35 -07:00
parax0
c7d448225c Update the rest of the UI on property changes and update properties on node transform 2016-01-30 18:54:00 -07:00
parax0
2e6024b413 Notify script nodes when their properties are modified 2016-01-30 11:21:29 -07:00
parax0
75091f718c Added rotation arrow for when billboards are selected 2016-01-25 22:26:38 -07:00
parax0
cae8caaabb Implemented sorting and context menus on the instance views 2016-01-23 04:00:26 -07:00
parax0
af94b54acf Fixed lighting mode in EGMC editor, disabled EGMC editor outside MP2/3, fixed a crash in the anim params editor 2016-01-16 13:32:40 -07:00
parax0
440c3ad484 Feature additions and improvements for pick mode and the POI -> World editor 2016-01-16 12:57:20 -07:00
parax0
5c3a37ca4a Added support for editing and resaving EGMC files + improved its preview rendering 2016-01-16 01:13:27 -07:00
parax0
c0b74c9883 Added support for EGMC and a basic EGMC visualizer dialog 2016-01-15 16:36:58 -07:00
parax0
b768473b44 Added lightmap multiplier to allow applying basic lighting on world geometry 2016-01-10 06:17:12 -07:00