LC
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10cbcd4024
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Merge pull request #31 from lioncash/properties
Property: Make use of override where applicable
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2020-06-12 13:17:05 -04:00 |
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Lioncash
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c020084587
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CCollisionMaterial: Make use of std::array
Allows simplifying some size calculations.
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2020-06-12 13:14:39 -04:00 |
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Lioncash
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a51604ca91
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CCollisionMeshGroup: Make use of unique_ptr
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2020-06-12 13:08:48 -04:00 |
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Lioncash
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48d8d361b6
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CCollisionLoader: Collapse for loop into ranged for pt. 2
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2020-06-12 12:57:18 -04:00 |
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Lioncash
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3b3b2cc80f
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CCollisionLoader: Collapse for loop into ranged for
Also removes a delete left behind in an error case.
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2020-06-12 12:52:28 -04:00 |
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Lioncash
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3449f60317
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CCollisionLoader: Make use of unique_ptr more
Same behavior, but makes the allocation ownership explicit
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2020-06-12 12:50:19 -04:00 |
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Lioncash
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d43f2dab31
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CAudioGroupLoader: Default constructor
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2020-06-12 12:44:27 -04:00 |
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Lioncash
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9e2a8bd693
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CAnimationLoader: Make use of std::array
Prevents implicit array to pointer decay.
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2020-06-12 12:43:09 -04:00 |
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Lioncash
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12ccb2fbd4
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CGameArea: Simplify allocation handling
Eliminates manual new/delete and also makes the lifecycle of allocations
enforced within the interface.
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2020-06-12 12:38:54 -04:00 |
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Lioncash
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674ae65e56
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CAnimSetLoader: Collapse for loops into ranged for loops
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2020-06-12 11:28:05 -04:00 |
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Lioncash
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9921ccfe25
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IMetaTransition: Always initialize CMetaTransTrans members
Always provides a deterministic initial state.
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2020-06-12 10:47:22 -04:00 |
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Lioncash
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eabc789910
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CAnimSet: Simplify allocation code
We can make use of std::unique_ptr to prevent any potential memory leaks
from occurring and simplifying the destruction code.
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2020-06-12 10:43:29 -04:00 |
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Lioncash
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4eb1027362
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CAnimSet: Collapse loops into ranged for where applicable
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2020-06-12 10:03:02 -04:00 |
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Lioncash
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2a5ab1ed32
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CAnimEventLoader: Use unique_ptr more
Makes memory handling a little more robust.
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2020-06-11 21:10:02 -04:00 |
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Lioncash
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ecbd3eb83d
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CAnimEventLoader: Default destructor
Allows the constructor to be considered trivial.
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2020-06-11 21:00:08 -04:00 |
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Lioncash
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6f0c8669de
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CCollisionLoader: Formatting
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2020-06-11 20:53:11 -04:00 |
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Lioncash
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d0bd7eb292
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CCollisionLoader: Make LoadAreaCollision() return a unique_ptr
Same behavior, less boilerplate
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2020-06-11 20:46:39 -04:00 |
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Lioncash
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907f1270bd
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CResourceFactory: Make use of unique_ptr
Makes the API more memory safe
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2020-06-11 20:22:21 -04:00 |
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Lioncash
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ce315280c3
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CResource: Make BuildDependencyTree() return a unique_ptr
Makes the functions more memory safe in terms of freeing memory in
exceptional paths .
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2020-06-11 18:39:07 -04:00 |
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Lioncash
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eb8ca98a8a
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CAnimEventData: Collapse for loop into a ranged for loop
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2020-06-11 18:02:52 -04:00 |
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Lioncash
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044efcf59d
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CAnimEventData: Remove unnecessary inline specifiers
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2020-06-11 18:01:18 -04:00 |
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Lioncash
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aeea0f8052
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CMaterialPass: Make use of std::array
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2020-06-11 17:50:40 -04:00 |
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Lioncash
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7b81aa5268
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CMaterialPass: Simplify initialization code
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2020-06-11 17:41:54 -04:00 |
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Lioncash
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012da6fb6d
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General: Remove unnecessary inline specifiers and add overrides
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2020-06-11 15:49:42 -04:00 |
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Lioncash
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7f881b1b10
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CAudioMacro: Make use of ranged for where applicable
Same behavior, less moving parts.
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2020-06-11 13:32:29 -04:00 |
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Lioncash
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f9031283d0
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CAudioMacro: Add missing override specifier
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2020-06-11 13:31:40 -04:00 |
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Lioncash
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416608a76a
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CAudioMacro: Remove unnecessary inline specifiers
Functions defined within a class declaration are already inline by
default.
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2020-06-11 13:31:00 -04:00 |
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Lioncash
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edaafd4bcf
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CAudioMacro: Make constructor explicit
Prevents implicit error-prone constructions from occurring.
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2020-06-11 13:30:07 -04:00 |
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Lioncash
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e95cb1117a
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CAudioLookupTable: Include used headers
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2020-06-11 13:28:11 -04:00 |
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Lioncash
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1b4ebd5f7b
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CAudioLookupTable: Make FindSoundDefineID() const
This doesn't mutate any contained state, so it can be const.
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2020-06-11 13:26:32 -04:00 |
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Lioncash
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a82f9c197b
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CAudioLookupTable: Make use of explicit constructors
Prevents implicit constructions
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2020-06-11 13:25:19 -04:00 |
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Lioncash
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d223bac56a
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CAudioGroup: Make use of in-class initializers
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2020-06-11 13:23:50 -04:00 |
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Lioncash
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9925925b6f
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TResPtr: Use in-class initializers where applicable
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2020-06-11 13:14:33 -04:00 |
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Lioncash
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11f156352a
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CAnimSetLoader: Default constructor
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2020-06-11 13:11:38 -04:00 |
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Lioncash
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61a6151afe
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externals: Update LibCommon
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2020-06-11 11:10:04 -04:00 |
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LC
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1fb554fa4c
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Merge pull request #24 from lioncash/cook
CAreaCooker: Minor cleanup
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2020-06-11 10:53:17 -04:00 |
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LC
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8babcc13bb
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Merge pull request #22 from lioncash/anim2
CAnimation: Minor clean up
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2020-06-11 10:52:59 -04:00 |
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LC
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919dcfd8d9
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Merge pull request #28 from lioncash/table
CStringTable: Eliminate file-scope allocations
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2020-06-11 10:51:34 -04:00 |
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Lioncash
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76ec0df8a2
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externals: Update LibCommon
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2020-06-11 10:49:37 -04:00 |
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Lioncash
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96876b70e0
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Property: Make use of override where applicable
Makes the API strongly enforced. This also fixes a bug in CBoolProperty,
where ValueAsString() had an incorrect signature (was missing a const).
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2020-06-10 09:19:12 -04:00 |
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Lioncash
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583472f2f9
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CStringTable: Eliminate file-scope allocations
Eliminates all runtime static initializers, reducing the heap usage of
the application lifetime just a little bit.
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2020-06-10 01:06:46 -04:00 |
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Lioncash
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03f1aba7e8
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CAreaCooker: Collapse for loops into ranged for where applicable
Same behavior, less code.
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2020-06-09 07:56:56 -04:00 |
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Lioncash
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f727c07d13
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CAreaCooker: Make use of in-class initializers where applicable
Simplifies the construction code.
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2020-06-09 07:42:51 -04:00 |
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Lioncash
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0c784aa305
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CAnimation: Make use of std::array
Same behavior, but more strongly typed.
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2020-06-09 04:21:45 -04:00 |
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Lioncash
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9f63991a0a
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CAnimation: Mark BuildDependencyTree() as overwritten
Same behavior, but enforces the interface.
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2020-06-09 04:21:45 -04:00 |
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Lioncash
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a4f45aeb2d
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CAnimation: Remove unnecessary inline specifiers
Same behavior, less writing. Functions defined in a class declaration
are already implicitly inline.
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2020-06-09 04:21:45 -04:00 |
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Lioncash
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f233af5de4
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CAnimation: Convert typedefs into using aliases
Same behavior, nicer readability
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2020-06-09 04:21:45 -04:00 |
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Lioncash
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d4d7cf66cd
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CAnimation: Make use of in-class initializers where applicable
Simplifies member initialization
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2020-06-09 04:21:41 -04:00 |
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Bearborg
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4f3f5ea02d
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Replace deprecated GL_LUMINANCE and GL_LUMINANCE_ALPHA texture formats
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2019-12-25 11:34:28 -05:00 |
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Jack Andersen
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30c1646f02
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Update dew, fix no lighting mode
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2019-11-24 16:46:57 -10:00 |
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