Jack Andersen
|
30c1646f02
|
Update dew, fix no lighting mode
|
2019-11-24 16:46:57 -10:00 |
Jack Andersen
|
d593500e18
|
Codegen fixes, DPI scaling, SVG icons
|
2019-05-26 15:29:10 -10:00 |
Jack Andersen
|
9f94db6c82
|
Linux build fixes
|
2019-05-25 20:24:13 -10:00 |
Aruki
|
b49f19c386
|
Fixed crash when creating new projects
|
2019-02-04 23:15:20 -07:00 |
Aruki
|
56843e214d
|
Added ability to create brand new SCAN/STRG assets. Added ability to update old projects.
|
2019-02-02 17:32:19 -07:00 |
Aruki
|
0ae7b8686e
|
More changes to how we handle text encoding, fixing up the code so it compiles now
|
2018-12-23 21:44:31 -07:00 |
Aruki
|
c4829f5fda
|
Cleanup & refactoring
|
2018-12-16 14:00:40 -07:00 |
Aruki
|
2287b05bc3
|
Refactor so PWE compiles with the newly externalized LibCommon
|
2018-12-11 22:50:46 -07:00 |
Aruki
|
f92b36a8ab
|
Merge branch 'master' into release
|
2018-10-21 19:58:19 -06:00 |
Aruki
|
84d689e104
|
Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
|
2018-10-07 17:53:19 -06:00 |
Aruki
|
42d021e757
|
More cleanup, renamed CMasterTemplate to CGameTemplate
|
2018-09-22 23:54:34 -06:00 |
Aruki
|
33e915a638
|
Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
|
2018-09-20 13:11:42 -06:00 |
Aruki
|
6cbc2a3208
|
Re-commit of VS2017/submodule/library changes
|
2018-07-07 17:17:33 -06:00 |
Aruki
|
4084375dce
|
Finishing touches on PWE v1.2.0
|
2017-07-26 03:42:57 -06:00 |
Aruki
|
e4d7c37541
|
Added support for exporting Trilogy and Wii de Asobu builds
|
2017-07-24 21:08:12 -06:00 |
Aruki
|
665a098d50
|
Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates
|
2017-07-09 13:44:06 -06:00 |
Aruki
|
cbdebd2f7e
|
Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
|
2017-07-08 13:38:03 -06:00 |
Aruki
|
3fa1279d29
|
Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes.
|
2017-07-04 19:02:56 -06:00 |
Aruki
|
1f3df14b02
|
Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
|
2017-07-02 15:56:30 -06:00 |
Aruki
|
4b73d0abcc
|
Added resource metadata files
|
2017-07-02 02:17:04 -06:00 |
Aruki
|
c6e6ccaa89
|
Unify directory structure for cooked/raw assets
|
2017-07-01 19:03:56 -06:00 |
Aruki
|
09bcf4114c
|
Updated disc extraction/building progress bar code to use the new progress reporting functionality in nod
|
2017-05-22 00:26:24 -06:00 |
Aruki
|
0a9b052413
|
Added progress bars for most major blocking operations
|
2017-05-21 18:01:09 -06:00 |
Aruki
|
f72f82d519
|
Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
|
2017-05-07 20:29:33 -06:00 |
Aruki
|
e112c93498
|
Switch to using forward slashes in file paths
|
2017-05-05 14:06:42 -06:00 |
Aruki
|
e950634db2
|
Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
|
2017-05-04 15:43:25 -06:00 |
Aruki
|
bdf0d188c3
|
Integrated FileIO as part of Common instead of a separate subproject
|
2017-05-04 12:18:52 -06:00 |
Aruki
|
9d6798b7ae
|
Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid
|
2017-05-03 03:07:34 -06:00 |
Aruki
|
15f0b9338c
|
Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)
|
2017-03-31 23:42:41 -06:00 |
Aruki
|
a88afe31e3
|
Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
|
2017-02-20 03:42:04 -07:00 |
Aruki
|
3697401ebb
|
Dropped support for resource collections in package definitions
|
2017-02-14 19:20:22 -07:00 |
Aruki
|
9928a599be
|
Initial work towards making the World Editor the main application window
|
2017-02-11 18:35:33 -07:00 |
Aruki
|
882973d9d5
|
Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
|
2017-02-10 14:52:47 -07:00 |
Aruki
|
1b97cd459a
|
Reworked area saving to work with the project system; lots of bug fixes
|
2017-02-08 00:05:59 -07:00 |
Aruki
|
eca833cf89
|
Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
|
2017-02-06 09:20:18 -07:00 |
Aruki
|
8a66e393e7
|
Added CResTypeInfo class
|
2017-01-31 21:56:53 -07:00 |
Aruki
|
4f03c2431e
|
Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
|
2017-01-31 11:23:28 -07:00 |
parax0
|
d96a3c2af7
|
Added functionality to import filenames from .pak.contents.txt files
|
2016-12-24 00:47:45 -07:00 |
parax0
|
2e44e5b119
|
Added functionality to generate asset names
|
2016-12-12 01:33:46 -07:00 |
parax0
|
10c87779b3
|
Added support for tracking AGSC dependencies
|
2016-09-16 02:47:46 -06:00 |
parax0
|
a7b381f301
|
Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
|
2016-08-31 02:09:13 -06:00 |
parax0
|
d263610d43
|
Added ability to double click a resource in the resource browser to open it for editing
|
2016-08-28 04:07:17 -06:00 |
parax0
|
20bddd5ed7
|
Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
|
2016-08-26 19:33:33 -06:00 |
parax0
|
9a243f94ac
|
Heavily modified the dependency tree system and applied other various fixes and updates to work towards supporting Echoes package cooking
|
2016-08-19 02:13:02 -06:00 |
parax0
|
74574c318e
|
Moved EGame to Common
|
2016-08-13 01:43:55 -06:00 |
parax0
|
de18044ae0
|
Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
|
2016-08-12 04:27:19 -06:00 |
parax0
|
0f2c0d5b39
|
Implemented serialization support and initial support for raw resource formats
|
2016-08-09 21:58:27 -06:00 |
parax0
|
5f1b5da430
|
Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
|
2016-07-25 03:25:22 -06:00 |
parax0
|
9341c11ac8
|
Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder
|
2016-07-25 02:12:30 -06:00 |
parax0
|
6f98ae5bb8
|
Implemented initial version of resource browser
|
2016-07-10 06:58:23 -06:00 |