Aruki
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8e819fd454
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Fixed new link line not showing up in the world editor
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2017-05-21 19:20:27 -06:00 |
Aruki
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f5654dcfa7
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Removed includes for deleted header files
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2017-05-21 18:07:19 -06:00 |
Aruki
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0a9b052413
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
Aruki
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31621874a6
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Added preliminary support for building new ISOs
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2017-05-20 23:29:09 -06:00 |
Aruki
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4ffd1f0a2d
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Remove the stupid "-component" garbage from MP1 instance names
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2017-05-18 13:57:31 -06:00 |
Aruki
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f9f6d1f963
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Fixed bug where asset properties on new instances are created with the wrong length
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2017-05-14 21:30:50 -06:00 |
Aruki
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43a3558383
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Fixed bug that could produce multiple script instances with equivalent instance IDs
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2017-05-14 21:30:32 -06:00 |
Aruki
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77cda50153
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Modified world info sidebar so it handles DKCR much more smoothly
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2017-05-14 01:49:15 -06:00 |
Aruki
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b45eaae106
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Fixed major issues when exporting DKCR
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2017-05-14 01:48:47 -06:00 |
Aruki
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7f18a33fae
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Added support for Prime 3 package cooking
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2017-05-09 21:08:52 -06:00 |
Aruki
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560706d285
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Fixed issues in MP3 package list building
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2017-05-09 14:16:41 -06:00 |
Aruki
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f72f82d519
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Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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2017-05-07 20:29:33 -06:00 |
Aruki
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283444cea4
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Fixed broken UV anim modes
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2017-05-07 19:25:46 -06:00 |
Aruki
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e112c93498
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Switch to using forward slashes in file paths
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2017-05-05 14:06:42 -06:00 |
Aruki
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fc29370427
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Switch CStringTable over to using UTF-8 internally
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2017-05-04 15:58:06 -06:00 |
Aruki
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e950634db2
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Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
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2017-05-04 15:43:25 -06:00 |
Aruki
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bdf0d188c3
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Integrated FileIO as part of Common instead of a separate subproject
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2017-05-04 12:18:52 -06:00 |
Aruki
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336744ed49
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Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
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2017-05-04 01:14:51 -06:00 |
Aruki
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9d6798b7ae
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Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid
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2017-05-03 03:07:34 -06:00 |
Aruki
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3fc35b7c09
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Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly
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2017-04-30 23:45:56 -06:00 |
Aruki
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88c11555c0
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Added support for CHAR, SAND, and SCAN dependencies in MP3
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2017-04-30 22:28:37 -06:00 |
Aruki
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11ccd23baf
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Removed zlib and LZO from the Common/Math pro files
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2017-03-31 23:49:40 -06:00 |
Aruki
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15f0b9338c
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Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)
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2017-03-31 23:42:41 -06:00 |
Aruki
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e138cd7035
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Removed dependencies on GLM
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2017-03-31 23:33:11 -06:00 |
Aruki
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cd8f4147c2
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Added a couple new utility/convenience functions in FileIO and Math
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2017-03-30 01:25:50 -06:00 |
Aruki
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98cd617b3e
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Added support for loading Corruption particle dependencies
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2017-03-01 00:52:25 -07:00 |
Aruki
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ac2430e61c
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Minor fixes/adjustments
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2017-02-21 00:09:03 -07:00 |
Aruki
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d350e983d9
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Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar
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2017-02-20 23:40:19 -07:00 |
Aruki
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e89d44f7a7
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Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3
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2017-02-20 16:02:05 -07:00 |
Aruki
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a88afe31e3
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Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
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2017-02-20 03:42:04 -07:00 |
Aruki
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5485d42b56
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Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
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2017-02-18 19:41:39 -07:00 |
Aruki
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68840e69f9
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Changed over to new FOURCC macro
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2017-02-17 22:38:25 -07:00 |
Aruki
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423613c1c1
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Added 16x16 World icon, remove recent projects that no longer exist
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2017-02-17 18:04:06 -07:00 |
Aruki
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bdb753dca2
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Added project settings dialog; added build name lookup functionality
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2017-02-15 01:00:48 -07:00 |
Aruki
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3697401ebb
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Dropped support for resource collections in package definitions
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2017-02-14 19:20:22 -07:00 |
Aruki
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c5de322ac7
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Fixed various bugs and crashes and moved more functionality into the world editor
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2017-02-13 13:44:02 -07:00 |
Aruki
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00a48e69f8
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Added world/area info sections to the world info sidebar
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2017-02-12 23:46:22 -07:00 |
Aruki
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009c42f281
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Moved edit mode buttons onto a toolbar, fixed a couple bugs
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2017-02-12 14:19:51 -07:00 |
Aruki
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4d87ef0312
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Added functionality to change edit mode, made resource browser accessible from the world editor
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2017-02-12 10:41:13 -07:00 |
Aruki
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ce0c544168
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Added new WIP UI to the world editor for loading worlds/areas
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2017-02-12 00:34:04 -07:00 |
Aruki
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9928a599be
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Initial work towards making the World Editor the main application window
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2017-02-11 18:35:33 -07:00 |
Aruki
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568cd67994
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Node rotation/scale now transforms correctly around the pivot point
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2017-02-10 23:55:07 -07:00 |
Aruki
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511a2d8c1f
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Updated Qt DLLs
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2017-02-10 14:53:14 -07:00 |
Aruki
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882973d9d5
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Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
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2017-02-10 14:52:47 -07:00 |
Aruki
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6d77604667
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Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
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2017-02-09 10:54:38 -07:00 |
Aruki
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9b6376af68
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Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
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2017-02-08 12:40:09 -07:00 |
Aruki
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a7b0a2480c
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Reimplemented save & repack button to work in the project system
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2017-02-08 11:20:33 -07:00 |
Aruki
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1b97cd459a
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Reworked area saving to work with the project system; lots of bug fixes
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2017-02-08 00:05:59 -07:00 |
Aruki
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b3a0e52b6f
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Fixed crash after generating asset names, added MP2 auto-generated names to the map
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2017-02-06 15:10:54 -07:00 |
Aruki
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eca833cf89
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |