Aruki
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4714c6ccf5
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Support for reordering strings with drag & drop
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2019-01-02 19:03:41 -07:00 |
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Aruki
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cb262504af
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Support for adding/removing strings
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2019-01-02 12:26:06 -07:00 |
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Aruki
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eb9236bbea
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Tweak cooking for MP1
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2018-12-30 16:41:43 -07:00 |
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Aruki
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e67471c480
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MP1 tweaks default values
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2018-12-30 14:45:00 -07:00 |
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Aruki
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7b005d7ebd
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Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported
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2018-12-30 03:55:50 -07:00 |
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Aruki
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7588200c26
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Tweak loader for MP1
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2018-12-27 20:16:39 -07:00 |
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Aruki
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0ae7b8686e
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More changes to how we handle text encoding, fixing up the code so it compiles now
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2018-12-23 21:44:31 -07:00 |
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Aruki
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e92a9fc6b0
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Rewrote CStringTable (currently doesn't compile)
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2018-12-20 02:46:46 -07:00 |
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Aruki
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9dbe24adbb
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Fixed lzo and nod submodules
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2018-12-18 17:11:32 -07:00 |
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Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
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Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
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Aruki
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f92b36a8ab
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Merge branch 'master' into release
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2018-10-21 19:58:19 -06:00 |
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Aruki
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64e0aa8a44
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Updated outdated IArchive documentation and got rid of old template reader/writer classes
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2018-10-21 19:23:41 -06:00 |
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Aruki
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1bc95a30a5
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Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs.
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2018-10-21 19:01:57 -06:00 |
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Aruki
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bac4f9db82
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Fixed script object properties never getting their dirty flag cleared after saving
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2018-10-15 03:11:10 -06:00 |
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Aruki
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7dcfda78ba
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Added support for converting some property types to other types
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2018-10-15 02:58:11 -06:00 |
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Aruki
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95d270cde7
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Added support for excluding properties from generation results that already have valid names. Plus some more property names
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2018-10-14 20:29:50 -06:00 |
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Aruki
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bd8579167d
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Fixing some stuff I screwed up in the last commit, oops.
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2018-10-13 22:44:39 -06:00 |
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Aruki
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5a56764815
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Merged in new property names; fixed games being able to rename UnknownStruct* templates in other games
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2018-10-13 21:40:09 -06:00 |
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Aruki
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cf219cf17a
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Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints.
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2018-10-13 16:33:31 -06:00 |
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Aruki
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1ef86f0896
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Changed Echoes enum properties to choices
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2018-10-12 21:19:12 -06:00 |
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Aruki
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1d724b69d9
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Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator
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2018-10-12 19:38:08 -06:00 |
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Aruki
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ef6759df4a
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Removed an unnecessary parameter from game templates
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2018-10-09 23:27:31 -06:00 |
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Aruki
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22ab73883c
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Fixed property name generator/template edit dialog to work with new property system
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2018-10-09 23:15:15 -06:00 |
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Aruki
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803ea5788b
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New templates
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2018-10-07 21:47:18 -06:00 |
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Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
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Aruki
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42d021e757
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More cleanup, renamed CMasterTemplate to CGameTemplate
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2018-09-22 23:54:34 -06:00 |
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Aruki
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31dac74a64
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Property cleanup
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2018-09-22 13:36:50 -06:00 |
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Aruki
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e68b961a8c
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Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types
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2018-09-22 12:18:39 -06:00 |
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Aruki
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2118bbd0cd
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More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor
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2018-09-22 03:26:15 -06:00 |
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Aruki
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33e915a638
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Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
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2018-09-20 13:11:42 -06:00 |
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Aruki
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0afa16f3a0
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Fixed enums not serializing default value in hex & support for saving property name map
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2018-09-16 11:03:28 -07:00 |
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Aruki
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36926ca28e
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WIP script object template serialization
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2018-09-16 09:44:19 -07:00 |
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Aruki
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5182f436b8
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Major refactor of serialization system
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2018-09-04 13:27:27 -06:00 |
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Aruki
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91650a2924
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Codegen integration + string enum serialization support
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2018-07-30 20:33:51 -06:00 |
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Aruki
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6a72bae97a
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WIP start of property serialization support
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2018-07-30 20:30:43 -06:00 |
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Aruki
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148449e50b
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Various property cleanup, fixing more broken stuff, trialing new features
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2018-07-16 02:29:29 -06:00 |
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Aruki
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641cf81dd8
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Fixed array property display on UI (they still can't be resized)
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2018-07-09 03:54:19 -06:00 |
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Aruki
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4faadbda61
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Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now
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2018-07-08 21:59:01 -06:00 |
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Aruki
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6cbc2a3208
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Re-commit of VS2017/submodule/library changes
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2018-07-07 17:17:33 -06:00 |
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Aruki
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ce3dfdc397
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
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Aruki
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6719b82077
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Added ability to separate words by underscore in generated names
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2018-02-18 12:16:55 -07:00 |
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Aruki
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3d72c9e4b2
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
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Aruki
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11917d03e8
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Implemented property name validation system
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2018-02-11 16:11:49 -07:00 |
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Aruki
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4084375dce
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Finishing touches on PWE v1.2.0
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2017-07-26 03:42:57 -06:00 |
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Aruki
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f980bc7536
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Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes)
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2017-07-26 01:30:52 -06:00 |
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Aruki
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ca40c26154
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Directory tree view now updates to reflect changes when moving/renaming folders
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2017-07-25 04:02:48 -06:00 |
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Aruki
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5e79d88bb8
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Minor bugfix - Prime 3 is not Wii de Asobu
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2017-07-25 00:50:50 -06:00 |
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Aruki
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588c4aa0bd
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Added support for building Wii de Asobu/Trilogy ISOs
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2017-07-24 23:51:09 -06:00 |
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Aruki
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e4d7c37541
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Added support for exporting Trilogy and Wii de Asobu builds
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2017-07-24 21:08:12 -06:00 |
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