657 Commits

Author SHA1 Message Date
Lioncash
e75c077bda CShaderGenerator: Make file-scope arrays non-allocating
We can make these plain views to eliminate any potential static runtime
constructors.
2020-06-10 00:55:08 -04:00
Lioncash
c285207f24 CSceneNode: Collapse loops into ranged for loops
Where applicable, we can simplify some loops a little bit, migrating off
the slightly more verbose iterator means of traversing standard
containers.
2020-06-09 23:07:47 -04:00
Lioncash
3d4f2d60eb CSceneNode: Make use of std::array
Same behavior, stronger typing.
2020-06-09 22:57:44 -04:00
Lioncash
7065005c30 CSceneNode: Make use of override
Same behavior, stronger enforcement of API.
2020-06-09 22:56:38 -04:00
Lioncash
d3315bf84f CSceneNode: Make use of in-class initializers
Same behavior, less code.
2020-06-09 22:55:25 -04:00
Lioncash
03f1aba7e8 CAreaCooker: Collapse for loops into ranged for where applicable
Same behavior, less code.
2020-06-09 07:56:56 -04:00
Lioncash
f727c07d13 CAreaCooker: Make use of in-class initializers where applicable
Simplifies the construction code.
2020-06-09 07:42:51 -04:00
Lioncash
0eef99f72e CResourceIterator: Provide a virtual destructor
Prevents any potential undefined behavior from occurring from deleting a
derived type from a base class pointer.
2020-06-09 05:14:15 -04:00
Lioncash
621367e120 CResourceIterator: Make use of override where applicable
Same behavior, but enforces the interface.
2020-06-09 05:11:08 -04:00
Lioncash
65cc3a0d89 CResourceIterator: Use prefix form for iterators
Same behavior, minus any created temporaries.
2020-06-09 05:10:09 -04:00
Lioncash
e2209106fb CResourceIterator: Remove unnecessary inline specifiers 2020-06-09 05:09:31 -04:00
Lioncash
0c784aa305 CAnimation: Make use of std::array
Same behavior, but more strongly typed.
2020-06-09 04:21:45 -04:00
Lioncash
9f63991a0a CAnimation: Mark BuildDependencyTree() as overwritten
Same behavior, but enforces the interface.
2020-06-09 04:21:45 -04:00
Lioncash
a4f45aeb2d CAnimation: Remove unnecessary inline specifiers
Same behavior, less writing. Functions defined in a class declaration
are already implicitly inline.
2020-06-09 04:21:45 -04:00
Lioncash
f233af5de4 CAnimation: Convert typedefs into using aliases
Same behavior, nicer readability
2020-06-09 04:21:45 -04:00
Lioncash
d4d7cf66cd CAnimation: Make use of in-class initializers where applicable
Simplifies member initialization
2020-06-09 04:21:41 -04:00
Lioncash
7824d0720d CAnimationParameters: Add missing break in switch cases in SetUnknown()
Prevents undocumented switch fallthrough.
2020-06-09 04:10:49 -04:00
Lioncash
cf92227587 CAnimationParameters: Make use of in-class variable declarations where applicable
Same behavior, less code.
2020-06-09 04:10:45 -04:00
Bearborg
4f3f5ea02d Replace deprecated GL_LUMINANCE and GL_LUMINANCE_ALPHA texture formats 2019-12-25 11:34:28 -05:00
Jack Andersen
30c1646f02 Update dew, fix no lighting mode 2019-11-24 16:46:57 -10:00
Jack Andersen
37c462725c Default zero mat/amb alpha so bloom does not get overpowered 2019-11-17 12:03:09 -10:00
Jack Andersen
6e2bf5be83 Fix MP3 extraction crash 2019-11-16 20:48:07 -10:00
Jack Andersen
8ad13ff4c9 MP1 material fix after MP3 refactor 2019-11-16 15:42:36 -10:00
Jack Andersen
dfc9d1ddb0 Merge remote-tracking branch 'origin/mp3-materials' 2019-11-16 15:26:14 -10:00
Jack Andersen
cfea90e9d2 Segfault fixes 2019-11-16 15:24:46 -10:00
Jack Andersen
55c4a5818e Use non-1.0 alpha component for default lighting 2019-11-07 14:54:35 -10:00
Jack Andersen
6e3b23ec50 Accurate MP3 material processing 2019-11-06 16:52:45 -10:00
79ec379c66
Minor lighting fixes and initial Mode 8 implementation 2019-10-27 04:03:57 -07:00
Aruki
cd7937f73c Fixed CMayaSpline source files not compiling 2019-06-18 12:10:04 -07:00
Aruki
ca40d34739 Merge branch 'master' of https://github.com/arukibree/primeworldeditor 2019-06-14 23:32:26 -07:00
Aruki
a21407a1b7 Commit of old 2016-era WIP CMayaSpline implementation 2019-06-14 23:31:27 -07:00
Jack Andersen
036c56370c Various memory-related bug fixes
Also new lzokay API to reduce erroneous usage.
2019-06-14 09:01:29 -10:00
Jack Andersen
4c873591f0 Make InstanceID label selectable and add parsing tooltip 2019-06-13 13:12:53 -10:00
Jack Andersen
b507196851 LibCommon now being integrated as an add_subdirectory submodule 2019-06-04 14:44:39 -10:00
Jack Andersen
acd925ffaa Mac OpenGL fixes 2019-05-27 11:25:00 -10:00
Jack Andersen
c4cc4b8657
Merge pull request #2 from Antidote/cmake
Fix crashes while attempting to load MP2 and MP3
2019-05-27 01:01:51 -10:00
Jack Andersen
5a8b62b1cd Mac build fixes 2019-05-27 00:59:37 -10:00
Jack Andersen
374d836154 Disable user template editing if directory not writable 2019-05-26 20:38:29 -10:00
7819b07df5 Fix crash in CompressionUtil::DecompressLZO
Fix invalid ActorMultiKeyFrame template reference
2019-05-26 22:23:54 -07:00
Jack Andersen
28f96e91c2 More linux and memory leak fixes 2019-05-26 18:59:19 -10:00
Jack Andersen
fc7cffbf37 Silence MSVC warning and remove pointless glew utilities 2019-05-26 15:49:50 -10:00
Jack Andersen
981b374232
Merge pull request #1 from Antidote/cmake
Silence Warnings
2019-05-26 15:38:50 -10:00
Jack Andersen
d593500e18 Codegen fixes, DPI scaling, SVG icons 2019-05-26 15:29:10 -10:00
1c80a13c23 Silence Warnings 2019-05-26 18:18:31 -07:00
Jack Andersen
9f94db6c82 Linux build fixes 2019-05-25 20:24:13 -10:00
Jack Andersen
1c86aedb21 Fixes for binary directory generation 2019-05-23 15:02:08 -10:00
Jack Andersen
b6191dc330 Initial round of CMake refactoring 2019-05-23 13:04:29 -10:00
Aruki
7de85a5a2d Quickplay support 2019-04-06 15:53:05 -07:00
Aruki
3507be8e42 Polished collision editor UI a bit 2019-02-18 03:59:19 -07:00
Aruki
0827c05802 Various crash fixes 2019-02-18 03:54:58 -07:00