1155 Commits

Author SHA1 Message Date
Lioncash
ecff1a7a2b CSectionMgrIn: Make use of size_t where applicable 2020-06-28 01:05:24 -04:00
Lioncash
8969685254 CScriptLayer: Make pointer parameter in RemoveInstance() const
The pointed to data isn't modified here, so we can mark the parameter as
const to allow it to be used in more scenarios.
2020-06-28 00:50:54 -04:00
Lioncash
c6263433a9 CScriptLayer: Make use of size_t where applicable 2020-06-28 00:50:24 -04:00
Lioncash
d1939eea95 TPropertyRef: Make use of symmetrical comparison operators
Makes the interface significantly more flexible.
2020-06-28 00:32:47 -04:00
Lioncash
a48d3202b6 CScriptNode: Make use of size_t where applicable 2020-06-28 00:27:23 -04:00
Lioncash
8fbc92b0e0 CSavedStateID: Make use of std::array 2020-06-28 00:18:52 -04:00
Lioncash
473e716cb7 CResTypeFilter: Make pointer parameters in Accepts() const
These don't modify the pointed to data.
2020-06-28 00:02:17 -04:00
Lioncash
829613193d CGameInfo: Make use of const reference with LoadGameInfo() 2020-06-22 23:22:30 -04:00
Lioncash
a25430eec3 CEnumProperty: Make use of size_t where applicable 2020-06-22 23:15:47 -04:00
Lioncash
d3be84ae23 CEnumProperty: Make use of std::move where applicable 2020-06-22 23:07:59 -04:00
Lioncash
315874c0ba CDependencyTree: std::move strings where applicable
Same behavior, more performance
2020-06-22 23:06:19 -04:00
Lioncash
9ed81480cc CDependencyTree: Make use of size_t where applicable 2020-06-22 22:57:02 -04:00
Lioncash
13f0ca07ef CAudioLookupTable: Make use of size_t where applicable 2020-06-22 22:42:53 -04:00
Lioncash
e2dedf1b31 CAudioMacro: Make use of size_t where applicable 2020-06-22 22:41:20 -04:00
Lioncash
5d0a08b207 CAudioGroup: Make use of size_t where applicable 2020-06-22 22:38:43 -04:00
Lioncash
5e8062cba1 CAnimSet: Collapse loop into single insert call
We can perform the entire insertion all at once instead of performing
them all one by one.
2020-06-22 22:30:43 -04:00
Lioncash
a2ecb2a98c CAnimSet: Make use of size_t where applicable 2020-06-22 22:26:35 -04:00
Lioncash
d52b05d71c CMaterial: Implicit conversion to bool cleanup 2020-06-22 03:26:45 -04:00
Lioncash
9c8b65c629 CLightNode: Use structured bindings where applicable 2020-06-22 03:24:04 -04:00
Lioncash
15f151e798 CLight: Combine std::max calls 2020-06-22 03:19:13 -04:00
Lioncash
4c03054109 CLight: Eliminate implicit conversions to bool 2020-06-22 03:14:56 -04:00
Lioncash
ea86654935 General: Make use of ranged for where applicable 2020-06-22 03:09:22 -04:00
Lioncash
8dd4fb24d9 General: Make use of in-class initializers 2020-06-22 02:36:07 -04:00
Lioncash
127712f459 CVertexBuffer: Eliminate implicit bool conversions 2020-06-22 02:31:51 -04:00
Lioncash
12cd221c48 CStaticModel: Invert condition in BufferGL 2020-06-22 02:24:40 -04:00
Lioncash
6120e60b05 CStaticModel: Make use of ranged for 2020-06-22 02:23:55 -04:00
Lioncash
2732ae8383 CStaticModel: Make use of nullptr 2020-06-22 02:16:27 -04:00
Lioncash
4b3af988ad General: Add missing override specifiers where applicable 2020-06-22 02:15:41 -04:00
Lioncash
46926ef4bf General: Qualify const where applicable 2020-06-22 02:11:03 -04:00
Lioncash
2b7513b156 SSurface: Make IntersectsRay() a const member function 2020-06-21 19:48:39 -04:00
Lioncash
5b0ae09cf3 General: Silence -Wmaybe-uninitialized warnings 2020-06-21 19:43:16 -04:00
Lioncash
03a858d4fa General: Silence some unused variables
These are checked in asserts that aren't present in release builds.
2020-06-21 19:30:24 -04:00
Lioncash
ebd1468bbf IProperty: Make use of size_t where applicable 2020-06-21 19:27:44 -04:00
Lioncash
48d0ae5e10 CScriptLoader: Silence unused variable warnings
These will eventually be used.
2020-06-21 19:18:47 -04:00
Lioncash
cd55278e3e CMayaSpline: Silence unused variable warnings 2020-06-21 19:15:41 -04:00
Lioncash
3c78cbbeb3 CAreaAttributes: Default destructor 2020-06-21 02:49:11 -04:00
Lioncash
62b08a0b14 CModelNode: Initialize all class variables
Provides a consistent initial state.
2020-06-21 02:46:55 -04:00
Lioncash
c19017f7ad CShader: Make use of std::to_string
Same behavior, but standard
2020-06-21 02:42:47 -04:00
Lioncash
79f4866365 CDamageableTriggerExtra: Make use of structured bindings 2020-06-21 02:40:25 -04:00
Lioncash
8c3f77df8a CDamageableTriggerExtra: Mark member functions as const where applicable
These don't modify instance state.
2020-06-21 02:37:42 -04:00
Lioncash
8ad6da5501 CSceneNode: Remove dead conditionals in DrawModelParts()
The condition is alreadt checked against in the if statement, so this
condition will never be true.
2020-06-21 02:32:14 -04:00
Lioncash
c11ec0a6fd CDependencyGroup: Make use of ranged for 2020-06-21 02:29:23 -04:00
Lioncash
46b9a6eeb3 CScriptLayer: Make use of ranged for 2020-06-21 02:22:20 -04:00
Lioncash
ff848428b7 CVirtualDirectory: Make use of ranged for where applicable 2020-06-21 02:16:30 -04:00
Lioncash
bbfa7b364c CPropertyNameGenerator: Make use of unique_ptr
Same behavior, but more exception safe.
2020-06-21 01:54:55 -04:00
Lioncash
74ea300fe5 CAnimEventData: Make use of size_t where applicable 2020-06-21 01:44:28 -04:00
Lioncash
c2be854b0f CWorldLoader: Make use of unsigned stream helpers 2020-06-20 04:25:43 -04:00
Lioncash
cdc3328051 CWorldCooker: Make use of unsigned stream helpers 2020-06-20 04:10:46 -04:00
Lioncash
b3e4807517 CUnsupportedFormatLoader: Make use of unsigned stream helpers 2020-06-20 03:53:07 -04:00
Lioncash
f1e115a717 CTweakLoader: Make use of unsigned stream helpers 2020-06-20 03:33:03 -04:00