Commit Graph

539 Commits

Author SHA1 Message Date
Aruki 4e8ecdb79c Created new resource selector widget class 2017-02-01 08:43:42 -07:00
Aruki 8a66e393e7 Added CResTypeInfo class 2017-01-31 21:56:53 -07:00
Aruki 4f03c2431e Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes 2017-01-31 11:23:28 -07:00
Aruki 5ac292ebc5 Made search bar in resource browser feel more responsive 2017-01-29 08:01:33 -07:00
parax0 678ca01fb1 Merge branch 'master' into ContentExporting 2017-01-29 07:33:14 -07:00
parax0 57c2830b04 Fixes for standable collision tris visualization in Metroid Prime 3 2017-01-29 05:01:41 -07:00
parax0 9654cf1428 Merge branches 'CollisionRendering' and 'release' 2017-01-16 01:31:25 -07:00
parax0 7cc8e2a0c9 Updated version number for public release 2017-01-16 01:02:03 -07:00
parax0 c62a01e4d9 Added a couple more collision view features; set up a proper UI for changing collision render settings 2017-01-14 10:32:41 -07:00
parax0 a2762e034e Lots of collision surface color tweaking 2017-01-11 08:30:40 -07:00
parax0 9f6687ca85 DKCR template updates 2017-01-11 06:30:46 -07:00
parax0 08dee84367 Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes 2017-01-11 06:29:30 -07:00
parax0 9706ae4a94 Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
parax0 be40dfdf02 Added a basic UI to change collision render settings, added the ability to color collision based on the surface type 2016-12-26 23:02:32 -07:00
parax0 78baa42bce Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas) 2016-12-25 14:47:59 -07:00
parax0 c0fb54888d Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords 2016-12-24 03:05:51 -07:00
parax0 712e545c7b Fixed editor viewport rendering black when opening multiple editor windows at the same time 2016-12-24 02:11:25 -07:00
parax0 d96a3c2af7 Added functionality to import filenames from .pak.contents.txt files 2016-12-24 00:47:45 -07:00
parax0 ed446ccbec Removed audio groups array from CWorld 2016-12-12 01:45:19 -07:00
parax0 2e44e5b119 Added functionality to generate asset names 2016-12-12 01:33:46 -07:00
parax0 efa85036c2 Added basic support for tracking DUMB dependencies 2016-12-03 14:32:41 -07:00
parax0 f6fd78af14 Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
parax0 040caca896 Added support for loading meta-animations and meta-transitions (yay! animation exclusion doesn't crash anymore!) 2016-10-27 07:18:59 -06:00
parax0 595e4b931e Moved animation-related classes to their own subfolder 2016-10-26 18:12:08 -06:00
parax0 3942c09e89 Added support for omitting unused animations from paks (needs work to not crash) 2016-10-26 06:15:08 -06:00
parax0 a18655da00 Added support for tracking event character indices in the dependency tree 2016-10-21 18:16:57 -06:00
parax0 10c87779b3 Added support for tracking AGSC dependencies 2016-09-16 02:47:46 -06:00
parax0 2e1add84be Added support for sound properties, labelled most MP1 sound properties 2016-09-01 18:02:26 -06:00
parax0 0929b20ba1 Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
parax0 f6ae1376ac Added functionality to determine what AGSC a sound ID belongs to 2016-08-31 19:42:12 -06:00
parax0 1f357b4250 Fixed crash occurring when closing the world editor 2016-08-31 02:53:48 -06:00
parax0 a7b381f301 Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
parax0 1de2691f33 Enabled MSAA 2016-08-30 19:05:28 -06:00
parax0 4fd3e9c437 Skip viewport render if editor window is minimized (probably more fixes that can be applied similar to this) 2016-08-30 01:09:54 -06:00
parax0 3f3735ac7a Created application class to manage editor windows, improved camera AABox orbit 2016-08-30 00:47:02 -06:00
parax0 d263610d43 Added ability to double click a resource in the resource browser to open it for editing 2016-08-28 04:07:17 -06:00
parax0 20bddd5ed7 Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file 2016-08-26 19:33:33 -06:00
parax0 3dc0d71403 Implemented binary serializer classes 2016-08-23 20:42:05 -06:00
parax0 9a243f94ac Heavily modified the dependency tree system and applied other various fixes and updates to work towards supporting Echoes package cooking 2016-08-19 02:13:02 -06:00
parax0 881bb28d84 Added support for loading all dependencies of MP2 ANCS, FRME, and SCAN 2016-08-16 03:00:31 -06:00
parax0 bc35e15a6a Added support for parsing MP2 particles 2016-08-15 00:40:13 -06:00
parax0 8f2b39469a Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength 2016-08-14 04:56:51 -06:00
parax0 ba438383b4 Adding PillBug templates back 2016-08-14 00:01:10 -06:00
parax0 77b610e24b Temporarily deleting PillBug templates to fix filename capitalization 2016-08-14 00:00:18 -06:00
parax0 a914736172 Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
parax0 74574c318e Moved EGame to Common 2016-08-13 01:43:55 -06:00
parax0 de18044ae0 Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1 2016-08-12 04:27:19 -06:00
parax0 0f2c0d5b39 Implemented serialization support and initial support for raw resource formats 2016-08-09 21:58:27 -06:00
parax0 b582e7208e Finished dependency gathering support for MREA and MLVL 2016-08-09 21:36:41 -06:00
parax0 3bca8410b0 Added support for gathering dependencies of ANCS and FRME; changed CDependencyGroup to use a vector instead of a set 2016-08-03 13:01:48 -06:00