Commit Graph

96 Commits

Author SHA1 Message Date
parax0 ce688fcb8e Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type 2016-05-01 17:32:55 -06:00
parax0 cf84f9909a Added support for attaching assets from properties to locator bones in the World Editor 2016-04-30 06:17:02 -06:00
parax0 769662b51d Syncing template changes 2016-04-28 00:50:01 -06:00
parax0 6b79ef2f3f Template updates 2016-03-25 01:05:15 -06:00
parax0 c6e932e14b Added CameraShaker billboards 2016-03-21 18:55:51 -06:00
parax0 0b1f419142 Template updates 2016-03-20 06:48:30 -06:00
parax0 63812ae4b2 Template updates 2016-03-13 22:34:02 -06:00
parax0 b2699eb96f Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum 2016-03-07 23:02:49 -07:00
parax0 ecab7be63f Set up DKCR waypoints to draw using the color of their attached spline path 2016-02-27 02:16:29 -07:00
parax0 17bb4567df Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
parax0 146c88d016 Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates 2016-02-26 05:38:26 -07:00
parax0 20849526e7 Renamed unknown properties that use a struct/enum template to match the template's name 2016-02-26 04:50:32 -07:00
parax0 b38c25e1f3 Marked uncooked properties in MP2/3 2016-02-26 04:37:36 -07:00
parax0 ccdf1af855 Syncing Miles's template changes. 2016-02-24 09:03:59 -07:00
parax0 6e9f2e9037 Regenerated the always cook parameters for DKCR properties; this time it accounts for property overrides 2016-02-24 04:32:20 -07:00
parax0 f674b69962 Revert "Marked a bunch of DKCR properties as always cook"
This reverts commit dd4341d251.
2016-02-24 04:12:05 -07:00
parax0 a166dd8ac3 Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug 2016-02-24 04:01:03 -07:00
parax0 dd4341d251 Marked a bunch of DKCR properties as always cook 2016-02-23 02:08:57 -07:00
parax0 c36c09a674 Improved DKCR game mode + a few other assorted fixes 2016-02-17 01:55:19 -07:00
parax0 a35044ef83 Moved Log to Common and made some changes to log formatting 2016-02-15 05:28:20 -07:00
parax0 d39a9dd1c1 Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
parax0 c1e3808196 Added dialog for editing property templates 2016-02-14 21:36:24 -07:00
parax0 34eb7c436e Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
parax0 6d55444cc2 Added a label to WEditorProperties to present some basic information on the selected instance 2016-02-10 17:35:36 -07:00
parax0 e13868921c Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value 2016-02-10 04:55:05 -07:00
parax0 d9b5895074 Merged all the Properties.xmls together to eliminate the need to sync property name changes between games 2016-02-08 04:35:04 -07:00
parax0 55b2c053ab Added support for numerical property suffixes 2016-02-08 03:35:28 -07:00
parax0 c14e48bea5 Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
parax0 a46cd5446f Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly 2016-02-07 23:48:43 -07:00
parax0 8e1b66fa5a Unsaved changes bugfix, added close event for start window 2016-02-01 22:15:28 -07:00
parax0 1a07a9c083 Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed 2016-02-01 16:42:12 -07:00
parax0 6669dd4367 Added check for the World Lighting Options property in LightParameters when lighting script nodes 2016-01-31 23:53:35 -07:00
parax0 c7d448225c Update the rest of the UI on property changes and update properties on node transform 2016-01-30 18:54:00 -07:00
parax0 2e6024b413 Notify script nodes when their properties are modified 2016-01-30 11:21:29 -07:00
parax0 bb7ec84397 Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer 2016-01-25 23:28:16 -07:00
parax0 c91c275af7 Template updates + small fixes 2016-01-25 23:12:22 -07:00
parax0 9a24a34bc6 Added interface for editing array properties in the property view 2016-01-25 16:57:04 -07:00
parax0 cae8caaabb Implemented sorting and context menus on the instance views 2016-01-23 04:00:26 -07:00
parax0 38942988d5 Implemented new property editor, CPropertyView 2016-01-22 13:53:57 -07:00
parax0 d1a73e6d02 Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator 2016-01-09 09:40:11 -07:00
parax0 b61f21f346 Renaming some DKCR templates 2016-01-05 01:41:48 -07:00
parax0 37fd93d10e Added new batch of script object icons + some fixes 2016-01-02 11:03:33 -07:00
parax0 78400b7072 Updated to Script Template V4 2016-01-02 10:24:40 -07:00
parax0 6e3deb836c Getting rid of CylinderLarge, replacing with preview volume scaling support 2015-12-16 17:44:21 -07:00
parax0 2a38fb5b09 Added CRadiusSphereExtra for RadialDamage and Repulsor objects 2015-12-16 16:10:36 -07:00
parax0 8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00