78 Commits

Author SHA1 Message Date
Aruki
e89d44f7a7 Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3 2017-02-20 16:02:05 -07:00
Aruki
c5de322ac7 Fixed various bugs and crashes and moved more functionality into the world editor 2017-02-13 13:44:02 -07:00
Aruki
9928a599be Initial work towards making the World Editor the main application window 2017-02-11 18:35:33 -07:00
Aruki
568cd67994 Node rotation/scale now transforms correctly around the pivot point 2017-02-10 23:55:07 -07:00
Aruki
6d77604667 Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes 2017-02-09 10:54:38 -07:00
parax0
678ca01fb1 Merge branch 'master' into ContentExporting 2017-01-29 07:33:14 -07:00
parax0
57c2830b04 Fixes for standable collision tris visualization in Metroid Prime 3 2017-01-29 05:01:41 -07:00
parax0
c62a01e4d9 Added a couple more collision view features; set up a proper UI for changing collision render settings 2017-01-14 10:32:41 -07:00
parax0
08dee84367 Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes 2017-01-11 06:29:30 -07:00
parax0
be40dfdf02 Added a basic UI to change collision render settings, added the ability to color collision based on the surface type 2016-12-26 23:02:32 -07:00
parax0
78baa42bce Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas) 2016-12-25 14:47:59 -07:00
parax0
c0fb54888d Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords 2016-12-24 03:05:51 -07:00
parax0
f6fd78af14 Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
parax0
040caca896 Added support for loading meta-animations and meta-transitions (yay! animation exclusion doesn't crash anymore!) 2016-10-27 07:18:59 -06:00
parax0
595e4b931e Moved animation-related classes to their own subfolder 2016-10-26 18:12:08 -06:00
parax0
3942c09e89 Added support for omitting unused animations from paks (needs work to not crash) 2016-10-26 06:15:08 -06:00
parax0
0929b20ba1 Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
parax0
a7b381f301 Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
parax0
24c5ad5cd7 Applied a bunch of fixes to get the current game exporter functionality working with the resource store system 2016-07-04 20:28:17 -06:00
parax0
f967519a77 Fixed unnecessary ray tests being performed 2016-06-29 23:20:34 -06:00
parax0
2d6dfad2d3 Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
parax0
3009f06d11 Implemented filesystem handling functions in Common 2016-05-18 20:59:01 -06:00
parax0
f64ee6b3b7 A model's surfaces are now depth sorted together (except on world geometry) 2016-05-03 05:05:10 -06:00
parax0
2db740e572 Added a bunch of new options and tools to the character editor 2016-05-02 05:23:16 -06:00
parax0
ed16d05136 Added skeleton hierarchy tree view to the character editor 2016-05-01 20:00:35 -06:00
parax0
ce688fcb8e Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type 2016-05-01 17:32:55 -06:00
parax0
cf84f9909a Added support for attaching assets from properties to locator bones in the World Editor 2016-04-30 06:17:02 -06:00
parax0
82f037c69e Added support for Echoes animation formats 2016-04-28 05:10:49 -06:00
parax0
59d8de0f31 Added support for depth groups on the renderer 2016-04-27 23:32:02 -06:00
parax0
50dcc9cc1a Pre-transform bones with inverse bind instead of sending it to the shader 2016-04-27 20:36:50 -06:00
parax0
98059cedaa Added support for model skinning 2016-04-27 04:27:57 -06:00
parax0
feace9e38c Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor 2016-04-10 06:49:42 -06:00
parax0
dfdbed24c4 Change CTransform4f to inherit from CMatrix4f 2016-04-08 19:16:26 -06:00
parax0
ef523c2339 Added support for loading uncompressed animations and playing them back 2016-04-07 12:15:24 -06:00
parax0
2376a36f0b Added support for loading and rendering skeletons, added character editor 2016-04-05 17:26:16 -06:00
parax0
f9a2d019e1 Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes 2016-03-28 03:28:33 -06:00
parax0
e461039882 Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup 2016-03-27 22:01:07 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
9d782f5a4c Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified 2016-03-21 16:01:14 -06:00
parax0
c4e05610f3 Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object 2016-03-16 19:09:59 -06:00
parax0
f02f7ada0f Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
parax0
f4484556c0 Disable ok button in the link dialog when there's no sender/receiver; fix toggling Active not changing game mode visibility 2016-03-07 07:41:45 -07:00
parax0
8f82dcbdd9 Implemented functionality for editing, creating, and deleting script object links 2016-03-06 17:44:51 -07:00
parax0
6ac7c1cbd2 Fixed undo/redo when selecting objects from the instance view, set DKCR to render basic lighting for objects with no ingame model 2016-02-27 02:51:11 -07:00
parax0
146c88d016 Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates 2016-02-26 05:38:26 -07:00
parax0
8c722c8308 Quick fix to keep the "white ambient" flag from being enabled in MP1/2 2016-02-19 18:47:21 -07:00
parax0
1727a337c6 Added support for "white ambient" flag in DKCR to fix black world geometry 2016-02-17 03:43:15 -07:00
parax0
c36c09a674 Improved DKCR game mode + a few other assorted fixes 2016-02-17 01:55:19 -07:00
parax0
a35044ef83 Moved Log to Common and made some changes to log formatting 2016-02-15 05:28:20 -07:00
parax0
3296948bea Fixes to avoid needless re-buffering in PostLoad + fix for a crash/memory leak when changing areas 2016-02-10 18:49:56 -07:00