Jack Andersen
4c884d019d
Lots of foundational work for Amuse editor
2018-07-13 20:06:33 -10:00
Jack Andersen
cdc720b8a7
Work on amuse GUI, use C++ linking for audio decoders
2018-07-09 11:05:31 -07:00
Jack Andersen
77c7daa67c
Windows build fixes and warning avoidance
2018-05-24 20:37:27 -10:00
Jack Andersen
1fefba66e7
Implement VIBRATO
2018-05-18 19:15:12 -10:00
Jack Andersen
985994a291
Huge compile performance refactor
2017-12-28 21:57:22 -10:00
Jack Andersen
4c2a262478
Removed redundant NDEBUGs
2017-12-22 19:35:55 -10:00
Jack Andersen
5caf6bf017
Remove optional.hpp dependency
2017-12-06 18:06:35 -10:00
Jack Andersen
77215fc996
boo::ObjToken for referencing voices and submixes
2017-12-03 16:51:23 -10:00
Jack Andersen
2f4d0e7541
Minor code formatting adjustments
2017-12-02 20:09:34 -10:00
Jack Andersen
89233e98b5
Use sqrt() in pan law
2017-11-28 00:05:59 -10:00
Jack Andersen
448b212ad9
Windows fixes
2017-11-13 17:35:02 -10:00
Jack Andersen
75830dc6dd
string_view refactor
2017-11-12 20:15:33 -10:00
Jack Andersen
047a91452e
Win32 macro undef
2017-09-30 19:30:34 -10:00
Jack Andersen
4b2b86f420
Emitter bug fixes and test macro for amuseplay
2017-09-19 23:22:46 -10:00
Jack Andersen
c6781df90a
Implement listener, emitter, and -3dB pan law
2017-09-18 17:59:20 -10:00
Tom M
4e7c31849d
Minor fixes ( #6 )
...
* cmake: require c++14
* correctly clip samples
by using numeric_limits rather than C macros
* oops, implicit type conversion of template causes overflow
* store default sample rate in global constexpr var
2017-06-17 16:48:52 -10:00
Jack Andersen
a23af16349
Add sequencer fade times
2017-02-26 19:24:58 -10:00
Jack Andersen
5c8fa2e8ab
New engine event interface
2017-02-14 20:01:39 -10:00
Jack Andersen
aff8880595
Better volume handling
2017-02-05 17:21:38 -10:00
Jack Andersen
2e7345f11d
Add info structures for holding effect parameters
2017-01-22 21:21:50 -10:00
Jack Andersen
df167556fb
Emitter API tweak
2016-12-28 19:52:28 -10:00
Jack Andersen
1dfdf4c392
Update amuse-boo interface
2016-12-13 15:09:48 -10:00
Jack Andersen
9cf96ad6f9
Windows fixes
2016-12-10 15:52:42 -10:00
Jack Andersen
eb948dfd63
Add bounds checking to SoundMacro execution loop
2016-12-07 18:54:45 -10:00
Phillip Stephens
c886bfd7d2
FreeBSD fixes
2016-10-27 15:48:12 -08:00
Jack Andersen
38f24ce3e4
Minor literal value adjustment
2016-09-05 19:50:42 -10:00
Jack Andersen
218fad7541
less redundant way of handling little-endian shorts
2016-09-04 20:56:01 -10:00
Phillip Stephens
aa32ff7e84
Add LZO support for MP2 audio groups
2016-09-02 12:52:17 -07:00
Jack Andersen
a048605011
Support for loading revised Factor5 N64 ROMs
2016-07-18 12:38:28 -10:00
Jack Andersen
d602fbacd3
Added master volume API for entire engine
2016-07-13 20:16:00 -10:00
Jack Andersen
2dcb9dd1c7
Working Studio implementation
2016-07-13 18:54:46 -10:00
Jack Andersen
d3d5595422
Initial multiple-referencing submix refactor
2016-07-12 17:04:55 -10:00
Jack Andersen
52cba61f76
Refactored audio supply dispatch across two passes
2016-07-04 15:08:00 -10:00
Jack Andersen
5ad8c06b99
add SongState::DetectVersion for much less hacky version-detection
2016-07-02 11:50:38 -10:00
Jack Andersen
d6b9d4fca1
PC SNG decoder fixes
2016-06-27 12:43:04 -10:00
Jack Andersen
a0241574ba
Plenty of SongConverter bug fixes
2016-06-22 11:43:45 -10:00
Jack Andersen
bd10015024
Work on MIDI-to-SNG conversion
2016-06-21 18:18:28 -10:00
Jack Andersen
a0bb35433a
Initial amuseconv implementation with SNG extraction
2016-06-20 20:40:13 -10:00
Jack Andersen
3bc47baa1d
N64 SNG fixes
2016-06-19 22:08:32 -10:00
Jack Andersen
ee29fb4b1e
Initial N64 SNG support; pitch-wheel fix
2016-06-19 17:35:57 -10:00
Phillip Stephens
22610f32e9
Add missing cstring include
2016-06-16 23:10:15 -07:00
Jack Andersen
797908a126
Non-windows linkage fixes
2016-06-15 17:30:42 -10:00
Jack Andersen
f69af0e9af
Audio buffering bug fix
2016-06-14 17:51:56 -10:00
Jack Andersen
3521d94d1c
VST bug fixes, still having some odd discontinuity issues
2016-06-14 14:36:25 -10:00
Jack Andersen
fa3007b65c
wchar_t support for key path handling functions on Windows
2016-06-12 19:47:07 -10:00
Jack Andersen
ad784966e9
Merge branch 'master' of https://github.com/AxioDL/amuse
2016-06-08 15:25:42 -10:00
Jack Andersen
e8c6418633
Default volume and pan CC values, MIDI controller ADSR mode
2016-06-08 15:22:18 -10:00
Jack Andersen
117d7046dd
Initial working AudioUnit integration
2016-06-07 18:33:15 -10:00
Jack Andersen
f260019b89
More AudioUnit integration
2016-06-06 17:42:51 -10:00
Jack Andersen
85b6f406f1
Add Sample and SFX tables
2016-06-05 12:37:49 -10:00
Jack Andersen
9ae92313e3
Work on AudioUnit data UI
2016-06-03 16:34:35 -10:00
Jack Andersen
8930e005df
Integrate relevant evaluators into Voice state
2016-06-01 16:28:48 -10:00
Jack Andersen
e932539ec4
Properly advertise Sequencer tempo to voice SoundMacros
2016-06-01 11:32:48 -10:00
Jack Andersen
a047b1f6c8
Add Channel-Portamento support
2016-06-01 11:17:16 -10:00
Jack Andersen
d132b1be34
Support for effect sample-rate changes
2016-05-31 18:49:35 -10:00
Jack Andersen
b140b245d7
Merge branch 'master' of https://github.com/AxioDL/amuse
2016-05-31 12:16:46 -10:00
Jack Andersen
8edf43ad6e
Add Win32 backtrace generator for temporary deployment-debugging
2016-05-31 12:09:38 -10:00
Jack Andersen
16c105fadb
Commit to test list iterator against STL with better asserts
2016-05-31 10:40:51 -10:00
Jack Andersen
0c8d8f571c
Envelope command fixes, 20ms default envelope
2016-05-31 00:16:52 -10:00
Jack Andersen
d5b50e3633
Fix HQ reverb, better submix/sequencer allocation
2016-05-30 19:15:20 -10:00
Jack Andersen
127aa283e9
Support for loading songs directly out of game containers
2016-05-30 12:46:43 -10:00
Jack Andersen
c287173bab
Windows fixes
2016-05-29 08:45:31 -10:00
Jack Andersen
494a39e76a
Support for absolute PROJ offsets introduced in Battle for Naboo
2016-05-29 08:22:20 -10:00
Jack Andersen
80cc9f7c94
MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed
2016-05-28 18:31:58 -10:00
Jack Andersen
3ba25fd06a
Linux build sync
2016-05-27 21:15:59 -10:00
Jack Andersen
5a9fd66dff
Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
2016-05-27 16:28:59 -10:00
Jack Andersen
917e607df5
Refactor container loading in amuseplay
2016-05-26 19:30:43 -10:00
Jack Andersen
276b7823c2
Add unified ContainerRegistry class for detecting/loading game containers
2016-05-26 14:56:18 -10:00
Jack Andersen
e107092675
Windows fixes
2016-05-22 19:33:50 -10:00
Jack Andersen
3f0ea233bb
More reliable voice management in Sequencer
2016-05-22 13:08:28 -10:00
Jack Andersen
654eccf82d
Several CPU usage optimizations
2016-05-21 22:35:55 -10:00
Jack Andersen
fbafa397fe
Use -10dB RMS formula for amplitude computation
2016-05-21 13:41:45 -10:00
Jack Andersen
d551b2b1c6
Add pan/span control to Voice backend
2016-05-21 11:40:03 -10:00
Phillip
d06fa3f0dc
Merge commit '2d3aa03'
2016-05-20 20:11:15 -07:00
Phillip
2d3aa03a51
Windows compile fixes
2016-05-20 20:10:39 -07:00
Jack Andersen
64ed5e2ea5
MIDI API refactor
2016-05-20 12:56:25 -10:00
Jack Andersen
2a5823d6de
Add MIDI input for interactive sequencer playback
2016-05-19 20:17:02 -10:00
Jack Andersen
3a8a9f0ef2
Various engine bug fixes
2016-05-19 01:03:38 -10:00
Jack Andersen
5245a41567
Timing and pitch fixes
2016-05-19 00:12:32 -10:00
Jack Andersen
93b9c93ea4
Add Doxyfile
2016-05-18 19:55:10 -10:00
Jack Andersen
2115a958b1
Timing fixes for SON playback
2016-05-18 19:27:39 -10:00
Jack Andersen
3433a70462
Initial SongState, timing is hilariously wrong ATM
2016-05-18 16:19:43 -10:00
Jack Andersen
a893ee61bb
Move semantics for IntrusiveAudioGroupData
2016-05-17 14:59:44 -10:00
Jack Andersen
b2fa66b738
Working soxr pitch-slewing
2016-05-16 17:47:12 -10:00
Jack Andersen
51892eccc1
Voice state fixes
2016-05-16 17:23:35 -10:00
Phillip Stephens
a81a443d55
Add missing cmath include
2016-05-16 17:10:18 -07:00
Jack Andersen
2192d45da1
Deallocation fixes and simplification
2016-05-16 12:13:24 -10:00
Jack Andersen
531961be78
Fix reverb issue
2016-05-16 11:00:37 -10:00
Jack Andersen
e9213ab179
Working SongGroup player, DLS envelopes
2016-05-16 10:20:29 -10:00
Jack Andersen
44bb7a155b
Bug fixes in sequencer and SoundMacro event trapping
2016-05-15 16:40:18 -10:00
Jack Andersen
2c3c9d3885
Work on Sequencer
2016-05-15 11:56:23 -10:00
Jack Andersen
18f3ce6f44
Work on Sequencer
2016-05-14 20:48:26 -10:00
Jack Andersen
1382a1e946
Working SFXGroup playback
2016-05-14 12:38:37 -10:00
Jack Andersen
2341b6b7d0
More fixes, better lifetime management
2016-05-13 20:33:21 -10:00
Jack Andersen
bee8719d4e
Refactors, bug fixes, lotsa things
2016-05-13 18:46:39 -10:00
Jack Andersen
1fb9ef3239
variable name tweaks and other minor adjustments
2016-05-12 15:55:24 -10:00
Jack Andersen
3d3869e30d
Implement reverb effects
2016-05-12 15:46:41 -10:00
Jack Andersen
e510a0ad84
Work on Voice state
2016-05-11 11:30:45 -10:00
Jack Andersen
1102d50f8f
Work on Voice state and SurroundProfiles
2016-05-10 18:48:08 -10:00
Jack Andersen
60f873e76e
Add MIDI-setup reading
2016-05-09 19:52:19 -10:00