2015-10-31 04:28:21 +00:00
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#include "boo/graphicsdev/GL.hpp"
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2015-11-08 00:36:38 +00:00
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#include "boo/graphicsdev/glew.h"
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2015-10-29 04:44:38 +00:00
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#include "boo/IGraphicsContext.hpp"
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#include <vector>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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2015-11-30 02:37:46 +00:00
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#include <array>
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2015-10-29 04:44:38 +00:00
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2015-10-30 06:26:02 +00:00
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#include <LogVisor/LogVisor.hpp>
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2015-12-02 22:04:24 +00:00
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#undef min
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#undef max
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2015-10-29 04:44:38 +00:00
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namespace boo
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{
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2015-10-31 04:28:21 +00:00
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static LogVisor::LogModule Log("boo::GL");
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2015-10-29 04:44:38 +00:00
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2015-11-02 10:07:15 +00:00
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struct GLData : IGraphicsData
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{
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std::vector<std::unique_ptr<class GLShaderPipeline>> m_SPs;
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2015-11-03 22:13:15 +00:00
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std::vector<std::unique_ptr<struct GLShaderDataBinding>> m_SBinds;
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2015-11-02 10:07:15 +00:00
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std::vector<std::unique_ptr<class GLGraphicsBufferS>> m_SBufs;
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std::vector<std::unique_ptr<class GLGraphicsBufferD>> m_DBufs;
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std::vector<std::unique_ptr<class GLTextureS>> m_STexs;
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2015-11-26 23:03:01 +00:00
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std::vector<std::unique_ptr<class GLTextureSA>> m_SATexs;
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2015-11-02 10:07:15 +00:00
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std::vector<std::unique_ptr<class GLTextureD>> m_DTexs;
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2015-11-04 01:02:05 +00:00
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std::vector<std::unique_ptr<class GLTextureR>> m_RTexs;
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2015-11-03 22:13:15 +00:00
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std::vector<std::unique_ptr<struct GLVertexFormat>> m_VFmts;
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2015-10-29 04:44:38 +00:00
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};
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static const GLenum USE_TABLE[] =
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{
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GL_INVALID_ENUM,
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GL_ARRAY_BUFFER,
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GL_ELEMENT_ARRAY_BUFFER,
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GL_UNIFORM_BUFFER
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};
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2015-11-02 10:07:15 +00:00
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class GLGraphicsBufferS : public IGraphicsBufferS
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2015-10-29 04:44:38 +00:00
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{
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2015-11-02 10:07:15 +00:00
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friend class GLDataFactory;
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friend struct GLCommandQueue;
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2015-10-29 04:44:38 +00:00
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GLuint m_buf;
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GLenum m_target;
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2015-11-02 10:07:15 +00:00
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GLGraphicsBufferS(BufferUse use, const void* data, size_t sz)
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{
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2015-11-21 01:12:22 +00:00
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m_target = USE_TABLE[int(use)];
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2015-10-29 04:44:38 +00:00
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glGenBuffers(1, &m_buf);
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glBindBuffer(m_target, m_buf);
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glBufferData(m_target, sz, data, GL_STATIC_DRAW);
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}
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public:
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2015-11-02 10:07:15 +00:00
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~GLGraphicsBufferS() {glDeleteBuffers(1, &m_buf);}
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2015-10-30 00:00:56 +00:00
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void bindVertex() const
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{glBindBuffer(GL_ARRAY_BUFFER, m_buf);}
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void bindIndex() const
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{glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buf);}
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void bindUniform(size_t idx) const
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{glBindBufferBase(GL_UNIFORM_BUFFER, idx, m_buf);}
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2015-10-29 04:44:38 +00:00
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};
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2015-11-02 10:07:15 +00:00
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class GLGraphicsBufferD : public IGraphicsBufferD
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{
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friend class GLDataFactory;
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friend struct GLCommandQueue;
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struct GLCommandQueue* m_q;
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2015-10-30 00:00:56 +00:00
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GLuint m_bufs[3];
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2015-10-29 04:44:38 +00:00
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GLenum m_target;
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2015-12-02 21:09:49 +00:00
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std::unique_ptr<uint8_t[]> m_cpuBuf;
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size_t m_cpuSz = 0;
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int m_validMask = 0;
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GLGraphicsBufferD(GLCommandQueue* q, BufferUse use, size_t sz)
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: m_q(q), m_target(USE_TABLE[int(use)]), m_cpuBuf(new uint8_t[sz]), m_cpuSz(sz)
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2015-10-29 04:44:38 +00:00
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{
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2015-10-30 00:00:56 +00:00
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glGenBuffers(3, m_bufs);
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2015-10-29 04:44:38 +00:00
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}
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void update(int b);
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public:
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2015-11-02 10:07:15 +00:00
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~GLGraphicsBufferD() {glDeleteBuffers(3, m_bufs);}
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2015-10-29 04:44:38 +00:00
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2015-10-30 00:00:56 +00:00
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void load(const void* data, size_t sz);
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void* map(size_t sz);
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void unmap();
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2015-12-02 21:09:49 +00:00
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void bindVertex(int b);
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void bindIndex(int b);
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void bindUniform(size_t idx, int b);
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2015-10-29 04:44:38 +00:00
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};
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2015-11-02 09:31:06 +00:00
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IGraphicsBufferS*
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GLDataFactory::newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
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2015-10-29 04:44:38 +00:00
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{
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2015-11-02 10:07:15 +00:00
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GLGraphicsBufferS* retval = new GLGraphicsBufferS(use, data, stride * count);
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static_cast<GLData*>(m_deferredData)->m_SBufs.emplace_back(retval);
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2015-10-29 04:44:38 +00:00
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return retval;
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}
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2015-11-07 01:43:12 +00:00
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IGraphicsBufferS*
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GLDataFactory::newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count)
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{
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std::unique_ptr<uint8_t[]> d = std::move(data);
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GLGraphicsBufferS* retval = new GLGraphicsBufferS(use, d.get(), stride * count);
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static_cast<GLData*>(m_deferredData)->m_SBufs.emplace_back(retval);
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return retval;
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}
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2015-11-02 10:07:15 +00:00
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class GLTextureS : public ITextureS
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{
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2015-11-02 10:07:15 +00:00
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friend class GLDataFactory;
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2015-10-29 04:44:38 +00:00
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GLuint m_tex;
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2015-11-02 10:07:15 +00:00
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GLTextureS(size_t width, size_t height, size_t mips,
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2015-11-21 01:12:22 +00:00
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TextureFormat fmt, const void* data, size_t sz)
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2015-10-29 04:44:38 +00:00
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{
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const uint8_t* dataIt = static_cast<const uint8_t*>(data);
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glGenTextures(1, &m_tex);
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glBindTexture(GL_TEXTURE_2D, m_tex);
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2015-11-01 00:06:56 +00:00
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (mips > 1)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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2015-12-02 21:09:49 +00:00
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GLenum intFormat, format;
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int pxPitch;
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switch (fmt)
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2015-10-29 04:44:38 +00:00
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{
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2015-12-02 21:09:49 +00:00
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case TextureFormat::RGBA8:
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intFormat = GL_RGBA;
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format = GL_RGBA;
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pxPitch = 4;
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break;
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case TextureFormat::I8:
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intFormat = GL_R8;
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format = GL_RED;
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pxPitch = 1;
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break;
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default:
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Log.report(LogVisor::FatalError, "unsupported tex format");
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}
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for (size_t i=0 ; i<mips ; ++i)
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{
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glTexImage2D(GL_TEXTURE_2D, i, intFormat, width, height, 0, format, GL_UNSIGNED_BYTE, dataIt);
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dataIt += width * height * pxPitch;
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width /= 2;
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height /= 2;
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2015-10-29 04:44:38 +00:00
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}
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}
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public:
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2015-11-02 10:07:15 +00:00
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~GLTextureS() {glDeleteTextures(1, &m_tex);}
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2015-10-30 00:00:56 +00:00
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void bind(size_t idx) const
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{
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glActiveTexture(GL_TEXTURE0 + idx);
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glBindTexture(GL_TEXTURE_2D, m_tex);
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}
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2015-10-29 04:44:38 +00:00
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};
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2015-11-26 23:03:01 +00:00
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class GLTextureSA : public ITextureSA
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2015-11-23 08:49:53 +00:00
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{
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friend class GLDataFactory;
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GLuint m_tex;
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2015-11-26 23:03:01 +00:00
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GLTextureSA(size_t width, size_t height, size_t layers,
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TextureFormat fmt, const void* data, size_t sz)
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2015-11-23 08:49:53 +00:00
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{
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glGenTextures(1, &m_tex);
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_tex);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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if (fmt == TextureFormat::RGBA8)
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, width, height, layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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else if (fmt == TextureFormat::I8)
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R8, width, height, layers, 0, GL_RED, GL_UNSIGNED_BYTE, data);
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}
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public:
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2015-11-26 23:03:01 +00:00
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~GLTextureSA() {glDeleteTextures(1, &m_tex);}
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2015-11-23 08:49:53 +00:00
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void bind(size_t idx) const
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{
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glActiveTexture(GL_TEXTURE0 + idx);
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_tex);
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}
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};
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2015-11-02 10:07:15 +00:00
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class GLTextureD : public ITextureD
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2015-10-29 04:44:38 +00:00
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{
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2015-11-02 10:07:15 +00:00
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friend class GLDataFactory;
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friend struct GLCommandQueue;
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struct GLCommandQueue* m_q;
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2015-11-04 01:02:05 +00:00
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GLuint m_texs[3];
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2015-12-02 21:09:49 +00:00
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std::unique_ptr<uint8_t[]> m_cpuBuf;
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size_t m_cpuSz = 0;
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GLenum m_intFormat, m_format;
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2015-10-29 04:44:38 +00:00
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size_t m_width = 0;
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size_t m_height = 0;
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2015-12-02 21:09:49 +00:00
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int m_validMask = 0;
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2015-11-02 10:07:15 +00:00
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GLTextureD(GLCommandQueue* q, size_t width, size_t height, TextureFormat fmt);
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2015-12-02 21:09:49 +00:00
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void update(int b);
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2015-10-29 04:44:38 +00:00
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public:
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2015-11-02 10:07:15 +00:00
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~GLTextureD();
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2015-10-29 04:44:38 +00:00
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2015-11-04 01:02:05 +00:00
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void load(const void* data, size_t sz);
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void* map(size_t sz);
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void unmap();
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2015-12-02 21:09:49 +00:00
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void bind(size_t idx, int b);
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2015-11-04 01:02:05 +00:00
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};
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class GLTextureR : public ITextureR
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{
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friend class GLDataFactory;
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friend struct GLCommandQueue;
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struct GLCommandQueue* m_q;
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GLuint m_texs[2];
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GLuint m_fbo = 0;
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size_t m_width = 0;
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size_t m_height = 0;
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size_t m_samples = 0;
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GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples);
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public:
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~GLTextureR();
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2015-10-30 00:00:56 +00:00
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void bind(size_t idx) const
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{
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glActiveTexture(GL_TEXTURE0 + idx);
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glBindTexture(GL_TEXTURE_2D, m_texs[0]);
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}
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2015-11-04 01:58:36 +00:00
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void resize(size_t width, size_t height)
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{
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m_width = width;
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m_height = height;
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glBindTexture(GL_TEXTURE_2D, m_texs[0]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glBindTexture(GL_TEXTURE_2D, m_texs[1]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
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}
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2015-10-29 04:44:38 +00:00
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};
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2015-11-02 09:31:06 +00:00
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ITextureS*
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2015-11-02 10:07:15 +00:00
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GLDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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2015-10-30 06:26:02 +00:00
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const void* data, size_t sz)
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2015-10-29 04:44:38 +00:00
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{
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2015-11-02 10:07:15 +00:00
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GLTextureS* retval = new GLTextureS(width, height, mips, fmt, data, sz);
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static_cast<GLData*>(m_deferredData)->m_STexs.emplace_back(retval);
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2015-10-29 04:44:38 +00:00
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return retval;
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}
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2015-11-07 01:43:12 +00:00
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ITextureS*
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GLDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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std::unique_ptr<uint8_t[]>&& data, size_t sz)
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{
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std::unique_ptr<uint8_t[]> d = std::move(data);
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GLTextureS* retval = new GLTextureS(width, height, mips, fmt, d.get(), sz);
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static_cast<GLData*>(m_deferredData)->m_STexs.emplace_back(retval);
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return retval;
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}
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2015-11-26 23:03:01 +00:00
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ITextureSA*
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2015-11-23 08:49:53 +00:00
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GLDataFactory::newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
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const void *data, size_t sz)
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{
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2015-11-26 23:03:01 +00:00
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GLTextureSA* retval = new GLTextureSA(width, height, layers, fmt, data, sz);
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2015-11-23 08:49:53 +00:00
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static_cast<GLData*>(m_deferredData)->m_SATexs.emplace_back(retval);
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return retval;
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}
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2015-11-02 10:07:15 +00:00
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class GLShaderPipeline : public IShaderPipeline
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2015-10-29 04:44:38 +00:00
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{
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2015-11-02 10:07:15 +00:00
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friend class GLDataFactory;
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2015-11-16 04:29:31 +00:00
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friend struct GLShaderDataBinding;
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2015-10-29 04:44:38 +00:00
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GLuint m_vert = 0;
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GLuint m_frag = 0;
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GLuint m_prog = 0;
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GLenum m_sfactor = GL_ONE;
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|
|
GLenum m_dfactor = GL_ZERO;
|
2015-10-30 00:00:56 +00:00
|
|
|
bool m_depthTest = true;
|
|
|
|
bool m_depthWrite = true;
|
|
|
|
bool m_backfaceCulling = true;
|
2015-11-16 04:29:31 +00:00
|
|
|
std::vector<GLint> m_uniLocs;
|
2015-10-29 04:44:38 +00:00
|
|
|
bool initObjects()
|
|
|
|
{
|
|
|
|
m_vert = glCreateShader(GL_VERTEX_SHADER);
|
|
|
|
m_frag = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
m_prog = glCreateProgram();
|
|
|
|
if (!m_vert || !m_frag || !m_prog)
|
|
|
|
{
|
|
|
|
glDeleteShader(m_vert);
|
|
|
|
m_vert = 0;
|
|
|
|
glDeleteShader(m_frag);
|
|
|
|
m_frag = 0;
|
|
|
|
glDeleteProgram(m_prog);
|
|
|
|
m_prog = 0;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
glAttachShader(m_prog, m_vert);
|
|
|
|
glAttachShader(m_prog, m_frag);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
void clearObjects()
|
|
|
|
{
|
|
|
|
if (m_vert)
|
|
|
|
glDeleteShader(m_vert);
|
|
|
|
if (m_frag)
|
|
|
|
glDeleteShader(m_frag);
|
|
|
|
if (m_prog)
|
|
|
|
glDeleteProgram(m_prog);
|
|
|
|
}
|
2015-11-02 10:07:15 +00:00
|
|
|
GLShaderPipeline() = default;
|
2015-10-29 04:44:38 +00:00
|
|
|
public:
|
|
|
|
operator bool() const {return m_prog != 0;}
|
2015-11-02 10:07:15 +00:00
|
|
|
~GLShaderPipeline() {clearObjects();}
|
|
|
|
GLShaderPipeline& operator=(const GLShaderPipeline&) = delete;
|
|
|
|
GLShaderPipeline(const GLShaderPipeline&) = delete;
|
|
|
|
GLShaderPipeline& operator=(GLShaderPipeline&& other)
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
|
|
|
m_vert = other.m_vert;
|
|
|
|
other.m_vert = 0;
|
|
|
|
m_frag = other.m_frag;
|
|
|
|
other.m_frag = 0;
|
|
|
|
m_prog = other.m_prog;
|
|
|
|
other.m_prog = 0;
|
2015-11-16 20:43:27 +00:00
|
|
|
m_sfactor = other.m_sfactor;
|
|
|
|
m_dfactor = other.m_dfactor;
|
|
|
|
m_depthTest = other.m_depthTest;
|
|
|
|
m_depthWrite = other.m_depthWrite;
|
|
|
|
m_backfaceCulling = other.m_backfaceCulling;
|
|
|
|
m_uniLocs = std::move(other.m_uniLocs);
|
2015-10-29 04:44:38 +00:00
|
|
|
return *this;
|
|
|
|
}
|
2015-11-02 10:07:15 +00:00
|
|
|
GLShaderPipeline(GLShaderPipeline&& other) {*this = std::move(other);}
|
2015-10-29 04:44:38 +00:00
|
|
|
|
2015-10-30 00:00:56 +00:00
|
|
|
GLuint bind() const
|
|
|
|
{
|
|
|
|
glUseProgram(m_prog);
|
2015-10-29 04:44:38 +00:00
|
|
|
|
2015-10-30 00:00:56 +00:00
|
|
|
if (m_dfactor != GL_ZERO)
|
|
|
|
{
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(m_sfactor, m_dfactor);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
glDisable(GL_BLEND);
|
2015-10-29 04:44:38 +00:00
|
|
|
|
2015-10-30 00:00:56 +00:00
|
|
|
if (m_depthTest)
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
else
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glDepthMask(m_depthWrite);
|
2015-10-29 04:44:38 +00:00
|
|
|
|
2015-11-03 22:15:37 +00:00
|
|
|
if (m_backfaceCulling)
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
else
|
2015-10-30 00:00:56 +00:00
|
|
|
glDisable(GL_CULL_FACE);
|
2015-10-29 04:44:38 +00:00
|
|
|
|
2015-10-30 00:00:56 +00:00
|
|
|
return m_prog;
|
2015-10-29 04:44:38 +00:00
|
|
|
}
|
2015-10-30 00:00:56 +00:00
|
|
|
};
|
2015-10-29 04:44:38 +00:00
|
|
|
|
|
|
|
static const GLenum BLEND_FACTOR_TABLE[] =
|
|
|
|
{
|
|
|
|
GL_ZERO,
|
|
|
|
GL_ONE,
|
|
|
|
GL_SRC_COLOR,
|
|
|
|
GL_ONE_MINUS_SRC_COLOR,
|
|
|
|
GL_DST_COLOR,
|
|
|
|
GL_ONE_MINUS_DST_COLOR,
|
|
|
|
GL_SRC_ALPHA,
|
|
|
|
GL_ONE_MINUS_SRC_ALPHA,
|
|
|
|
GL_DST_ALPHA,
|
2015-11-25 02:14:30 +00:00
|
|
|
GL_ONE_MINUS_DST_ALPHA,
|
|
|
|
GL_SRC1_COLOR,
|
|
|
|
GL_ONE_MINUS_SRC1_COLOR
|
2015-10-29 04:44:38 +00:00
|
|
|
};
|
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
IShaderPipeline* GLDataFactory::newShaderPipeline
|
2015-10-29 04:44:38 +00:00
|
|
|
(const char* vertSource, const char* fragSource,
|
2015-11-16 04:29:31 +00:00
|
|
|
size_t texCount, const char* texArrayName,
|
|
|
|
size_t uniformBlockCount, const char** uniformBlockNames,
|
2015-10-29 04:44:38 +00:00
|
|
|
BlendFactor srcFac, BlendFactor dstFac,
|
|
|
|
bool depthTest, bool depthWrite, bool backfaceCulling)
|
|
|
|
{
|
2015-11-02 10:07:15 +00:00
|
|
|
GLShaderPipeline shader;
|
2015-10-29 04:44:38 +00:00
|
|
|
if (!shader.initObjects())
|
|
|
|
{
|
2015-10-30 06:26:02 +00:00
|
|
|
Log.report(LogVisor::Error, "unable to create shader objects\n");
|
2015-10-29 04:44:38 +00:00
|
|
|
return nullptr;
|
|
|
|
}
|
2015-11-21 01:12:22 +00:00
|
|
|
shader.m_sfactor = BLEND_FACTOR_TABLE[int(srcFac)];
|
|
|
|
shader.m_dfactor = BLEND_FACTOR_TABLE[int(dstFac)];
|
2015-10-30 00:00:56 +00:00
|
|
|
shader.m_depthTest = depthTest;
|
|
|
|
shader.m_depthWrite = depthWrite;
|
|
|
|
shader.m_backfaceCulling = backfaceCulling;
|
2015-10-29 04:44:38 +00:00
|
|
|
|
|
|
|
glShaderSource(shader.m_vert, 1, &vertSource, nullptr);
|
|
|
|
glCompileShader(shader.m_vert);
|
|
|
|
GLint status;
|
|
|
|
glGetShaderiv(shader.m_vert, GL_COMPILE_STATUS, &status);
|
|
|
|
if (status != GL_TRUE)
|
|
|
|
{
|
|
|
|
GLint logLen;
|
|
|
|
glGetShaderiv(shader.m_vert, GL_INFO_LOG_LENGTH, &logLen);
|
|
|
|
char* log = (char*)malloc(logLen);
|
|
|
|
glGetShaderInfoLog(shader.m_vert, logLen, nullptr, log);
|
2015-10-30 06:26:02 +00:00
|
|
|
Log.report(LogVisor::Error, "unable to compile vert source\n%s\n%s\n", log, vertSource);
|
2015-10-29 04:44:38 +00:00
|
|
|
free(log);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
glShaderSource(shader.m_frag, 1, &fragSource, nullptr);
|
|
|
|
glCompileShader(shader.m_frag);
|
|
|
|
glGetShaderiv(shader.m_frag, GL_COMPILE_STATUS, &status);
|
|
|
|
if (status != GL_TRUE)
|
|
|
|
{
|
|
|
|
GLint logLen;
|
|
|
|
glGetShaderiv(shader.m_frag, GL_INFO_LOG_LENGTH, &logLen);
|
|
|
|
char* log = (char*)malloc(logLen);
|
|
|
|
glGetShaderInfoLog(shader.m_frag, logLen, nullptr, log);
|
2015-10-30 06:26:02 +00:00
|
|
|
Log.report(LogVisor::Error, "unable to compile frag source\n%s\n%s\n", log, fragSource);
|
2015-10-29 04:44:38 +00:00
|
|
|
free(log);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
glLinkProgram(shader.m_prog);
|
|
|
|
glGetProgramiv(shader.m_prog, GL_LINK_STATUS, &status);
|
|
|
|
if (status != GL_TRUE)
|
|
|
|
{
|
|
|
|
GLint logLen;
|
|
|
|
glGetProgramiv(shader.m_prog, GL_INFO_LOG_LENGTH, &logLen);
|
|
|
|
char* log = (char*)malloc(logLen);
|
|
|
|
glGetProgramInfoLog(shader.m_prog, logLen, nullptr, log);
|
2015-10-30 06:26:02 +00:00
|
|
|
Log.report(LogVisor::Error, "unable to link shader program\n%s\n", log);
|
2015-10-29 04:44:38 +00:00
|
|
|
free(log);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
2015-10-31 04:28:21 +00:00
|
|
|
glUseProgram(shader.m_prog);
|
2015-11-16 04:29:31 +00:00
|
|
|
|
|
|
|
if (uniformBlockCount)
|
2015-10-31 04:28:21 +00:00
|
|
|
{
|
2015-11-16 04:29:31 +00:00
|
|
|
shader.m_uniLocs.reserve(uniformBlockCount);
|
|
|
|
for (size_t i=0 ; i<uniformBlockCount ; ++i)
|
|
|
|
{
|
|
|
|
GLint uniLoc = glGetUniformBlockIndex(shader.m_prog, uniformBlockNames[i]);
|
|
|
|
if (uniLoc < 0)
|
|
|
|
Log.report(LogVisor::FatalError, "unable to find uniform block '%s'", uniformBlockNames[i]);
|
|
|
|
shader.m_uniLocs.push_back(uniLoc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texCount && texArrayName)
|
|
|
|
{
|
|
|
|
GLint texLoc = glGetUniformLocation(shader.m_prog, texArrayName);
|
|
|
|
if (texLoc < 0)
|
|
|
|
Log.report(LogVisor::FatalError, "unable to find sampler variable '%s'", texArrayName);
|
|
|
|
if (texCount > m_texUnis.size())
|
|
|
|
for (size_t i=m_texUnis.size() ; i<texCount ; ++i)
|
|
|
|
m_texUnis.push_back(i);
|
|
|
|
glUniform1iv(texLoc, m_texUnis.size(), m_texUnis.data());
|
2015-10-31 04:28:21 +00:00
|
|
|
}
|
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
GLShaderPipeline* retval = new GLShaderPipeline(std::move(shader));
|
|
|
|
static_cast<GLData*>(m_deferredData)->m_SPs.emplace_back(retval);
|
2015-10-29 04:44:38 +00:00
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
2015-11-03 22:13:15 +00:00
|
|
|
struct GLVertexFormat : IVertexFormat
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
2015-11-02 10:07:15 +00:00
|
|
|
GLCommandQueue* m_q;
|
2015-11-30 02:37:46 +00:00
|
|
|
GLuint m_vao[3] = {};
|
2015-10-30 00:00:56 +00:00
|
|
|
size_t m_elementCount;
|
2015-10-30 06:26:02 +00:00
|
|
|
std::unique_ptr<VertexElementDescriptor[]> m_elements;
|
2015-11-03 22:13:15 +00:00
|
|
|
GLVertexFormat(GLCommandQueue* q, size_t elementCount,
|
2015-11-30 02:37:46 +00:00
|
|
|
const VertexElementDescriptor* elements);
|
2015-11-03 22:13:15 +00:00
|
|
|
~GLVertexFormat();
|
2015-11-30 02:37:46 +00:00
|
|
|
void bind(int idx) const {glBindVertexArray(m_vao[idx]);}
|
2015-10-30 00:00:56 +00:00
|
|
|
};
|
|
|
|
|
2015-11-03 22:13:15 +00:00
|
|
|
struct GLShaderDataBinding : IShaderDataBinding
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
2015-11-02 10:07:15 +00:00
|
|
|
const GLShaderPipeline* m_pipeline;
|
2015-11-03 22:13:15 +00:00
|
|
|
const GLVertexFormat* m_vtxFormat;
|
2015-10-30 00:00:56 +00:00
|
|
|
size_t m_ubufCount;
|
2015-11-02 09:31:06 +00:00
|
|
|
std::unique_ptr<IGraphicsBuffer*[]> m_ubufs;
|
2015-10-30 00:00:56 +00:00
|
|
|
size_t m_texCount;
|
2015-11-02 09:31:06 +00:00
|
|
|
std::unique_ptr<ITexture*[]> m_texs;
|
2015-11-03 22:13:15 +00:00
|
|
|
GLShaderDataBinding(IShaderPipeline* pipeline,
|
2015-11-16 04:29:31 +00:00
|
|
|
IVertexFormat* vtxFormat,
|
|
|
|
size_t ubufCount, IGraphicsBuffer** ubufs,
|
|
|
|
size_t texCount, ITexture** texs)
|
2015-11-02 10:07:15 +00:00
|
|
|
: m_pipeline(static_cast<GLShaderPipeline*>(pipeline)),
|
2015-11-03 22:13:15 +00:00
|
|
|
m_vtxFormat(static_cast<GLVertexFormat*>(vtxFormat)),
|
2015-10-30 00:00:56 +00:00
|
|
|
m_ubufCount(ubufCount),
|
2015-11-02 09:31:06 +00:00
|
|
|
m_ubufs(new IGraphicsBuffer*[ubufCount]),
|
2015-10-30 00:00:56 +00:00
|
|
|
m_texCount(texCount),
|
2015-11-02 09:31:06 +00:00
|
|
|
m_texs(new ITexture*[texCount])
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
|
|
|
for (size_t i=0 ; i<ubufCount ; ++i)
|
|
|
|
m_ubufs[i] = ubufs[i];
|
|
|
|
for (size_t i=0 ; i<texCount ; ++i)
|
|
|
|
m_texs[i] = texs[i];
|
|
|
|
}
|
2015-11-30 02:37:46 +00:00
|
|
|
void bind(int b) const
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
2015-10-30 00:00:56 +00:00
|
|
|
GLuint prog = m_pipeline->bind();
|
2015-11-30 02:37:46 +00:00
|
|
|
m_vtxFormat->bind(b);
|
2015-10-30 00:00:56 +00:00
|
|
|
for (size_t i=0 ; i<m_ubufCount ; ++i)
|
|
|
|
{
|
2015-11-16 20:43:27 +00:00
|
|
|
IGraphicsBuffer* ubuf = m_ubufs[i];
|
|
|
|
if (ubuf->dynamic())
|
2015-11-30 02:37:46 +00:00
|
|
|
static_cast<GLGraphicsBufferD*>(ubuf)->bindUniform(i, b);
|
2015-11-02 09:31:06 +00:00
|
|
|
else
|
2015-11-16 20:43:27 +00:00
|
|
|
static_cast<GLGraphicsBufferS*>(ubuf)->bindUniform(i);
|
2015-11-16 04:29:31 +00:00
|
|
|
glUniformBlockBinding(prog, m_pipeline->m_uniLocs.at(i), i);
|
2015-10-30 00:00:56 +00:00
|
|
|
}
|
|
|
|
for (size_t i=0 ; i<m_texCount ; ++i)
|
2015-11-02 09:31:06 +00:00
|
|
|
{
|
2015-11-16 20:43:27 +00:00
|
|
|
ITexture* tex = m_texs[i];
|
2015-11-26 23:03:01 +00:00
|
|
|
switch (tex->type())
|
|
|
|
{
|
|
|
|
case TextureType::Dynamic:
|
2015-12-02 21:09:49 +00:00
|
|
|
static_cast<GLTextureD*>(tex)->bind(i, b);
|
2015-11-26 23:03:01 +00:00
|
|
|
break;
|
|
|
|
case TextureType::Static:
|
2015-11-16 20:43:27 +00:00
|
|
|
static_cast<GLTextureS*>(tex)->bind(i);
|
2015-11-26 23:03:01 +00:00
|
|
|
break;
|
|
|
|
case TextureType::StaticArray:
|
|
|
|
static_cast<GLTextureSA*>(tex)->bind(i);
|
|
|
|
break;
|
|
|
|
default: break;
|
|
|
|
}
|
2015-11-02 09:31:06 +00:00
|
|
|
}
|
2015-10-29 04:44:38 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2015-11-02 09:31:06 +00:00
|
|
|
IShaderDataBinding*
|
2015-11-02 10:07:15 +00:00
|
|
|
GLDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
|
2015-12-02 21:09:49 +00:00
|
|
|
IVertexFormat* vtxFormat,
|
|
|
|
IGraphicsBuffer*, IGraphicsBuffer*, IGraphicsBuffer*,
|
|
|
|
size_t ubufCount, IGraphicsBuffer** ubufs,
|
|
|
|
size_t texCount, ITexture** texs)
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
2015-11-03 22:13:15 +00:00
|
|
|
GLShaderDataBinding* retval =
|
|
|
|
new GLShaderDataBinding(pipeline, vtxFormat, ubufCount, ubufs, texCount, texs);
|
2015-11-02 10:07:15 +00:00
|
|
|
static_cast<GLData*>(m_deferredData)->m_SBinds.emplace_back(retval);
|
2015-10-30 00:00:56 +00:00
|
|
|
return retval;
|
2015-10-29 04:44:38 +00:00
|
|
|
}
|
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
GLDataFactory::GLDataFactory(IGraphicsContext* parent)
|
|
|
|
: m_parent(parent), m_deferredData(new struct GLData()) {}
|
2015-10-29 04:44:38 +00:00
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
void GLDataFactory::reset()
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
2015-11-02 10:07:15 +00:00
|
|
|
delete static_cast<GLData*>(m_deferredData);
|
|
|
|
m_deferredData = new struct GLData();
|
2015-10-29 04:44:38 +00:00
|
|
|
}
|
|
|
|
|
2015-12-05 00:41:30 +00:00
|
|
|
IGraphicsDataToken GLDataFactory::commit()
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
2015-12-02 21:09:49 +00:00
|
|
|
GLData* retval = m_deferredData;
|
2015-11-02 10:07:15 +00:00
|
|
|
m_deferredData = new struct GLData();
|
2015-11-01 00:06:56 +00:00
|
|
|
m_committedData.insert(retval);
|
2015-11-03 22:13:15 +00:00
|
|
|
/* Let's go ahead and flush to ensure our data gets to the GPU
|
|
|
|
While this isn't strictly required, some drivers might behave
|
|
|
|
differently */
|
|
|
|
glFlush();
|
2015-12-05 00:41:30 +00:00
|
|
|
return IGraphicsDataToken(this, retval);
|
2015-10-29 04:44:38 +00:00
|
|
|
}
|
2015-11-01 00:06:56 +00:00
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
void GLDataFactory::destroyData(IGraphicsData* d)
|
2015-11-01 00:06:56 +00:00
|
|
|
{
|
2015-11-02 10:07:15 +00:00
|
|
|
GLData* data = static_cast<GLData*>(d);
|
2015-11-01 00:06:56 +00:00
|
|
|
m_committedData.erase(data);
|
|
|
|
delete data;
|
|
|
|
}
|
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
void GLDataFactory::destroyAllData()
|
2015-11-01 00:06:56 +00:00
|
|
|
{
|
|
|
|
for (IGraphicsData* data : m_committedData)
|
2015-11-02 10:07:15 +00:00
|
|
|
delete static_cast<GLData*>(data);
|
2015-11-01 00:06:56 +00:00
|
|
|
m_committedData.clear();
|
|
|
|
}
|
2015-10-29 04:44:38 +00:00
|
|
|
|
2015-10-30 00:00:56 +00:00
|
|
|
static const GLint SEMANTIC_COUNT_TABLE[] =
|
|
|
|
{
|
2015-11-25 02:14:30 +00:00
|
|
|
0,
|
2015-10-30 00:00:56 +00:00
|
|
|
3,
|
2015-11-26 00:22:05 +00:00
|
|
|
4,
|
2015-10-30 00:00:56 +00:00
|
|
|
3,
|
|
|
|
4,
|
2015-11-26 00:22:05 +00:00
|
|
|
4,
|
|
|
|
4,
|
2015-10-30 00:00:56 +00:00
|
|
|
2,
|
2015-11-25 02:14:30 +00:00
|
|
|
4,
|
2015-11-26 00:22:05 +00:00
|
|
|
4,
|
2015-10-30 00:00:56 +00:00
|
|
|
4
|
|
|
|
};
|
|
|
|
|
|
|
|
static const size_t SEMANTIC_SIZE_TABLE[] =
|
|
|
|
{
|
2015-11-25 02:14:30 +00:00
|
|
|
0,
|
2015-10-30 00:00:56 +00:00
|
|
|
12,
|
2015-11-26 00:22:05 +00:00
|
|
|
16,
|
2015-10-30 00:00:56 +00:00
|
|
|
12,
|
2015-11-26 00:22:05 +00:00
|
|
|
16,
|
|
|
|
16,
|
2015-10-30 00:00:56 +00:00
|
|
|
4,
|
|
|
|
8,
|
2015-11-25 02:14:30 +00:00
|
|
|
16,
|
2015-11-26 00:22:05 +00:00
|
|
|
16,
|
2015-10-30 00:00:56 +00:00
|
|
|
16
|
|
|
|
};
|
|
|
|
|
|
|
|
static const GLenum SEMANTIC_TYPE_TABLE[] =
|
|
|
|
{
|
2015-11-25 02:14:30 +00:00
|
|
|
GL_INVALID_ENUM,
|
2015-10-30 00:00:56 +00:00
|
|
|
GL_FLOAT,
|
|
|
|
GL_FLOAT,
|
2015-11-26 00:22:05 +00:00
|
|
|
GL_FLOAT,
|
|
|
|
GL_FLOAT,
|
|
|
|
GL_FLOAT,
|
2015-10-30 00:00:56 +00:00
|
|
|
GL_UNSIGNED_BYTE,
|
|
|
|
GL_FLOAT,
|
2015-11-25 02:14:30 +00:00
|
|
|
GL_FLOAT,
|
2015-11-26 00:22:05 +00:00
|
|
|
GL_FLOAT,
|
2015-10-30 00:00:56 +00:00
|
|
|
GL_FLOAT
|
|
|
|
};
|
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
struct GLCommandQueue : IGraphicsCommandQueue
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
2015-11-21 01:12:22 +00:00
|
|
|
Platform platform() const {return IGraphicsDataFactory::Platform::OGL;}
|
2015-11-18 06:14:49 +00:00
|
|
|
const SystemChar* platformName() const {return _S("OGL");}
|
2015-10-30 00:00:56 +00:00
|
|
|
IGraphicsContext* m_parent = nullptr;
|
2015-10-29 04:44:38 +00:00
|
|
|
|
|
|
|
struct Command
|
|
|
|
{
|
2015-11-21 01:12:22 +00:00
|
|
|
enum class Op
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
2015-11-21 01:12:22 +00:00
|
|
|
SetShaderDataBinding,
|
|
|
|
SetRenderTarget,
|
|
|
|
SetViewport,
|
2015-11-26 00:22:05 +00:00
|
|
|
SetScissor,
|
2015-11-21 01:12:22 +00:00
|
|
|
SetClearColor,
|
|
|
|
ClearTarget,
|
|
|
|
SetDrawPrimitive,
|
|
|
|
Draw,
|
|
|
|
DrawIndexed,
|
|
|
|
DrawInstances,
|
|
|
|
DrawInstancesIndexed,
|
|
|
|
Present
|
2015-10-29 04:44:38 +00:00
|
|
|
} m_op;
|
|
|
|
union
|
|
|
|
{
|
|
|
|
const IShaderDataBinding* binding;
|
2015-11-04 01:02:05 +00:00
|
|
|
const ITextureR* target;
|
|
|
|
const ITextureR* source;
|
2015-11-03 04:27:56 +00:00
|
|
|
SWindowRect rect;
|
2015-10-29 04:44:38 +00:00
|
|
|
float rgba[4];
|
|
|
|
GLbitfield flags;
|
2015-10-30 06:26:02 +00:00
|
|
|
GLenum prim;
|
2015-10-29 04:44:38 +00:00
|
|
|
struct
|
|
|
|
{
|
|
|
|
size_t start;
|
|
|
|
size_t count;
|
|
|
|
size_t instCount;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
Command(Op op) : m_op(op) {}
|
|
|
|
};
|
|
|
|
std::vector<Command> m_cmdBufs[3];
|
|
|
|
size_t m_fillBuf = 0;
|
|
|
|
size_t m_completeBuf = 0;
|
|
|
|
size_t m_drawBuf = 0;
|
|
|
|
bool m_running = true;
|
2015-10-31 04:28:21 +00:00
|
|
|
|
2015-10-29 04:44:38 +00:00
|
|
|
std::mutex m_mt;
|
|
|
|
std::condition_variable m_cv;
|
2015-10-31 06:33:36 +00:00
|
|
|
std::mutex m_initmt;
|
2015-10-31 04:28:21 +00:00
|
|
|
std::condition_variable m_initcv;
|
2015-10-31 06:33:36 +00:00
|
|
|
std::unique_lock<std::mutex> m_initlk;
|
2015-10-31 04:28:21 +00:00
|
|
|
std::thread m_thr;
|
2015-10-29 04:44:38 +00:00
|
|
|
|
2015-11-17 06:41:32 +00:00
|
|
|
struct RenderTextureResize
|
|
|
|
{
|
|
|
|
GLTextureR* tex;
|
|
|
|
size_t width;
|
|
|
|
size_t height;
|
|
|
|
};
|
|
|
|
|
2015-10-30 00:00:56 +00:00
|
|
|
/* These members are locked for multithreaded access */
|
2015-11-17 06:41:32 +00:00
|
|
|
std::vector<RenderTextureResize> m_pendingResizes;
|
2015-11-03 22:13:15 +00:00
|
|
|
std::vector<GLVertexFormat*> m_pendingFmtAdds;
|
2015-11-30 02:37:46 +00:00
|
|
|
std::vector<std::array<GLuint, 3>> m_pendingFmtDels;
|
2015-11-04 01:02:05 +00:00
|
|
|
std::vector<GLTextureR*> m_pendingFboAdds;
|
2015-10-30 00:00:56 +00:00
|
|
|
std::vector<GLuint> m_pendingFboDels;
|
|
|
|
|
2015-11-03 22:13:15 +00:00
|
|
|
static void ConfigureVertexFormat(GLVertexFormat* fmt)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
2015-11-30 02:37:46 +00:00
|
|
|
glGenVertexArrays(3, fmt->m_vao);
|
2015-10-30 00:00:56 +00:00
|
|
|
|
|
|
|
size_t stride = 0;
|
2015-11-25 02:14:30 +00:00
|
|
|
size_t instStride = 0;
|
2015-10-30 00:00:56 +00:00
|
|
|
for (size_t i=0 ; i<fmt->m_elementCount ; ++i)
|
|
|
|
{
|
2015-10-30 06:26:02 +00:00
|
|
|
const VertexElementDescriptor* desc = &fmt->m_elements[i];
|
2015-11-25 02:14:30 +00:00
|
|
|
if ((desc->semantic & VertexSemantic::Instanced) != VertexSemantic::None)
|
|
|
|
instStride += SEMANTIC_SIZE_TABLE[int(desc->semantic & VertexSemantic::SemanticMask)];
|
|
|
|
else
|
|
|
|
stride += SEMANTIC_SIZE_TABLE[int(desc->semantic & VertexSemantic::SemanticMask)];
|
2015-10-30 00:00:56 +00:00
|
|
|
}
|
|
|
|
|
2015-11-30 02:37:46 +00:00
|
|
|
for (int b=0 ; b<3 ; ++b)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
2015-11-30 02:37:46 +00:00
|
|
|
size_t offset = 0;
|
|
|
|
size_t instOffset = 0;
|
|
|
|
glBindVertexArray(fmt->m_vao[b]);
|
2015-12-02 21:09:49 +00:00
|
|
|
IGraphicsBuffer* lastVBO = nullptr;
|
|
|
|
IGraphicsBuffer* lastEBO = nullptr;
|
2015-11-30 02:37:46 +00:00
|
|
|
for (size_t i=0 ; i<fmt->m_elementCount ; ++i)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
2015-11-30 02:37:46 +00:00
|
|
|
const VertexElementDescriptor* desc = &fmt->m_elements[i];
|
|
|
|
if (desc->vertBuffer != lastVBO)
|
|
|
|
{
|
|
|
|
lastVBO = desc->vertBuffer;
|
|
|
|
if (lastVBO->dynamic())
|
2015-12-02 21:09:49 +00:00
|
|
|
static_cast<GLGraphicsBufferD*>(lastVBO)->bindVertex(b);
|
2015-11-30 02:37:46 +00:00
|
|
|
else
|
2015-12-02 21:09:49 +00:00
|
|
|
static_cast<GLGraphicsBufferS*>(lastVBO)->bindVertex();
|
2015-11-30 02:37:46 +00:00
|
|
|
}
|
|
|
|
if (desc->indexBuffer != lastEBO)
|
|
|
|
{
|
|
|
|
lastEBO = desc->indexBuffer;
|
|
|
|
if (lastEBO->dynamic())
|
2015-12-02 21:09:49 +00:00
|
|
|
static_cast<GLGraphicsBufferD*>(lastEBO)->bindIndex(b);
|
2015-11-30 02:37:46 +00:00
|
|
|
else
|
2015-12-02 21:09:49 +00:00
|
|
|
static_cast<GLGraphicsBufferS*>(lastEBO)->bindIndex();
|
2015-11-30 02:37:46 +00:00
|
|
|
}
|
|
|
|
glEnableVertexAttribArray(i);
|
|
|
|
int maskedSem = int(desc->semantic & VertexSemantic::SemanticMask);
|
|
|
|
if ((desc->semantic & VertexSemantic::Instanced) != VertexSemantic::None)
|
|
|
|
{
|
|
|
|
glVertexAttribPointer(i, SEMANTIC_COUNT_TABLE[maskedSem],
|
|
|
|
SEMANTIC_TYPE_TABLE[maskedSem], GL_TRUE, instStride, (void*)instOffset);
|
|
|
|
glVertexAttribDivisor(i, 1);
|
|
|
|
instOffset += SEMANTIC_SIZE_TABLE[maskedSem];
|
|
|
|
}
|
2015-11-02 09:31:06 +00:00
|
|
|
else
|
2015-11-30 02:37:46 +00:00
|
|
|
{
|
|
|
|
glVertexAttribPointer(i, SEMANTIC_COUNT_TABLE[maskedSem],
|
|
|
|
SEMANTIC_TYPE_TABLE[maskedSem], GL_TRUE, stride, (void*)offset);
|
|
|
|
offset += SEMANTIC_SIZE_TABLE[maskedSem];
|
|
|
|
}
|
2015-11-25 02:14:30 +00:00
|
|
|
}
|
2015-10-30 00:00:56 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-11-04 01:02:05 +00:00
|
|
|
static void ConfigureFBO(GLTextureR* tex)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
|
|
|
glGenFramebuffers(1, &tex->m_fbo);
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tex->m_fbo);
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex->m_texs[0], 0);
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex->m_texs[1], 0);
|
|
|
|
}
|
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
static void RenderingWorker(GLCommandQueue* self)
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
2015-10-31 04:28:21 +00:00
|
|
|
{
|
2015-10-31 06:33:36 +00:00
|
|
|
std::unique_lock<std::mutex> lk(self->m_initmt);
|
2015-10-31 04:28:21 +00:00
|
|
|
self->m_parent->makeCurrent();
|
|
|
|
if (glewInit() != GLEW_OK)
|
|
|
|
Log.report(LogVisor::FatalError, "unable to init glew");
|
|
|
|
self->m_parent->postInit();
|
|
|
|
}
|
|
|
|
self->m_initcv.notify_one();
|
2015-10-29 04:44:38 +00:00
|
|
|
while (self->m_running)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
std::unique_lock<std::mutex> lk(self->m_mt);
|
|
|
|
self->m_cv.wait(lk);
|
|
|
|
if (!self->m_running)
|
|
|
|
break;
|
|
|
|
self->m_drawBuf = self->m_completeBuf;
|
2015-10-30 00:00:56 +00:00
|
|
|
|
2015-11-17 06:41:32 +00:00
|
|
|
if (self->m_pendingResizes.size())
|
|
|
|
{
|
|
|
|
for (const RenderTextureResize& resize : self->m_pendingResizes)
|
|
|
|
resize.tex->resize(resize.width, resize.height);
|
|
|
|
self->m_pendingResizes.clear();
|
|
|
|
}
|
|
|
|
|
2015-10-30 00:00:56 +00:00
|
|
|
if (self->m_pendingFmtAdds.size())
|
2015-11-17 06:41:32 +00:00
|
|
|
{
|
2015-11-03 22:13:15 +00:00
|
|
|
for (GLVertexFormat* fmt : self->m_pendingFmtAdds)
|
2015-12-08 01:49:17 +00:00
|
|
|
if (fmt) ConfigureVertexFormat(fmt);
|
2015-11-17 06:41:32 +00:00
|
|
|
self->m_pendingFmtAdds.clear();
|
|
|
|
}
|
2015-10-30 00:00:56 +00:00
|
|
|
|
|
|
|
if (self->m_pendingFmtDels.size())
|
2015-11-17 06:41:32 +00:00
|
|
|
{
|
2015-11-30 02:37:46 +00:00
|
|
|
for (const auto& fmt : self->m_pendingFmtDels)
|
|
|
|
glDeleteVertexArrays(3, fmt.data());
|
2015-11-17 06:41:32 +00:00
|
|
|
self->m_pendingFmtDels.clear();
|
|
|
|
}
|
2015-10-30 00:00:56 +00:00
|
|
|
|
|
|
|
if (self->m_pendingFboAdds.size())
|
2015-11-17 06:41:32 +00:00
|
|
|
{
|
2015-11-04 01:02:05 +00:00
|
|
|
for (GLTextureR* tex : self->m_pendingFboAdds)
|
2015-10-30 00:00:56 +00:00
|
|
|
ConfigureFBO(tex);
|
2015-11-17 06:41:32 +00:00
|
|
|
self->m_pendingFboAdds.clear();
|
|
|
|
}
|
2015-10-30 00:00:56 +00:00
|
|
|
|
|
|
|
if (self->m_pendingFboDels.size())
|
2015-11-17 06:41:32 +00:00
|
|
|
{
|
2015-10-30 00:00:56 +00:00
|
|
|
for (GLuint fbo : self->m_pendingFboDels)
|
|
|
|
glDeleteFramebuffers(1, &fbo);
|
2015-11-17 06:41:32 +00:00
|
|
|
self->m_pendingFboDels.clear();
|
|
|
|
}
|
2015-10-29 04:44:38 +00:00
|
|
|
}
|
|
|
|
std::vector<Command>& cmds = self->m_cmdBufs[self->m_drawBuf];
|
|
|
|
GLenum prim = GL_TRIANGLES;
|
|
|
|
for (const Command& cmd : cmds)
|
|
|
|
{
|
|
|
|
switch (cmd.m_op)
|
|
|
|
{
|
2015-11-21 01:12:22 +00:00
|
|
|
case Command::Op::SetShaderDataBinding:
|
2015-11-30 02:37:46 +00:00
|
|
|
static_cast<const GLShaderDataBinding*>(cmd.binding)->bind(self->m_drawBuf);
|
2015-10-29 04:44:38 +00:00
|
|
|
break;
|
2015-11-21 01:12:22 +00:00
|
|
|
case Command::Op::SetRenderTarget:
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
2015-11-04 01:02:05 +00:00
|
|
|
const GLTextureR* tex = static_cast<const GLTextureR*>(cmd.target);
|
|
|
|
if (!tex)
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
|
|
else
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tex->m_fbo);
|
2015-10-29 04:44:38 +00:00
|
|
|
break;
|
|
|
|
}
|
2015-11-21 01:12:22 +00:00
|
|
|
case Command::Op::SetViewport:
|
2015-11-03 04:27:56 +00:00
|
|
|
glViewport(cmd.rect.location[0], cmd.rect.location[1],
|
|
|
|
cmd.rect.size[0], cmd.rect.size[1]);
|
|
|
|
break;
|
2015-11-26 00:22:05 +00:00
|
|
|
case Command::Op::SetScissor:
|
|
|
|
if (cmd.rect.size[0] == 0 && cmd.rect.size[1] == 0)
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
glScissor(cmd.rect.location[0], cmd.rect.location[1],
|
|
|
|
cmd.rect.size[0], cmd.rect.size[1]);
|
|
|
|
}
|
|
|
|
break;
|
2015-11-21 01:12:22 +00:00
|
|
|
case Command::Op::SetClearColor:
|
2015-10-29 04:44:38 +00:00
|
|
|
glClearColor(cmd.rgba[0], cmd.rgba[1], cmd.rgba[2], cmd.rgba[3]);
|
|
|
|
break;
|
2015-11-21 01:12:22 +00:00
|
|
|
case Command::Op::ClearTarget:
|
2015-10-29 04:44:38 +00:00
|
|
|
glClear(cmd.flags);
|
|
|
|
break;
|
2015-11-21 01:12:22 +00:00
|
|
|
case Command::Op::SetDrawPrimitive:
|
2015-10-30 06:26:02 +00:00
|
|
|
prim = cmd.prim;
|
2015-10-29 04:44:38 +00:00
|
|
|
break;
|
2015-11-21 01:12:22 +00:00
|
|
|
case Command::Op::Draw:
|
2015-10-29 04:44:38 +00:00
|
|
|
glDrawArrays(prim, cmd.start, cmd.count);
|
|
|
|
break;
|
2015-11-21 01:12:22 +00:00
|
|
|
case Command::Op::DrawIndexed:
|
2015-10-29 04:44:38 +00:00
|
|
|
glDrawElements(prim, cmd.count, GL_UNSIGNED_INT, (void*)cmd.start);
|
|
|
|
break;
|
2015-11-21 01:12:22 +00:00
|
|
|
case Command::Op::DrawInstances:
|
2015-10-29 04:44:38 +00:00
|
|
|
glDrawArraysInstanced(prim, cmd.start, cmd.count, cmd.instCount);
|
|
|
|
break;
|
2015-11-21 01:12:22 +00:00
|
|
|
case Command::Op::DrawInstancesIndexed:
|
2015-10-29 04:44:38 +00:00
|
|
|
glDrawElementsInstanced(prim, cmd.count, GL_UNSIGNED_INT, (void*)cmd.start, cmd.instCount);
|
|
|
|
break;
|
2015-11-21 01:12:22 +00:00
|
|
|
case Command::Op::Present:
|
2015-11-04 01:02:05 +00:00
|
|
|
{
|
|
|
|
const GLTextureR* tex = static_cast<const GLTextureR*>(cmd.source);
|
|
|
|
if (tex)
|
|
|
|
{
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, tex->m_fbo);
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
|
|
glBlitFramebuffer(0, 0, tex->m_width, tex->m_height, 0, 0,
|
|
|
|
tex->m_width, tex->m_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
|
|
}
|
2015-10-31 04:28:21 +00:00
|
|
|
self->m_parent->present();
|
|
|
|
break;
|
2015-11-04 01:02:05 +00:00
|
|
|
}
|
2015-10-29 04:44:38 +00:00
|
|
|
default: break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
cmds.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
GLCommandQueue(IGraphicsContext* parent)
|
2015-10-29 04:44:38 +00:00
|
|
|
: m_parent(parent),
|
2015-10-31 06:33:36 +00:00
|
|
|
m_initlk(m_initmt),
|
2015-10-31 04:28:21 +00:00
|
|
|
m_thr(RenderingWorker, this)
|
|
|
|
{
|
|
|
|
m_initcv.wait(m_initlk);
|
|
|
|
m_initlk.unlock();
|
|
|
|
}
|
2015-10-29 04:44:38 +00:00
|
|
|
|
2015-12-05 00:41:30 +00:00
|
|
|
void stopRenderer()
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
|
|
|
m_running = false;
|
|
|
|
m_cv.notify_one();
|
|
|
|
m_thr.join();
|
|
|
|
}
|
|
|
|
|
2015-12-05 00:41:30 +00:00
|
|
|
~GLCommandQueue()
|
|
|
|
{
|
|
|
|
if (m_running) stopRenderer();
|
|
|
|
}
|
|
|
|
|
2015-11-03 04:27:56 +00:00
|
|
|
void setShaderDataBinding(IShaderDataBinding* binding)
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
2015-11-21 01:12:22 +00:00
|
|
|
cmds.emplace_back(Command::Op::SetShaderDataBinding);
|
2015-10-29 04:44:38 +00:00
|
|
|
cmds.back().binding = binding;
|
|
|
|
}
|
2015-11-04 01:02:05 +00:00
|
|
|
|
|
|
|
void setRenderTarget(ITextureR* target)
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
2015-11-21 01:12:22 +00:00
|
|
|
cmds.emplace_back(Command::Op::SetRenderTarget);
|
2015-10-29 04:44:38 +00:00
|
|
|
cmds.back().target = target;
|
|
|
|
}
|
2015-11-04 01:02:05 +00:00
|
|
|
|
2015-11-03 04:27:56 +00:00
|
|
|
void setViewport(const SWindowRect& rect)
|
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
2015-11-21 01:12:22 +00:00
|
|
|
cmds.emplace_back(Command::Op::SetViewport);
|
2015-11-03 04:27:56 +00:00
|
|
|
cmds.back().rect = rect;
|
|
|
|
}
|
2015-11-26 00:22:05 +00:00
|
|
|
|
|
|
|
void setScissor(const SWindowRect& rect)
|
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
|
|
|
cmds.emplace_back(Command::Op::SetScissor);
|
|
|
|
cmds.back().rect = rect;
|
|
|
|
}
|
2015-11-25 02:14:30 +00:00
|
|
|
|
2015-11-04 01:58:36 +00:00
|
|
|
void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)
|
|
|
|
{
|
2015-11-17 06:41:32 +00:00
|
|
|
std::unique_lock<std::mutex> lk(m_mt);
|
|
|
|
GLTextureR* texgl = static_cast<GLTextureR*>(tex);
|
|
|
|
m_pendingResizes.push_back({texgl, width, height});
|
|
|
|
}
|
|
|
|
|
2015-10-29 04:44:38 +00:00
|
|
|
void setClearColor(const float rgba[4])
|
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
2015-11-21 01:12:22 +00:00
|
|
|
cmds.emplace_back(Command::Op::SetClearColor);
|
2015-10-29 04:44:38 +00:00
|
|
|
cmds.back().rgba[0] = rgba[0];
|
|
|
|
cmds.back().rgba[1] = rgba[1];
|
|
|
|
cmds.back().rgba[2] = rgba[2];
|
|
|
|
cmds.back().rgba[3] = rgba[3];
|
|
|
|
}
|
2015-11-04 01:02:05 +00:00
|
|
|
|
2015-10-29 04:44:38 +00:00
|
|
|
void clearTarget(bool render=true, bool depth=true)
|
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
2015-11-21 01:12:22 +00:00
|
|
|
cmds.emplace_back(Command::Op::ClearTarget);
|
2015-10-29 04:44:38 +00:00
|
|
|
cmds.back().flags = 0;
|
|
|
|
if (render)
|
|
|
|
cmds.back().flags |= GL_COLOR_BUFFER_BIT;
|
|
|
|
if (depth)
|
|
|
|
cmds.back().flags |= GL_DEPTH_BUFFER_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
void setDrawPrimitive(Primitive prim)
|
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
2015-11-21 01:12:22 +00:00
|
|
|
cmds.emplace_back(Command::Op::SetDrawPrimitive);
|
|
|
|
if (prim == Primitive::Triangles)
|
2015-10-30 06:26:02 +00:00
|
|
|
cmds.back().prim = GL_TRIANGLES;
|
2015-11-21 01:12:22 +00:00
|
|
|
else if (prim == Primitive::TriStrips)
|
2015-10-30 06:26:02 +00:00
|
|
|
cmds.back().prim = GL_TRIANGLE_STRIP;
|
2015-10-29 04:44:38 +00:00
|
|
|
}
|
2015-11-04 01:02:05 +00:00
|
|
|
|
2015-10-29 04:44:38 +00:00
|
|
|
void draw(size_t start, size_t count)
|
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
2015-11-21 01:12:22 +00:00
|
|
|
cmds.emplace_back(Command::Op::Draw);
|
2015-10-29 04:44:38 +00:00
|
|
|
cmds.back().start = start;
|
|
|
|
cmds.back().count = count;
|
|
|
|
}
|
2015-11-04 01:02:05 +00:00
|
|
|
|
2015-10-29 04:44:38 +00:00
|
|
|
void drawIndexed(size_t start, size_t count)
|
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
2015-11-21 01:12:22 +00:00
|
|
|
cmds.emplace_back(Command::Op::DrawIndexed);
|
2015-10-29 04:44:38 +00:00
|
|
|
cmds.back().start = start;
|
|
|
|
cmds.back().count = count;
|
|
|
|
}
|
2015-11-04 01:02:05 +00:00
|
|
|
|
2015-10-29 04:44:38 +00:00
|
|
|
void drawInstances(size_t start, size_t count, size_t instCount)
|
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
2015-11-21 01:12:22 +00:00
|
|
|
cmds.emplace_back(Command::Op::DrawInstances);
|
2015-10-29 04:44:38 +00:00
|
|
|
cmds.back().start = start;
|
|
|
|
cmds.back().count = count;
|
|
|
|
cmds.back().instCount = instCount;
|
|
|
|
}
|
2015-11-04 01:02:05 +00:00
|
|
|
|
2015-10-29 04:44:38 +00:00
|
|
|
void drawInstancesIndexed(size_t start, size_t count, size_t instCount)
|
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
2015-11-21 01:12:22 +00:00
|
|
|
cmds.emplace_back(Command::Op::DrawInstancesIndexed);
|
2015-10-29 04:44:38 +00:00
|
|
|
cmds.back().start = start;
|
|
|
|
cmds.back().count = count;
|
|
|
|
cmds.back().instCount = instCount;
|
|
|
|
}
|
|
|
|
|
2015-11-04 01:02:05 +00:00
|
|
|
void resolveDisplay(ITextureR* source)
|
2015-10-31 04:28:21 +00:00
|
|
|
{
|
|
|
|
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
2015-11-21 01:12:22 +00:00
|
|
|
cmds.emplace_back(Command::Op::Present);
|
2015-11-04 01:02:05 +00:00
|
|
|
cmds.back().source = source;
|
2015-10-31 04:28:21 +00:00
|
|
|
}
|
2015-11-01 00:06:56 +00:00
|
|
|
|
2015-11-03 22:13:15 +00:00
|
|
|
void addVertexFormat(GLVertexFormat* fmt)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
|
|
|
std::unique_lock<std::mutex> lk(m_mt);
|
|
|
|
m_pendingFmtAdds.push_back(fmt);
|
|
|
|
}
|
|
|
|
|
2015-11-03 22:13:15 +00:00
|
|
|
void delVertexFormat(GLVertexFormat* fmt)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
|
|
|
std::unique_lock<std::mutex> lk(m_mt);
|
2015-12-08 01:49:17 +00:00
|
|
|
bool foundAdd = false;
|
|
|
|
for (GLVertexFormat*& afmt : m_pendingFmtAdds)
|
|
|
|
if (afmt == fmt)
|
|
|
|
{
|
|
|
|
foundAdd = true;
|
|
|
|
afmt = nullptr;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (!foundAdd)
|
|
|
|
m_pendingFmtDels.push_back({fmt->m_vao[0], fmt->m_vao[1], fmt->m_vao[2]});
|
2015-10-30 00:00:56 +00:00
|
|
|
}
|
|
|
|
|
2015-11-04 01:02:05 +00:00
|
|
|
void addFBO(GLTextureR* tex)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
|
|
|
std::unique_lock<std::mutex> lk(m_mt);
|
|
|
|
m_pendingFboAdds.push_back(tex);
|
|
|
|
}
|
|
|
|
|
2015-11-04 01:02:05 +00:00
|
|
|
void delFBO(GLTextureR* tex)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
|
|
|
std::unique_lock<std::mutex> lk(m_mt);
|
|
|
|
m_pendingFboDels.push_back(tex->m_fbo);
|
|
|
|
}
|
|
|
|
|
2015-10-29 04:44:38 +00:00
|
|
|
void execute()
|
|
|
|
{
|
|
|
|
std::unique_lock<std::mutex> lk(m_mt);
|
|
|
|
m_completeBuf = m_fillBuf;
|
|
|
|
for (size_t i=0 ; i<3 ; ++i)
|
|
|
|
{
|
|
|
|
if (i == m_completeBuf || i == m_drawBuf)
|
|
|
|
continue;
|
|
|
|
m_fillBuf = i;
|
|
|
|
break;
|
|
|
|
}
|
2015-12-02 21:09:49 +00:00
|
|
|
|
|
|
|
/* Update dynamic data here */
|
|
|
|
GLDataFactory* gfxF = static_cast<GLDataFactory*>(m_parent->getDataFactory());
|
|
|
|
for (GLData* d : gfxF->m_committedData)
|
|
|
|
{
|
|
|
|
for (std::unique_ptr<GLGraphicsBufferD>& b : d->m_DBufs)
|
|
|
|
b->update(m_completeBuf);
|
|
|
|
for (std::unique_ptr<GLTextureD>& t : d->m_DTexs)
|
|
|
|
t->update(m_completeBuf);
|
|
|
|
}
|
|
|
|
for (std::unique_ptr<GLGraphicsBufferD>& b : gfxF->m_deferredData->m_DBufs)
|
|
|
|
b->update(m_completeBuf);
|
|
|
|
for (std::unique_ptr<GLTextureD>& t : gfxF->m_deferredData->m_DTexs)
|
|
|
|
t->update(m_completeBuf);
|
|
|
|
glFlush();
|
|
|
|
|
2015-10-29 04:44:38 +00:00
|
|
|
lk.unlock();
|
|
|
|
m_cv.notify_one();
|
|
|
|
m_cmdBufs[m_fillBuf].clear();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2015-12-02 21:09:49 +00:00
|
|
|
void GLGraphicsBufferD::update(int b)
|
|
|
|
{
|
|
|
|
int slot = 1 << b;
|
|
|
|
if ((slot & m_validMask) == 0)
|
|
|
|
{
|
|
|
|
glBindBuffer(m_target, m_bufs[b]);
|
|
|
|
glBufferData(m_target, m_cpuSz, m_cpuBuf.get(), GL_DYNAMIC_DRAW);
|
|
|
|
m_validMask |= slot;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
void GLGraphicsBufferD::load(const void* data, size_t sz)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
2015-12-02 21:09:49 +00:00
|
|
|
size_t bufSz = std::min(sz, m_cpuSz);
|
|
|
|
memcpy(m_cpuBuf.get(), data, bufSz);
|
|
|
|
m_validMask = 0;
|
2015-10-30 00:00:56 +00:00
|
|
|
}
|
2015-11-02 10:07:15 +00:00
|
|
|
void* GLGraphicsBufferD::map(size_t sz)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
2015-12-02 21:09:49 +00:00
|
|
|
if (sz < m_cpuSz)
|
|
|
|
return nullptr;
|
|
|
|
return m_cpuBuf.get();
|
2015-10-30 00:00:56 +00:00
|
|
|
}
|
2015-11-02 10:07:15 +00:00
|
|
|
void GLGraphicsBufferD::unmap()
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
2015-12-02 21:09:49 +00:00
|
|
|
m_validMask = 0;
|
2015-10-30 00:00:56 +00:00
|
|
|
}
|
2015-12-02 21:09:49 +00:00
|
|
|
void GLGraphicsBufferD::bindVertex(int b)
|
2015-11-30 02:37:46 +00:00
|
|
|
{glBindBuffer(GL_ARRAY_BUFFER, m_bufs[b]);}
|
2015-12-02 21:09:49 +00:00
|
|
|
void GLGraphicsBufferD::bindIndex(int b)
|
2015-11-30 02:37:46 +00:00
|
|
|
{glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_bufs[b]);}
|
2015-12-02 21:09:49 +00:00
|
|
|
void GLGraphicsBufferD::bindUniform(size_t idx, int b)
|
2015-11-30 02:37:46 +00:00
|
|
|
{glBindBufferBase(GL_UNIFORM_BUFFER, idx, m_bufs[b]);}
|
2015-10-30 00:00:56 +00:00
|
|
|
|
|
|
|
IGraphicsBufferD*
|
2015-11-02 10:07:15 +00:00
|
|
|
GLDataFactory::newDynamicBuffer(BufferUse use, size_t stride, size_t count)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
2015-11-02 10:07:15 +00:00
|
|
|
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
|
2015-12-02 21:09:49 +00:00
|
|
|
GLGraphicsBufferD* retval = new GLGraphicsBufferD(q, use, stride * count);
|
2015-11-02 10:07:15 +00:00
|
|
|
static_cast<GLData*>(m_deferredData)->m_DBufs.emplace_back(retval);
|
2015-10-30 00:00:56 +00:00
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
GLTextureD::GLTextureD(GLCommandQueue* q, size_t width, size_t height, TextureFormat fmt)
|
2015-11-04 01:02:05 +00:00
|
|
|
: m_q(q), m_width(width), m_height(height)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
2015-12-02 21:09:49 +00:00
|
|
|
int pxPitch;
|
|
|
|
switch (fmt)
|
|
|
|
{
|
|
|
|
case TextureFormat::RGBA8:
|
|
|
|
m_intFormat = GL_RGBA;
|
|
|
|
m_format = GL_RGBA;
|
|
|
|
pxPitch = 4;
|
|
|
|
break;
|
|
|
|
case TextureFormat::I8:
|
|
|
|
m_intFormat = GL_R8;
|
|
|
|
m_format = GL_RED;
|
|
|
|
pxPitch = 1;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Log.report(LogVisor::FatalError, "unsupported tex format");
|
|
|
|
}
|
|
|
|
m_cpuSz = width * height * pxPitch;
|
|
|
|
m_cpuBuf.reset(new uint8_t[m_cpuSz]);
|
|
|
|
|
2015-11-04 01:02:05 +00:00
|
|
|
glGenTextures(3, m_texs);
|
2015-10-30 00:00:56 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, m_texs[0]);
|
2015-12-02 21:09:49 +00:00
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, m_intFormat, width, height, 0, m_format, GL_UNSIGNED_BYTE, nullptr);
|
2015-10-30 00:00:56 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, m_texs[1]);
|
2015-12-02 21:09:49 +00:00
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, m_intFormat, width, height, 0, m_format, GL_UNSIGNED_BYTE, nullptr);
|
2015-11-04 01:02:05 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, m_texs[2]);
|
2015-12-02 21:09:49 +00:00
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, m_intFormat, width, height, 0, m_format, GL_UNSIGNED_BYTE, nullptr);
|
2015-11-04 01:02:05 +00:00
|
|
|
}
|
|
|
|
GLTextureD::~GLTextureD() {glDeleteTextures(3, m_texs);}
|
|
|
|
|
2015-12-02 21:09:49 +00:00
|
|
|
void GLTextureD::update(int b)
|
|
|
|
{
|
|
|
|
int slot = 1 << b;
|
|
|
|
if ((slot & m_validMask) == 0)
|
|
|
|
{
|
|
|
|
glBindTexture(GL_TEXTURE_2D, m_texs[b]);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, m_intFormat, m_width, m_height, 0, m_format, GL_UNSIGNED_BYTE, m_cpuBuf.get());
|
|
|
|
m_validMask |= slot;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-11-04 01:02:05 +00:00
|
|
|
void GLTextureD::load(const void* data, size_t sz)
|
|
|
|
{
|
2015-12-02 21:09:49 +00:00
|
|
|
size_t bufSz = std::min(sz, m_cpuSz);
|
|
|
|
memcpy(m_cpuBuf.get(), data, bufSz);
|
|
|
|
m_validMask = 0;
|
2015-11-04 01:02:05 +00:00
|
|
|
}
|
|
|
|
void* GLTextureD::map(size_t sz)
|
|
|
|
{
|
2015-12-02 21:09:49 +00:00
|
|
|
if (sz > m_cpuSz)
|
|
|
|
return nullptr;
|
|
|
|
return m_cpuBuf.get();
|
2015-11-04 01:02:05 +00:00
|
|
|
}
|
|
|
|
void GLTextureD::unmap()
|
|
|
|
{
|
2015-12-02 21:09:49 +00:00
|
|
|
m_validMask = 0;
|
2015-11-04 01:02:05 +00:00
|
|
|
}
|
|
|
|
|
2015-12-02 21:09:49 +00:00
|
|
|
void GLTextureD::bind(size_t idx, int b)
|
2015-11-04 01:02:05 +00:00
|
|
|
{
|
|
|
|
glActiveTexture(GL_TEXTURE0 + idx);
|
2015-12-02 21:09:49 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, m_texs[b]);
|
2015-10-30 00:00:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
ITextureD*
|
2015-11-02 10:07:15 +00:00
|
|
|
GLDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
2015-11-02 10:07:15 +00:00
|
|
|
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
|
|
|
|
GLTextureD* retval = new GLTextureD(q, width, height, fmt);
|
|
|
|
static_cast<GLData*>(m_deferredData)->m_DTexs.emplace_back(retval);
|
2015-10-30 00:00:56 +00:00
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
2015-11-04 01:02:05 +00:00
|
|
|
GLTextureR::GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples)
|
|
|
|
: m_q(q), m_width(width), m_height(height), m_samples(samples)
|
|
|
|
{
|
|
|
|
glGenTextures(2, m_texs);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, m_texs[0]);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, m_texs[1]);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
|
|
|
|
m_q->addFBO(this);
|
|
|
|
}
|
|
|
|
GLTextureR::~GLTextureR() {glDeleteTextures(2, m_texs); m_q->delFBO(this);}
|
|
|
|
|
|
|
|
ITextureR*
|
|
|
|
GLDataFactory::newRenderTexture(size_t width, size_t height, size_t samples)
|
|
|
|
{
|
|
|
|
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
|
|
|
|
GLTextureR* retval = new GLTextureR(q, width, height, samples);
|
2015-11-17 06:41:32 +00:00
|
|
|
q->resizeRenderTexture(retval, width, height);
|
2015-11-04 01:02:05 +00:00
|
|
|
static_cast<GLData*>(m_deferredData)->m_RTexs.emplace_back(retval);
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
2015-11-03 22:13:15 +00:00
|
|
|
GLVertexFormat::GLVertexFormat(GLCommandQueue* q, size_t elementCount,
|
2015-12-08 01:49:17 +00:00
|
|
|
const VertexElementDescriptor* elements)
|
2015-10-30 00:00:56 +00:00
|
|
|
: m_q(q),
|
|
|
|
m_elementCount(elementCount),
|
2015-10-30 06:26:02 +00:00
|
|
|
m_elements(new VertexElementDescriptor[elementCount])
|
2015-10-30 00:00:56 +00:00
|
|
|
{
|
|
|
|
for (size_t i=0 ; i<elementCount ; ++i)
|
|
|
|
m_elements[i] = elements[i];
|
|
|
|
m_q->addVertexFormat(this);
|
|
|
|
}
|
2015-11-03 22:13:15 +00:00
|
|
|
GLVertexFormat::~GLVertexFormat() {m_q->delVertexFormat(this);}
|
2015-10-30 00:00:56 +00:00
|
|
|
|
2015-11-02 10:07:15 +00:00
|
|
|
IVertexFormat* GLDataFactory::newVertexFormat
|
2015-10-30 00:00:56 +00:00
|
|
|
(size_t elementCount, const VertexElementDescriptor* elements)
|
|
|
|
{
|
2015-11-02 10:07:15 +00:00
|
|
|
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
|
2015-11-03 22:13:15 +00:00
|
|
|
GLVertexFormat* retval = new struct GLVertexFormat(q, elementCount, elements);
|
2015-11-02 10:07:15 +00:00
|
|
|
static_cast<GLData*>(m_deferredData)->m_VFmts.emplace_back(retval);
|
2015-10-30 00:00:56 +00:00
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
2015-11-07 01:43:12 +00:00
|
|
|
IGraphicsCommandQueue* _NewGLCommandQueue(IGraphicsContext* parent)
|
2015-10-29 04:44:38 +00:00
|
|
|
{
|
2015-11-02 10:07:15 +00:00
|
|
|
return new struct GLCommandQueue(parent);
|
2015-10-29 04:44:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|