Jack Andersen
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01ab873e06
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OS X updates; post-frame handler event
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2015-12-20 14:40:52 -10:00 |
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Jack Andersen
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d145e15ecb
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IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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2015-12-04 14:41:30 -10:00 |
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Jack Andersen
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13cf33d75f
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Internal dynamic buffer updating (OpenGL only)
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2015-12-02 11:09:49 -10:00 |
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Jack Andersen
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c34b93f00f
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Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
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Jack Andersen
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6c83991e2a
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More vertex semantic adjustments
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2015-11-25 14:22:05 -10:00 |
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Jack Andersen
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3bcfa99b5a
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Updates to support instanced rendering (OpenGL only)
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2015-11-24 16:14:30 -10:00 |
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Jack Andersen
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c9edf8dd85
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Major scoped-enum refactor
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2015-11-20 15:12:22 -10:00 |
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Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
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Jack Andersen
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4d133edd2c
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Window resizing stability fixes
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2015-11-16 20:41:32 -10:00 |
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Jack Andersen
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bc17d5aba8
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Fixed rendering for decoupled target texture
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2015-11-03 15:58:36 -10:00 |
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Jack Andersen
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bc84471d4d
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More D3D12 work
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2015-11-03 14:27:32 -10:00 |
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Jack Andersen
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facacd4e95
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More D3D12 work
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2015-11-02 18:19:41 -10:00 |
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Jack Andersen
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d013f1e25c
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Integrated GLEW; began migration to Xlib
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2015-10-30 18:28:21 -10:00 |
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Jack Andersen
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b73ecde4aa
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Added LogVisor
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2015-10-29 20:26:02 -10:00 |
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Jack Andersen
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5435f01d20
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lots of initial GLES3 renderer implementation
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2015-10-28 18:44:38 -10:00 |
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