Lioncash
84f62a0f2c
BooObject: Remove destructorLock()
...
Now that we have the fencing and atomic operations in place to ensure
access to data on other threads will always occur before the use of
delete, we can remove the destructor lock. This will be useful for
making ObjToken's move assignment operator noexcept.
2019-08-17 14:12:23 -04:00
Lioncash
88355ada5f
General: Convert typedefs into using aliases
2019-08-16 18:27:23 -07:00
Lioncash
78ce16aa9f
General: Make use of nullptr where applicable
2019-08-16 18:27:23 -07:00
Lioncash
386ec8e6cc
General: Add missing override specifiers
...
Adds override specifiers that I missed for other platforms when
initially applying them to the codebase.
2019-08-16 18:27:23 -07:00
Lioncash
80c1103b44
General: Make member functions const where applicable
...
These functions don't modify instance state, so they can be marked
const.
2019-08-16 18:27:23 -07:00
Phillip Stephens
1822b555fa
Fix missed override declarations
2019-08-16 18:27:23 -07:00
Lioncash
d4cd2b4dce
General: Make use of override where applicable
...
Continues the override modernizations, but now targeting boo.
2019-08-12 22:44:45 -04:00
Jack Andersen
af50bc0bc2
Windows build fixes
2019-07-27 15:19:25 -10:00
Jack Andersen
ae5d7e5131
Add support for debug groups in OpenGL and Vulkan
2019-07-20 22:41:07 -10:00
Jack Andersen
deefc8e995
Massive fmtlib refactor
2019-07-19 18:22:36 -10:00
Jack Andersen
b2bf7549f5
Use Vulkan API version 1.1
2019-07-06 22:20:41 -10:00
Phillip Stephens
56439646b2
Proper macOS fixes >.<
2019-06-30 21:02:19 -07:00
Phillip Stephens
8523fcbb78
Actually fix Metal compiling
2019-06-30 20:40:03 -07:00
Phillip Stephens
35732d33f5
Fix macOS and Windows builds
2019-06-30 20:13:12 -07:00
Jack Andersen
8a181b96ce
Add areShadersReady poll function
2019-06-20 20:01:27 -10:00
Jack Andersen
e0674ff957
Made two variables atomic to be safe
2019-06-15 21:12:50 -10:00
Jack Andersen
7eda81e55e
Initial support for asyncronous shader pipeline compilation
2019-06-15 20:24:28 -10:00
Jack Andersen
29a67b9ea8
Inhibit screensaver using dbus or xdg-screensaver
2019-06-11 15:55:58 -10:00
Jack Andersen
99519d3882
Cubemap support for metal
2019-06-02 21:51:03 -10:00
Jack Andersen
18bb6e7439
Cubemap support for D3D11
2019-05-31 23:27:11 -10:00
Jack Andersen
18faf55750
Add support for cubemap textures in GL and Vulkan
2019-05-31 17:39:55 -10:00
Jack Andersen
22cb5bb0a8
Compile warning fix
2019-05-10 13:07:33 -10:00
Jack Andersen
b340a8a42e
Raise max texture count to 12
2019-05-09 18:07:13 -10:00
Jack Andersen
0f330c1f05
Add support for MemorySanitizer instrumentation
2019-04-06 18:53:41 -10:00
Jack Andersen
c1d3d040bf
Add True and False tests for bitwise enums
2019-04-02 18:28:39 -10:00
Jack Andersen
af4b1a4521
Register PID with X11 window
2019-03-09 23:13:45 -10:00
Jack Andersen
21f9fcf914
Ensure GL doesn't leak VAOs
2019-03-04 22:33:30 -10:00
Jack Andersen
8b0927ead0
Fix D3D DXT3 loading
2019-03-03 13:03:01 -10:00
Jack Andersen
af50240143
Add DXT3 texture format
2019-03-02 20:16:12 -10:00
Jack Andersen
f8b22ecb13
Correct nanosleep usage
2019-02-23 21:14:27 -10:00
Jack Andersen
45db327fb3
Remove vsync thread from X11 backend
2019-02-11 21:18:35 -10:00
Jack Andersen
3e1da36f39
Ensure previous pipeline state is rebound on metal after copying render texture
2019-02-03 15:37:19 -10:00
Jack Andersen
2135f4e4dc
Reformat Objective-C code with new style
2019-02-03 14:00:12 -10:00
Jack Andersen
058ea23a00
New code style refactor
2018-12-07 19:17:51 -10:00
Jack Andersen
2c2c72bfd1
Minor tweak
2018-12-07 15:28:54 -10:00
Jack Andersen
54676aff91
early return case for setClampMode
2018-11-07 14:52:25 -10:00
Jack Andersen
b6d40fde97
Add startInst argument to drawInstanced
2018-11-04 21:24:38 -10:00
Jack Andersen
3b4d7abae6
D3D11 Compile fix
2018-10-21 22:12:44 -10:00
Jack Andersen
7bda89073d
Fix tessellation pipeline handling for Metal
2018-10-18 16:18:47 -10:00
Jack Andersen
9d91cd459e
Ensure VulkanTextureR layouts are predictably initialized
2018-10-18 13:55:15 -10:00
Jack Andersen
7d1be415c6
Fix tessellation pipeline setup
2018-10-16 17:26:07 -10:00
Jack Andersen
65c99ad769
macOS API sync
2018-10-15 17:13:57 -10:00
Jack Andersen
592ffa1372
Windows sync for API changes
2018-10-14 09:59:19 -10:00
Jack Andersen
f917d154b2
GLX bug fixes
2018-10-11 10:47:37 -10:00
Jack Andersen
0b52f3dbab
Convert to pragma once
2018-10-06 17:36:44 -10:00
Jack Andersen
c29d837ab5
Huge shader infrastructure refactor
2018-10-06 16:49:22 -10:00
Jack Andersen
08d632a8bd
Multichannel WAVOut
2018-09-03 14:14:59 -10:00
Jack Andersen
c78afbdcdd
Better matrix slewing
2018-09-02 14:44:38 -10:00
Jack Andersen
70b2518751
Window API changes
2018-08-27 19:41:15 -10:00
Jack Andersen
8ee04c8f1a
Sync macOS with API changes
2018-08-27 17:46:33 -10:00