Jack Andersen
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3bcfa99b5a
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Updates to support instanced rendering (OpenGL only)
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2015-11-24 16:14:30 -10:00 |
Jack Andersen
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8682485dea
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Added array texture factory method (OGL only right now)
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2015-11-22 22:49:53 -10:00 |
Jack Andersen
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84b78f2962
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windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
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d040e20096
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OS X enum refactor fixes
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2015-11-20 16:16:15 -10:00 |
Jack Andersen
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c9edf8dd85
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Major scoped-enum refactor
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2015-11-20 15:12:22 -10:00 |
Jack Andersen
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62fae60042
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HECL metal shader support
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2015-11-18 13:55:25 -10:00 |
Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
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4d133edd2c
|
Window resizing stability fixes
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2015-11-16 20:41:32 -10:00 |
Jack Andersen
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49da287791
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Fixed 60Hz timing on GLX
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2015-11-16 18:20:11 -10:00 |
Jack Andersen
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0be417f0b0
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OS X fixes
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2015-11-16 12:03:46 -10:00 |
Jack Andersen
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181a038901
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Bug fixes for HECL
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2015-11-16 10:43:27 -10:00 |
Jack Andersen
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d75c675f7a
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Updates for HECL support
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2015-11-15 18:29:31 -10:00 |
Phillip
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fe061b8d0a
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Squash MSVC warnings
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2015-11-13 22:12:39 -08:00 |
Jack Andersen
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a13758dca5
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Metal API bug fixes
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2015-11-08 20:45:14 -10:00 |
Jack Andersen
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2be32d6ca4
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Initial integration of Metal API
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2015-11-08 16:24:45 -10:00 |
Jack Andersen
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606e3676b1
|
OS X event fixes and prep for Metal API
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2015-11-07 14:36:38 -10:00 |
Jack Andersen
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8fa76853c5
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Lowered D3D12 API use to heap tier1
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2015-11-07 10:03:21 -10:00 |
Jack Andersen
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8951008cca
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Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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0923254b39
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Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
e5ef02588f
|
D3D12 bug fixes
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2015-11-04 18:57:48 -10:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
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2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
bc17d5aba8
|
Fixed rendering for decoupled target texture
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2015-11-03 15:58:36 -10:00 |
Jack Andersen
|
30898c6549
|
OpenGL API sync
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2015-11-03 15:02:05 -10:00 |
Jack Andersen
|
7367c9a952
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-03 14:27:59 -10:00 |
Jack Andersen
|
bc84471d4d
|
More D3D12 work
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2015-11-03 14:27:32 -10:00 |
Phillip Stephens
|
3af64ddbb2
|
Re-enable backface culling flag
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2015-11-03 14:15:37 -08:00 |
Phillip Stephens
|
5bb1198dd1
|
Fix intermittent upload failures on NVIDIA GPUs
|
2015-11-03 14:13:15 -08:00 |
Jack Andersen
|
50bca6f58e
|
Linux sync from Windows changes
|
2015-11-02 18:27:56 -10:00 |
Jack Andersen
|
facacd4e95
|
More D3D12 work
|
2015-11-02 18:19:41 -10:00 |
Phillip Stephens
|
4f650ce5f5
|
Rename classes to match their functionality/API better
|
2015-11-02 02:09:25 -08:00 |
Phillip Stephens
|
d5cd0bfb50
|
Various fixes
|
2015-11-02 01:31:06 -08:00 |
Jack Andersen
|
e54c8a7c6b
|
Initial round of D3D12 implementation
|
2015-11-01 19:41:24 -10:00 |
Jack Andersen
|
f796d66407
|
All kinds of fixes and updates
|
2015-10-31 14:06:56 -10:00 |
Jack Andersen
|
bb2ca27ab7
|
Ensure OGL 3.3 context is created
|
2015-10-31 09:21:23 -10:00 |
Jack Andersen
|
1579fc3626
|
potential deadlock addressed
|
2015-10-30 20:33:36 -10:00 |
Jack Andersen
|
d013f1e25c
|
Integrated GLEW; began migration to Xlib
|
2015-10-30 18:28:21 -10:00 |
Jack Andersen
|
b73ecde4aa
|
Added LogVisor
|
2015-10-29 20:26:02 -10:00 |
Jack Andersen
|
2814da014f
|
Further GLES3 implementation
|
2015-10-29 14:00:56 -10:00 |
Jack Andersen
|
5435f01d20
|
lots of initial GLES3 renderer implementation
|
2015-10-28 18:44:38 -10:00 |