Commit Graph

76 Commits

Author SHA1 Message Date
Luke Street 4265e9d801 Use UTF-8 exclusively internally; update logvisor 2021-06-28 18:57:39 -04:00
Luke Street d13fbda0c0 Add baseVertex to drawIndexed; add ESpecialKey::Tab 2021-05-24 17:24:02 -04:00
Luke Street 217031ebb9 Add DXT5/BPTC (BC3/BC7) texture formats 2020-02-27 03:59:41 -05:00
Lioncash bda59575b7 IGraphicsDataFactory: std::move vertex and fragment tokens in newShaderPipeline
Forwards the passed in tokens to the implementing function without an
unnecessary atomic reference count increment and decrement.
2019-08-24 20:21:28 -04:00
Lioncash baff71cdc3 General: Tidy up includes
Alphabetizes includes and resolves quite a few instances of indirect
inclusions, making the requirements of several interfaces explicit. This
also trims out includes that aren't actually necessary (likely due to
changes in the API over time).
2019-08-19 21:02:56 -04:00
Lioncash 3ea95d9483 IGraphicsDataFactory: Default initialize semantic for VertexElementDescriptor
Makes initialization deterministic for the default constructor.
2019-08-18 03:53:41 -04:00
Jack Andersen c5f8a11850 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo 2019-06-20 20:01:43 -10:00
Jack Andersen 8a181b96ce Add areShadersReady poll function 2019-06-20 20:01:27 -10:00
Phillip Stephens 87138bbe0e Compile fixes 2019-06-20 15:43:27 -07:00
Jack Andersen 7eda81e55e Initial support for asyncronous shader pipeline compilation 2019-06-15 20:24:28 -10:00
Jack Andersen 18faf55750 Add support for cubemap textures in GL and Vulkan 2019-05-31 17:39:55 -10:00
Jack Andersen af50240143 Add DXT3 texture format 2019-03-02 20:16:12 -10:00
Jack Andersen 66cf60ea55 No overwrite alpha by default 2019-02-26 18:35:21 -10:00
Jack Andersen 8333536a7c VertexFormatInfo constructor tweak 2019-01-02 17:46:48 -10:00
Jack Andersen 058ea23a00 New code style refactor 2018-12-07 19:17:51 -10:00
Jack Andersen 54676aff91 early return case for setClampMode 2018-11-07 14:52:25 -10:00
Jack Andersen 65c99ad769 macOS API sync 2018-10-15 17:13:57 -10:00
Jack Andersen 0b52f3dbab Convert to pragma once 2018-10-06 17:36:44 -10:00
Jack Andersen c29d837ab5 Huge shader infrastructure refactor 2018-10-06 16:49:22 -10:00
Jack Andersen 4a19ac1e83 OpenGL and Vulkan support for tessellation shaders 2018-06-06 18:36:17 -10:00
Jack Andersen 84df8af28c Windows build fixes and cleanups 2018-05-24 20:30:42 -10:00
Jack Andersen 578432eb2f OpenGL and Vulkan resource tracing 2018-05-19 20:11:49 -10:00
Jack Andersen 72c9809655 Add ClampToEdgeNearest texture mode 2018-02-01 13:12:42 -10:00
Jack Andersen 2df85e8f8b More fixes 2018-01-19 19:50:01 -10:00
Jack Andersen 337c276ccb WTF 2018-01-19 17:02:29 -10:00
Jack Andersen fa8989bed3 Huge compile performance refactor 2017-12-28 21:54:26 -10:00
Jack Andersen a99bddc905 ClampToEdge mode for textures; cocoa termination exception fix 2017-11-16 22:55:51 -10:00
Jack Andersen 3a7987bb21 Object tracker bug fixes; optional metal binary shader compilation 2017-11-04 20:12:49 -10:00
Jack Andersen 021143fd89 New object management architecture for OpenGL subsystem (more platforms to come) 2017-11-02 23:39:26 -10:00
Jack Andersen 2a49a8d447 Add texture clamp mode 2017-09-30 18:23:28 -10:00
Jack Andersen dd6e53119a Add subtractive blending mode to backends 2017-09-04 16:59:41 -10:00
Jack Andersen 18cbfd2865 Add GEqual Z-test option for pipeline backends 2017-09-02 19:52:53 -10:00
Jack Andersen 05c26a535b OpenGL and metal rendering interface upgrades 2017-03-13 21:02:53 -10:00
Jack Andersen ca20aea834 Add front-face culling support 2017-03-10 10:38:00 -10:00
Jack Andersen a547eb9dbb Runtime shader cache fixes 2017-03-05 12:59:58 -10:00
Jack Andersen 03f155fcf5 Move xxhash to boo; cached shader components 2017-03-04 21:54:58 -10:00
Jack Andersen 80e93a8e38 Mipmapped array textures 2017-01-28 17:56:17 -10:00
Jack Andersen c057068e64 use hash table for pool buffers 2016-12-10 20:18:41 -10:00
Jack Andersen fa45c6750a macOS HIDPI fixes; buffer pools 2016-12-09 16:31:50 -10:00
Jack Andersen e92e6d7c4c Full spelling of 'OpenGL' for enum consistency 2016-08-23 18:33:20 -10:00
Jack Andersen 4a2c32c2a9 Metal extension shader support 2016-04-03 20:13:11 -10:00
Jack Andersen 83f55a54d9 Dedicated ThreadLocalPtr header 2016-03-31 18:24:05 -10:00
Jack Andersen ecc65a9fd5 D3D sync of new lambda API 2016-03-30 10:42:36 -10:00
Jack Andersen bf6b4e37e8 Major GraphicsDataFactory lambda-API refactor 2016-03-30 09:14:17 -10:00
Jack Andersen 6600ff208c Draw primitive now settable via pipeline object 2016-03-23 22:05:19 -10:00
Jack Andersen fec5218666 Preparation for ResolveBindTexture test 2016-02-24 16:53:23 -10:00
Jack Andersen 6de30424e3 GLSL bindings and Vulkan bug fixes 2016-02-23 17:11:58 -10:00
Jack Andersen 1037b37f9a Major Vulkan commit 2016-02-20 20:27:54 -10:00
Jack Andersen 77e9492b43 better OpenGL mipmap configuration 2016-02-16 09:41:16 -10:00
Jack Andersen 1ab63cfb18 No-context texture constructor (OpenGL only for now) 2016-02-15 19:47:09 -10:00