Commit Graph

271 Commits

Author SHA1 Message Date
Jack Andersen 45fb66540f GraphicsToken bool operator 2016-01-06 14:35:57 -10:00
Jack Andersen 7eeebce37c Minor Xlib refactor 2016-01-02 13:10:35 -10:00
Jack Andersen 6ee5e9011b D3D11 Buffer update fix 2016-01-02 11:16:50 -10:00
Jack Andersen bcfff2bf7f Fix Win32 repeat key test 2016-01-01 18:15:41 -10:00
Jack Andersen 4d7e9656f1 Add SWindowRect::intersect() 2016-01-01 16:26:59 -10:00
Jack Andersen 9c17350524 Add system scroll-acceleration property 2015-12-31 14:15:34 -10:00
Jack Andersen 52692b0459 Xlib in sync with new text system 2015-12-27 13:23:17 -10:00
Jack Andersen fb1282c3e4 initial TextInput context callback 2015-12-25 19:21:13 -10:00
Jack Andersen a933edcc40 Working Input Method support 2015-12-24 10:55:23 -10:00
Jack Andersen aab693ff2f Clipboard support for Xlib; initial IM support 2015-12-23 17:30:52 -10:00
Jack Andersen 1ed592e0a1 Xlib input text-case handling 2015-12-22 20:10:46 -10:00
Jack Andersen 01ab873e06 OS X updates; post-frame handler event 2015-12-20 14:40:52 -10:00
Jack Andersen 511ac1fad7 Add ibeam cursor for Xlib 2015-12-19 18:39:48 -10:00
Jack Andersen 86daf8b3f0 Windows header include fix 2015-12-18 11:59:54 -10:00
Jack Andersen 8a33d74c13 OS X thread-local fixes 2015-12-18 11:33:53 -10:00
Jack Andersen aa787eb427 IGraphicsDataToken rename 2015-12-17 17:25:23 -10:00
Jack Andersen 7224d5fdf7 Thread safety additions for OpenGL 2015-12-13 18:54:57 -10:00
Jack Andersen 3e4ed5ad1f OpenGL deferred delete fix 2015-12-07 15:49:17 -10:00
Jack Andersen 3daa5df720 Brought Metal renderer in sync 2015-12-04 15:12:52 -10:00
Jack Andersen db40c2bff0 Brought D3D11/12 in sync 2015-12-04 15:03:44 -10:00
Jack Andersen d145e15ecb IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer() 2015-12-04 14:41:30 -10:00
Jack Andersen be7d0fce3f Window coordinates now signed throughout for Xlib 2015-12-03 15:33:43 -10:00
Jack Andersen fc4234708f Brought metal in sync 2015-12-02 12:25:30 -10:00
Jack Andersen 13cf33d75f Internal dynamic buffer updating (OpenGL only) 2015-12-02 11:09:49 -10:00
Jack Andersen c34b93f00f Windows bug fixes 2015-11-30 14:33:14 -10:00
Jack Andersen 5843840411 Added cursor change method 2015-11-29 14:20:20 -10:00
Jack Andersen c0b93f39d8 Instanced rendering support in Metal 2015-11-27 18:07:53 -10:00
Jack Andersen 783b4d9c5e Update IWindow.hpp 2015-11-26 19:23:15 -10:00
Jack Andersen c5de075c0d Array texture fix 2015-11-26 13:03:01 -10:00
Jack Andersen 6c83991e2a More vertex semantic adjustments 2015-11-25 14:22:05 -10:00
Jack Andersen 3bcfa99b5a Updates to support instanced rendering (OpenGL only) 2015-11-24 16:14:30 -10:00
Jack Andersen 8682485dea Added array texture factory method (OGL only right now) 2015-11-22 22:49:53 -10:00
Phillip Stephens e7cbf17150 Add ifndef before ENABLE_BITWISE_ENUM 2015-11-21 20:18:30 -08:00
Jack Andersen d040e20096 OS X enum refactor fixes 2015-11-20 16:16:15 -10:00
Jack Andersen c9edf8dd85 Major scoped-enum refactor 2015-11-20 15:12:22 -10:00
Jack Andersen 62fae60042 HECL metal shader support 2015-11-18 13:55:25 -10:00
Jack Andersen 998255efd5 Working HECL shader generation on D3D11/12 2015-11-17 20:14:49 -10:00
Jack Andersen 4d133edd2c Window resizing stability fixes 2015-11-16 20:41:32 -10:00
Jack Andersen 181a038901 Bug fixes for HECL 2015-11-16 10:43:27 -10:00
Jack Andersen d75c675f7a Updates for HECL support 2015-11-15 18:29:31 -10:00
Jack Andersen a2ffab3ff5 Proper multithreaded locking for Xlib 2015-11-11 18:31:59 -10:00
Jack Andersen 6d3b8d3198 Windows fixes 2015-11-10 10:11:08 -10:00
Jack Andersen 2be32d6ca4 Initial integration of Metal API 2015-11-08 16:24:45 -10:00
Jack Andersen 606e3676b1 OS X event fixes and prep for Metal API 2015-11-07 14:36:38 -10:00
Jack Andersen 8951008cca Added Windows OpenGL support. D3D11 stability fixes 2015-11-06 15:43:12 -10:00
Jack Andersen 0923254b39 Lots of D3D11 implemented 2015-11-05 17:20:58 -10:00
Phillip Stephens 1e5ae0c89b Temporary close handling for Xlib (needs a proper solution) 2015-11-05 01:28:51 -08:00
Phillip Stephens 50075a729a Implement motif window styles 2015-11-04 23:30:40 -08:00
Jack Andersen 5d62f6593b Initial D3D window appearing 2015-11-04 14:00:29 -10:00
Jack Andersen bc17d5aba8 Fixed rendering for decoupled target texture 2015-11-03 15:58:36 -10:00
Jack Andersen 30898c6549 OpenGL API sync 2015-11-03 15:02:05 -10:00
Jack Andersen 7367c9a952 Merge branch 'master' of https://github.com/AxioDL/libBoo 2015-11-03 14:27:59 -10:00
Jack Andersen bc84471d4d More D3D12 work 2015-11-03 14:27:32 -10:00
Phillip Stephens 5bb1198dd1 Fix intermittent upload failures on NVIDIA GPUs 2015-11-03 14:13:15 -08:00
Jack Andersen facacd4e95 More D3D12 work 2015-11-02 18:19:41 -10:00
Phillip Stephens 4f650ce5f5 Rename classes to match their functionality/API better 2015-11-02 02:09:25 -08:00
Phillip Stephens d5cd0bfb50 Various fixes 2015-11-02 01:31:06 -08:00
Jack Andersen e54c8a7c6b Initial round of D3D12 implementation 2015-11-01 19:41:24 -10:00
Jack Andersen f796d66407 All kinds of fixes and updates 2015-10-31 14:06:56 -10:00
Jack Andersen d013f1e25c Integrated GLEW; began migration to Xlib 2015-10-30 18:28:21 -10:00
Jack Andersen b73ecde4aa Added LogVisor 2015-10-29 20:26:02 -10:00
Jack Andersen 2814da014f Further GLES3 implementation 2015-10-29 14:00:56 -10:00
Jack Andersen 5435f01d20 lots of initial GLES3 renderer implementation 2015-10-28 18:44:38 -10:00
Jack Andersen 3db5a7e211 GLX tweaks 2015-10-27 15:47:55 -10:00
Jack Andersen 13edb3eb01 OS X fixes 2015-09-02 09:09:13 -10:00
Jack Andersen 49771b0e15 Windows refactors 2015-08-30 17:40:58 -10:00
Jack Andersen f9c4ed0761 Dolphin controller updates 2015-08-28 15:30:21 -10:00
Jack Andersen 12e5948d31 some app flow redesign 2015-08-27 14:10:46 -10:00
Phillip Stephens 10c14a0c39 Merge branch 'master' of https://github.com/RetroView/libBoo into ds3 2015-08-18 16:32:19 -07:00
Jack Andersen 2c2991d44e switched to unique_ptr due to expected app main use 2015-08-18 12:50:52 -10:00
Jack Andersen 87ab129e01 Compile fixes 2015-08-18 12:43:30 -10:00