Jack Andersen
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142c0c7dcd
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Use locally available glew.h
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2017-12-30 18:56:25 -08:00 |
Jack Andersen
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2ada7130d3
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Make WIN32 vulkan macro target-wide
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2017-12-29 15:06:44 -10:00 |
Jack Andersen
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fa8989bed3
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Huge compile performance refactor
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2017-12-28 21:54:26 -10:00 |
Phillip Stephens
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867665cc78
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Fix L/R Trigger hypersensitivity
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2017-12-21 18:15:30 -08:00 |
Jack Andersen
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02dc5a2a97
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GameCube controller calibration fix
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2017-12-19 20:04:11 -10:00 |
Jack Andersen
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e57f6fb2d5
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Include <immintrin.h> instead of <xmmintrin.h>
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2017-12-18 17:04:47 -10:00 |
Phillip Stephens
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beb7f00b18
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Merge commit '50ee248'
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2017-12-15 18:10:28 -08:00 |
Phillip Stephens
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50ee248391
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Expose VID/PID APIs
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2017-12-15 18:09:56 -08:00 |
Jack Andersen
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f71131e4df
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Make sure ipp headers are exported to other targets
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2017-12-15 14:17:45 -10:00 |
Jack Andersen
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e0aa15610b
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macOS IOKit interface fixes; callback-change mutex for controllers
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2017-12-15 13:35:54 -10:00 |
Jack Andersen
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cb99c05284
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Add ASan build capability
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2017-12-11 16:05:01 -10:00 |
Jack Andersen
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2db777eead
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Convert misconfigured tabs to spaces
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2017-12-08 09:17:23 -10:00 |
Jack Andersen
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1259255f34
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UWP mouse and DPI fixes
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2017-12-07 16:52:38 -10:00 |
Jack Andersen
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62c2b1ffac
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UWP fixes
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2017-12-06 18:08:44 -10:00 |
Jack Andersen
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f228f23661
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UWP support
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2017-12-05 17:20:59 -10:00 |
Jack Andersen
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598bce028b
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WASAPI fix
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2017-12-03 17:20:54 -10:00 |
Jack Andersen
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489e7e671b
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Allocate submixes and voices using boo::ObjToken
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2017-12-03 16:50:33 -10:00 |
Jack Andersen
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135f504899
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Windows fix
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2017-12-02 20:17:47 -10:00 |
Jack Andersen
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03de8811b1
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Object tracker list refactor; add object tracker to audio system
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2017-12-02 20:05:16 -10:00 |
Phillip Stephens
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3c4f304d5a
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Update .gitmodules
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2017-12-02 13:25:13 -08:00 |
Jack Andersen
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579ddc822c
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Fix Metal DXT1 loading
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2017-12-01 19:49:07 -10:00 |
Jack Andersen
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ce80446e8b
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Fix silence test logic
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2017-11-27 18:09:23 -10:00 |
Jack Andersen
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b995be262b
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Don't bother processing silent voices
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2017-11-27 17:38:02 -10:00 |
Jack Andersen
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b23da43f05
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Windows and Vulkan fixes
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2017-11-24 16:49:20 -10:00 |
Jack Andersen
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3c90192351
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Make shader compilation errors fatal for GL
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2017-11-24 12:07:23 -10:00 |
Phillip Stephens
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4aa662cd67
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Add support for wired switch controllers from PowerA
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2017-11-23 23:17:28 -08:00 |
Jack Andersen
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e0cabf9e1c
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Make Metal default graphics API for macOS
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2017-11-21 12:18:23 -10:00 |
Jack Andersen
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49d76b84be
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Ensure boo IObj instances are heap-allocated
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2017-11-19 13:44:46 -10:00 |
Jack Andersen
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403249582a
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Update logvisor
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2017-11-18 21:08:54 -10:00 |
Jack Andersen
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de9159ce51
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Vulkan API fixes
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2017-11-18 15:31:05 -10:00 |
Jack Andersen
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98bf80a9b9
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Use recursive_mutex on AppKit API boundaries
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2017-11-17 17:33:50 -10:00 |
Jack Andersen
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a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
Jack Andersen
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bffdf43f9e
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Vulkan render pass fix
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2017-11-16 13:48:18 -10:00 |
Jack Andersen
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4b064a58f2
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Make D3D depth range consistent with OpenGL and Vulkan
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2017-11-14 21:25:28 -10:00 |
Jack Andersen
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2b6d0cbb1c
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Bug fix for changing Win32 window title
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2017-11-14 18:10:13 -10:00 |
Jack Andersen
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73daeef6f1
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Require CMake 3.10
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2017-11-13 18:49:53 -10:00 |
Jack Andersen
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b7646f7f9a
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Windows fixes
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2017-11-13 17:32:44 -10:00 |
Jack Andersen
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6950d96b46
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Linux build fixes
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2017-11-12 21:19:49 -10:00 |
Jack Andersen
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cb5d22eed6
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string_view refactor
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2017-11-12 20:13:32 -10:00 |
Jack Andersen
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420dcee552
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Metal consistency fixes
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2017-11-11 19:14:10 -10:00 |
Jack Andersen
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a9d16fff83
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Much more realistic period size for ALSA buffering
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2017-11-10 11:04:19 -10:00 |
Jack Andersen
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165314b817
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Windows and Vulkan fixes for AMD GPU
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2017-11-08 22:10:43 -10:00 |
Jack Andersen
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1a2fc1d2a3
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IObj destructor race condition fix
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2017-11-07 21:33:10 -10:00 |
Jack Andersen
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d04c19a258
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Merge branch 'master' of https://github.com/AxioDL/boo
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2017-11-07 16:28:35 -10:00 |
Jack Andersen
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c7811479f6
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ensure clang enables XXH_swap* intrinsics
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2017-11-07 16:27:48 -10:00 |
Jack Andersen
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3cd375e67b
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Restore VkShaderModule caching
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2017-11-07 16:24:07 -10:00 |
Jack Andersen
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2cd7de7a28
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Clear Vulkan resources if command buffer abandoned
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2017-11-06 22:04:44 -10:00 |
Jack Andersen
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6c3a35f15d
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Finish object tracker for remaining platforms
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2017-11-05 20:53:54 -10:00 |
Jack Andersen
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3a7987bb21
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Object tracker bug fixes; optional metal binary shader compilation
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2017-11-04 20:12:49 -10:00 |
Jack Andersen
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021143fd89
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New object management architecture for OpenGL subsystem (more platforms to come)
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2017-11-02 23:39:26 -10:00 |