Lioncash
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88355ada5f
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General: Convert typedefs into using aliases
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2019-08-16 18:27:23 -07:00 |
Lioncash
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78ce16aa9f
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General: Make use of nullptr where applicable
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2019-08-16 18:27:23 -07:00 |
Lioncash
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386ec8e6cc
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General: Add missing override specifiers
Adds override specifiers that I missed for other platforms when
initially applying them to the codebase.
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2019-08-16 18:27:23 -07:00 |
Lioncash
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80c1103b44
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General: Make member functions const where applicable
These functions don't modify instance state, so they can be marked
const.
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2019-08-16 18:27:23 -07:00 |
Phillip Stephens
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1822b555fa
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Fix missed override declarations
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2019-08-16 18:27:23 -07:00 |
Lioncash
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d4cd2b4dce
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General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
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2019-08-12 22:44:45 -04:00 |
Jack Andersen
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af50bc0bc2
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Windows build fixes
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2019-07-27 15:19:25 -10:00 |
Jack Andersen
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ae5d7e5131
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Add support for debug groups in OpenGL and Vulkan
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2019-07-20 22:41:07 -10:00 |
Jack Andersen
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deefc8e995
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Massive fmtlib refactor
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2019-07-19 18:22:36 -10:00 |
Jack Andersen
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b2bf7549f5
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Use Vulkan API version 1.1
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2019-07-06 22:20:41 -10:00 |
Phillip Stephens
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56439646b2
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Proper macOS fixes >.<
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2019-06-30 21:02:19 -07:00 |
Phillip Stephens
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8523fcbb78
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Actually fix Metal compiling
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2019-06-30 20:40:03 -07:00 |
Phillip Stephens
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35732d33f5
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Fix macOS and Windows builds
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2019-06-30 20:13:12 -07:00 |
Jack Andersen
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8a181b96ce
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Add areShadersReady poll function
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2019-06-20 20:01:27 -10:00 |
Jack Andersen
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e0674ff957
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Made two variables atomic to be safe
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2019-06-15 21:12:50 -10:00 |
Jack Andersen
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7eda81e55e
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Initial support for asyncronous shader pipeline compilation
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2019-06-15 20:24:28 -10:00 |
Jack Andersen
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29a67b9ea8
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Inhibit screensaver using dbus or xdg-screensaver
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2019-06-11 15:55:58 -10:00 |
Jack Andersen
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99519d3882
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Cubemap support for metal
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2019-06-02 21:51:03 -10:00 |
Jack Andersen
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18bb6e7439
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Cubemap support for D3D11
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2019-05-31 23:27:11 -10:00 |
Jack Andersen
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18faf55750
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Add support for cubemap textures in GL and Vulkan
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2019-05-31 17:39:55 -10:00 |
Jack Andersen
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22cb5bb0a8
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Compile warning fix
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2019-05-10 13:07:33 -10:00 |
Jack Andersen
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b340a8a42e
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Raise max texture count to 12
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2019-05-09 18:07:13 -10:00 |
Jack Andersen
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0f330c1f05
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Add support for MemorySanitizer instrumentation
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2019-04-06 18:53:41 -10:00 |
Jack Andersen
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c1d3d040bf
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Add True and False tests for bitwise enums
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2019-04-02 18:28:39 -10:00 |
Jack Andersen
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af4b1a4521
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Register PID with X11 window
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2019-03-09 23:13:45 -10:00 |
Jack Andersen
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21f9fcf914
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Ensure GL doesn't leak VAOs
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2019-03-04 22:33:30 -10:00 |
Jack Andersen
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8b0927ead0
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Fix D3D DXT3 loading
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2019-03-03 13:03:01 -10:00 |
Jack Andersen
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af50240143
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Add DXT3 texture format
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2019-03-02 20:16:12 -10:00 |
Jack Andersen
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f8b22ecb13
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Correct nanosleep usage
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2019-02-23 21:14:27 -10:00 |
Jack Andersen
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45db327fb3
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Remove vsync thread from X11 backend
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2019-02-11 21:18:35 -10:00 |
Jack Andersen
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3e1da36f39
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Ensure previous pipeline state is rebound on metal after copying render texture
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2019-02-03 15:37:19 -10:00 |
Jack Andersen
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2135f4e4dc
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Reformat Objective-C code with new style
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2019-02-03 14:00:12 -10:00 |
Jack Andersen
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058ea23a00
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New code style refactor
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2018-12-07 19:17:51 -10:00 |
Jack Andersen
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2c2c72bfd1
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Minor tweak
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2018-12-07 15:28:54 -10:00 |
Jack Andersen
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54676aff91
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early return case for setClampMode
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2018-11-07 14:52:25 -10:00 |
Jack Andersen
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b6d40fde97
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Add startInst argument to drawInstanced
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2018-11-04 21:24:38 -10:00 |
Jack Andersen
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3b4d7abae6
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D3D11 Compile fix
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2018-10-21 22:12:44 -10:00 |
Jack Andersen
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7bda89073d
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Fix tessellation pipeline handling for Metal
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2018-10-18 16:18:47 -10:00 |
Jack Andersen
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9d91cd459e
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Ensure VulkanTextureR layouts are predictably initialized
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2018-10-18 13:55:15 -10:00 |
Jack Andersen
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7d1be415c6
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Fix tessellation pipeline setup
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2018-10-16 17:26:07 -10:00 |
Jack Andersen
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65c99ad769
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macOS API sync
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2018-10-15 17:13:57 -10:00 |
Jack Andersen
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592ffa1372
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Windows sync for API changes
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2018-10-14 09:59:19 -10:00 |
Jack Andersen
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f917d154b2
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GLX bug fixes
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2018-10-11 10:47:37 -10:00 |
Jack Andersen
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0b52f3dbab
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Convert to pragma once
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2018-10-06 17:36:44 -10:00 |
Jack Andersen
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c29d837ab5
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Huge shader infrastructure refactor
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2018-10-06 16:49:22 -10:00 |
Jack Andersen
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08d632a8bd
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Multichannel WAVOut
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2018-09-03 14:14:59 -10:00 |
Jack Andersen
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c78afbdcdd
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Better matrix slewing
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2018-09-02 14:44:38 -10:00 |
Jack Andersen
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70b2518751
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Window API changes
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2018-08-27 19:41:15 -10:00 |
Jack Andersen
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8ee04c8f1a
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Sync macOS with API changes
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2018-08-27 17:46:33 -10:00 |
Jack Andersen
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261c06d746
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Optional teVirtualMIDI integration
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2018-08-25 21:56:16 -10:00 |