Jack Andersen
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8fe3e2152b
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Update logvisor; name key threads
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2017-01-16 15:20:50 -10:00 |
Jack Andersen
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c057068e64
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use hash table for pool buffers
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2016-12-10 20:18:41 -10:00 |
Jack Andersen
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25fadc7348
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Windows sync
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2016-12-10 15:50:26 -10:00 |
Jack Andersen
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dbf7b9bcf8
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Windows fixes and include refinements
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2016-08-17 10:04:19 -10:00 |
Phillip Stephens
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cf26e39259
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Windows fixes
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2016-07-23 23:33:23 -07:00 |
Jack Andersen
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3076c0525d
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Add preliminary Win32 Vulkan support
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2016-07-17 11:15:57 -10:00 |
Jack Andersen
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affb4e98d3
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D3D12 -> D3D11 device fallback
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2016-06-27 12:54:02 -10:00 |
Jack Andersen
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4f7845f4ce
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Don't initialize OLE 1.0 in CoInitializeEx
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2016-06-17 10:43:05 -10:00 |
Jack Andersen
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faafbb2d3f
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Add check for missing Windows 7 Platform Update
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2016-05-31 17:02:07 -10:00 |
Jack Andersen
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1b3209f4bf
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XAudio2 voices and D3D dynamic textures implemented
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2016-03-08 10:28:44 -10:00 |
Jack Andersen
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8ac929d140
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Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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d657f3c8f8
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Windows fixes
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2016-02-24 10:52:31 -10:00 |
Jack Andersen
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be37b22dd5
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Win32 default arrow cursor
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2016-01-27 17:39:04 -10:00 |
Jack Andersen
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a35119e849
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Window icon loading
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2016-01-27 09:26:45 -10:00 |
Jack Andersen
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2f254dc955
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D3D11/12 mipmapping fixes
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2016-01-19 10:30:51 -10:00 |
Jack Andersen
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056eef542b
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Add horizonal mousewheel scrolling
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2016-01-14 20:51:30 -10:00 |
Jack Andersen
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f20c1bcfc2
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Add crosshairs mouse cursor
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2016-01-09 20:42:00 -10:00 |
Jack Andersen
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53ad4df63d
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D3D Scissor fix and Scroll events
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2015-12-30 20:34:26 -10:00 |
Jack Andersen
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30fd4c0709
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Win32 Text input in sync
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2015-12-27 14:02:16 -10:00 |
Jack Andersen
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52692b0459
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Xlib in sync with new text system
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2015-12-27 13:23:17 -10:00 |
Jack Andersen
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92c47a5e77
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Win32 IM and clipboard support
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2015-12-24 15:08:46 -10:00 |
Jack Andersen
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886ae22e08
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[Win32] Proper handling of character case for keyboard events
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2015-12-20 12:52:48 -10:00 |
Jack Andersen
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c34b93f00f
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Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
Jack Andersen
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84b78f2962
|
windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
6d3b8d3198
|
Windows fixes
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2015-11-10 10:11:08 -10:00 |
Jack Andersen
|
41cccf6b0d
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Fullscreen event fix
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2015-11-07 10:12:47 -10:00 |
Phillip
|
0f057a3713
|
Implement Mouse Enter/Leave Events
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2015-11-06 23:49:53 -08:00 |
Jack Andersen
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566befed81
|
Removed Win 8.1 requirement
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2015-11-06 19:15:50 -10:00 |
Jack Andersen
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8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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0923254b39
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Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
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2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
bc84471d4d
|
More D3D12 work
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2015-11-03 14:27:32 -10:00 |
Jack Andersen
|
facacd4e95
|
More D3D12 work
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2015-11-02 18:19:41 -10:00 |
Jack Andersen
|
49771b0e15
|
Windows refactors
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2015-08-30 17:40:58 -10:00 |
Jack Andersen
|
e56b8539bf
|
Major refactor for better modularity
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2015-08-18 09:40:26 -10:00 |