Jack Andersen
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594d590a55
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D3D and Vulkan sync
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2017-01-20 14:19:18 -10:00 |
Jack Andersen
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ee9f3efe61
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Hold shader data bindings through to rendering worker
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2017-01-19 17:52:40 -10:00 |
Jack Andersen
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65f8302060
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Update logvisor
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2017-01-18 23:01:27 -10:00 |
Jack Andersen
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f0e8e0a1fa
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Synchronous lifetime control of AudioQueue on macOS
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2017-01-18 10:56:26 -10:00 |
Jack Andersen
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93f6e11fa8
|
Update logvisor
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2017-01-16 15:59:58 -10:00 |
Jack Andersen
|
88db4927c9
|
Update logvisor
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2017-01-16 15:31:01 -10:00 |
Jack Andersen
|
8fe3e2152b
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Update logvisor; name key threads
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2017-01-16 15:20:50 -10:00 |
Jack Andersen
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593170cefe
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Support nullptr for submix sends
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2017-01-15 22:39:56 -10:00 |
Jack Andersen
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9c37a39fde
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Update LICENSE date
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2017-01-07 14:13:43 -10:00 |
Phillip Stephens
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d9cdc87d3f
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Update glslang
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2017-01-05 11:04:20 -08:00 |
Jack Andersen
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7463426fe6
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Default audio mixing to main output
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2016-12-13 15:08:42 -10:00 |
Jack Andersen
|
d309f124b9
|
More stable D3D11 resource residency
|
2016-12-11 13:29:08 -10:00 |
Jack Andersen
|
1177d50eda
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Metal pool buffers
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2016-12-11 10:20:29 -10:00 |
Jack Andersen
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c057068e64
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use hash table for pool buffers
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2016-12-10 20:18:41 -10:00 |
Jack Andersen
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25fadc7348
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Windows sync
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2016-12-10 15:50:26 -10:00 |
Jack Andersen
|
fa45c6750a
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macOS HIDPI fixes; buffer pools
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2016-12-09 16:31:50 -10:00 |
Jack Andersen
|
4c0c01f84f
|
Update glslang
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2016-12-07 17:56:27 -10:00 |
Phillip Stephens
|
7b1b88ae92
|
Unbork linking on linux
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2016-10-29 15:50:22 -07:00 |
Phillip Stephens
|
c2a298fcdc
|
FreeBSD fixes
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2016-10-27 15:44:01 -08:00 |
Jack Andersen
|
d5b42b785e
|
CoreMidi API usage adjustment to prefer latest connected HW
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2016-10-15 08:39:09 -10:00 |
Jack Andersen
|
1877c546ac
|
Smarter std::thread ownership for HID clients
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2016-10-10 15:20:39 -10:00 |
Jack Andersen
|
51a097da6b
|
Merge branch 'master' of https://github.com/AxioDL/boo
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2016-09-30 12:40:30 -10:00 |
Jack Andersen
|
26b1e25077
|
Better branching logic for Vulkan init
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2016-09-30 12:40:06 -10:00 |
Jack Andersen
|
fe9b475681
|
Merge branch 'master' of https://github.com/AxioDL/boo
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2016-09-29 17:31:57 -10:00 |
Jack Andersen
|
bfbdadc61a
|
Update boo
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2016-09-29 17:31:45 -10:00 |
Jack Andersen
|
10988fa37e
|
Make setlocale fail non-fatal
|
2016-09-25 11:33:39 -10:00 |
Jack Andersen
|
9b0355be45
|
Update logvisor
|
2016-09-18 15:32:54 -10:00 |
Jack Andersen
|
528c572671
|
Windows Fixes
|
2016-09-18 15:02:33 -10:00 |
Jack Andersen
|
46b1b84cfc
|
Update logvisor
|
2016-09-18 13:46:38 -10:00 |
Jack Andersen
|
fa61f2acae
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2016-09-17 11:31:36 -10:00 |
Jack Andersen
|
41c6c08831
|
Update logvisor
|
2016-09-17 11:31:13 -10:00 |
Jack Andersen
|
516e5fbe0e
|
Also restore Metal scissor rect
|
2016-09-11 19:34:45 -10:00 |
Jack Andersen
|
4cffc6e4ec
|
Metal viewport restore fix
|
2016-09-11 19:28:54 -10:00 |
Jack Andersen
|
db89640172
|
Update logvisor
|
2016-09-11 11:15:38 -10:00 |
Jack Andersen
|
7da2f8e632
|
Minor Windows include tweaks
|
2016-09-10 15:21:24 -10:00 |
Jack Andersen
|
c33f8d5d3c
|
Update logvisor
|
2016-09-08 18:18:43 -10:00 |
Jack Andersen
|
a96b587965
|
Update logvisor
|
2016-09-07 20:14:35 -10:00 |
Jack Andersen
|
ac98d6eac2
|
Metal resolveBindTexture viewport restore
|
2016-09-02 19:17:47 -10:00 |
Jack Andersen
|
ceedda9e1f
|
const_cast is a nicer statement
|
2016-08-28 18:20:40 -10:00 |
Jack Andersen
|
e45c3feef6
|
Update logvisor
|
2016-08-24 14:26:49 -10:00 |
Jack Andersen
|
e92e6d7c4c
|
Full spelling of 'OpenGL' for enum consistency
|
2016-08-23 18:33:20 -10:00 |
Jack Andersen
|
dbf7b9bcf8
|
Windows fixes and include refinements
|
2016-08-17 10:04:19 -10:00 |
Jack Andersen
|
c77fe94313
|
Disable depth clamp in Vulkan shaders
|
2016-08-08 08:21:14 -10:00 |
Phillip Stephens
|
8b923214fd
|
Remove GLES3 enum
|
2016-08-04 20:20:28 -07:00 |
Jack Andersen
|
7f139bc094
|
Update supported backends in README
|
2016-08-03 13:53:46 -10:00 |
Jack Andersen
|
3d96463db7
|
Better Metal shader error handling
|
2016-08-03 13:45:52 -10:00 |
Jack Andersen
|
758be7d76c
|
Use rectangle intersect for blitting safety
|
2016-08-01 19:54:01 -10:00 |
Jack Andersen
|
6c12cd0ce8
|
Flush out state for offset uniform bindings
|
2016-08-01 15:59:03 -10:00 |
Jack Andersen
|
de0699ab8d
|
D3D12 render to texture fixes
|
2016-08-01 13:24:01 -10:00 |
Jack Andersen
|
29364a8024
|
D3D sync
|
2016-07-31 18:32:27 -10:00 |