Jack Andersen
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1eb46301c0
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Overhauled audio system, now with internal mixing and sample-rate-conversion
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2016-03-23 14:01:57 -10:00 |
Jack Andersen
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5b275866a7
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soxr cmake fixes
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2016-03-22 21:01:25 -10:00 |
Jack Andersen
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f9d5b1bf5f
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Integrate soxr
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2016-03-22 19:33:14 -10:00 |
Jack Andersen
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93b9b51652
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Dropping XAudio2 for WASAPI for the benefit of Win7 builders/users
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2016-03-22 16:00:45 -10:00 |
Jack Andersen
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e1964f57a9
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Updates to support pumped audio voices (ALSA only for now)
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2016-03-07 21:09:58 -10:00 |
Jack Andersen
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8ac929d140
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Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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6de30424e3
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GLSL bindings and Vulkan bug fixes
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2016-02-23 17:11:58 -10:00 |
Jack Andersen
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74e2f47bcf
|
Tons of Vulkan bug fixes
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2016-02-22 15:13:03 -10:00 |
Jack Andersen
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ae487b70f3
|
Xlib integration of Vulkan
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2016-02-21 16:47:45 -10:00 |
Jack Andersen
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1037b37f9a
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Major Vulkan commit
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2016-02-20 20:27:54 -10:00 |
Phillip Stephens
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e792f8d581
|
FreeBSD Stubs
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2016-01-31 00:37:23 -08:00 |
Jack Andersen
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502debaedd
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Initial AudioQueueServices implementation
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2016-01-28 15:17:19 -10:00 |
Jack Andersen
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43376ff416
|
Initial audio interface classes
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2016-01-28 13:53:51 -10:00 |
Jack Andersen
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5fe0d34a43
|
Fixed Xcode build
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2016-01-15 18:19:10 -10:00 |
Jack Andersen
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2345f0a5b9
|
Trailing spaces nit-pick
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2016-01-14 17:17:00 -10:00 |
Jack Andersen
|
5a2fb0768b
|
Preliminary Vulkan shader pipeline factory
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2016-01-14 12:46:05 -10:00 |
Jack Andersen
|
a79f55c5c1
|
Integrate glslang CMake targets
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2016-01-14 11:10:48 -10:00 |
Jack Andersen
|
9f9ff269fe
|
More TextInput implementation
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2015-12-26 18:20:07 -10:00 |
Jack Andersen
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92c47a5e77
|
Win32 IM and clipboard support
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2015-12-24 15:08:46 -10:00 |
Jack Andersen
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aab693ff2f
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Clipboard support for Xlib; initial IM support
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2015-12-23 17:30:52 -10:00 |
Jack Andersen
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5843840411
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Added cursor change method
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2015-11-29 14:20:20 -10:00 |
Jack Andersen
|
62fae60042
|
HECL metal shader support
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2015-11-18 13:55:25 -10:00 |
Jack Andersen
|
0be417f0b0
|
OS X fixes
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2015-11-16 12:03:46 -10:00 |
Phillip
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ddcbc102ba
|
Cache include path
|
2015-11-13 23:28:18 -08:00 |
Jack Andersen
|
4ee3e0f7aa
|
OS X build fix
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2015-11-10 21:02:46 -10:00 |
Jack Andersen
|
2be32d6ca4
|
Initial integration of Metal API
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2015-11-08 16:24:45 -10:00 |
Jack Andersen
|
606e3676b1
|
OS X event fixes and prep for Metal API
|
2015-11-07 14:36:38 -10:00 |
Jack Andersen
|
8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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0923254b39
|
Lots of D3D11 implemented
|
2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
|
2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
facacd4e95
|
More D3D12 work
|
2015-11-02 18:19:41 -10:00 |
Phillip Stephens
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4f650ce5f5
|
Rename classes to match their functionality/API better
|
2015-11-02 02:09:25 -08:00 |
Phillip Stephens
|
d5cd0bfb50
|
Various fixes
|
2015-11-02 01:31:06 -08:00 |
Jack Andersen
|
f796d66407
|
All kinds of fixes and updates
|
2015-10-31 14:06:56 -10:00 |
Jack Andersen
|
d013f1e25c
|
Integrated GLEW; began migration to Xlib
|
2015-10-30 18:28:21 -10:00 |
Jack Andersen
|
b73ecde4aa
|
Added LogVisor
|
2015-10-29 20:26:02 -10:00 |
Jack Andersen
|
5435f01d20
|
lots of initial GLES3 renderer implementation
|
2015-10-28 18:44:38 -10:00 |
Phillip Stephens
|
55bf4bbdea
|
Enable C++14
|
2015-10-19 19:23:55 -07:00 |
Jack Andersen
|
13edb3eb01
|
OS X fixes
|
2015-09-02 09:09:13 -10:00 |
Jack Andersen
|
49771b0e15
|
Windows refactors
|
2015-08-30 17:40:58 -10:00 |
Jack Andersen
|
12e5948d31
|
some app flow redesign
|
2015-08-27 14:10:46 -10:00 |
Jack Andersen
|
d69e76d911
|
CMake fix
|
2015-08-24 21:04:37 -10:00 |
Phillip Stephens
|
10c14a0c39
|
Merge branch 'master' of https://github.com/RetroView/libBoo into ds3
|
2015-08-18 16:32:19 -07:00 |
Jack Andersen
|
87ab129e01
|
Compile fixes
|
2015-08-18 12:43:30 -10:00 |
Jack Andersen
|
e56b8539bf
|
Major refactor for better modularity
|
2015-08-18 09:40:26 -10:00 |
Jack Andersen
|
3d1e6a554a
|
CMake integration and refactor
|
2015-08-18 08:00:24 -10:00 |