7acefc6c60 
							
						 
					 
					
						
						
							
							AudioMatrix/Submix: static_cast INT_MAX to float  
						
						
						
						
					 
					
						2020-04-19 00:08:03 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							89e4a18d0b 
							
						 
					 
					
						
						
							
							HIDListenerWinUSB: Enable scanning during poll  
						
						
						
						
					 
					
						2020-04-17 21:46:09 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							42cedb77f0 
							
						 
					 
					
						
						
							
							Update glslang; fix BOO_HAS_GL on Windows  
						
						
						
						
					 
					
						2020-04-17 20:25:08 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ae07fcba0b 
							
						 
					 
					
						
						
							
							Use VK_LAYER_KHRONOS_validation  
						
						
						
						
					 
					
						2020-04-16 03:15:14 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4417c43721 
							
						 
					 
					
						
						
							
							AudioMatrix: Use alignas(16) for Coefs  
						
						
						
						
					 
					
						2020-04-14 22:12:45 -04:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							c36895a109 
							
						 
					 
					
						
						
							
							Update fmtlib  
						
						
						
						
					 
					
						2020-04-11 12:46:05 -10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							217031ebb9 
							
						 
					 
					
						
						
							
							Add DXT5/BPTC (BC3/BC7) texture formats  
						
						
						
						
					 
					
						2020-02-27 03:59:41 -05:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							56a6b06210 
							
						 
					 
					
						
						
							
							Fix building with BOO_MSAN  
						
						
						
						
					 
					
						2020-02-25 01:36:32 -05:00 
						 
				 
			
				
					
						
							
							
								Jcw87 
							
						 
					 
					
						
						
						
						
							
						
						
							6570764cdf 
							
						 
					 
					
						
						
							
							Fix D3D11 crash.  
						
						
						
						
					 
					
						2020-02-15 12:37:25 -08:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							314563614e 
							
						 
					 
					
						
						
							
							Remove unnecessary stropts.h include  
						
						
						
						
					 
					
						2019-10-12 18:52:58 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							922fcbb3c2 
							
						 
					 
					
						
						
							
							Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo  
						
						
						
						
					 
					
						2019-09-30 21:22:52 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							b918c0c4f8 
							
						 
					 
					
						
						
							
							Update logvisor  
						
						
						
						
					 
					
						2019-09-30 21:22:37 -10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0c5f0e0d26 
							
						 
					 
					
						
						
							
							WindowWin32: Move variable into ifdef  
						
						... 
						
						
						
						Avoids the need to have a separate ifdef path to silence an unused
variable warning. 
						
						
					 
					
						2019-09-09 21:54:46 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							23cdae9e97 
							
						 
					 
					
						
						
							
							General: Make use of [[maybe_unused]]  
						
						... 
						
						
						
						Replaces uses of (void)variable with the attribute introduced in C++17. 
						
						
					 
					
						2019-09-09 21:53:54 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
						
						
						
							
						
						
							a46858acec 
							
						 
					 
					
						
						
							
							Merge pull request  #38  from lioncash/cast  
						
						... 
						
						
						
						NintendoPowerA: Use std::memcpy within transferCycle() 
						
						
					 
					
						2019-09-06 23:24:56 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
						
						
						
							
						
						
							82f3dd2b58 
							
						 
					 
					
						
						
							
							Merge pull request  #37  from lioncash/deprecated  
						
						... 
						
						
						
						ApplicationWin32/WindowWin32: Get/SetWindowLong -> Get/SetWindowLongPtr 
						
						
					 
					
						2019-09-06 23:24:07 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f445df1701 
							
						 
					 
					
						
						
							
							NintendoPowerA: Use std::memcpy within transferCycle()  
						
						... 
						
						
						
						Eliminates undefined behavior within the function. 
						
						
					 
					
						2019-09-06 07:30:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4b82c6510f 
							
						 
					 
					
						
						
							
							NintendoPowerA: Use std::array where applicable  
						
						
						
						
					 
					
						2019-09-06 07:28:10 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2e0c7dc973 
							
						 
					 
					
						
						
							
							NintendoPowerA: Use deduction guides for locks  
						
						... 
						
						
						
						Same behavior, but without the need to explicitly hardcode the mutex
type. 
						
						
					 
					
						2019-09-06 07:26:05 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7496109ff6 
							
						 
					 
					
						
						
							
							NintendoPowerA: Make constructor explicit  
						
						... 
						
						
						
						While we're at it we can also ensure that all class members have
deterministic initial state. 
						
						
					 
					
						2019-09-06 07:24:17 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bfd042f156 
							
						 
					 
					
						
						
							
							ApplicationWin32/WindowWin32: Get/SetWindowLong -> Get/SetWindowLongPtr  
						
						... 
						
						
						
						Get/SetWindowLong is superseded on 64-bit Windows platform with
Get/SetWindowLongPtr. These are trivial to migrate over and have been
available since Windows 2000 Professional, so there's no need to worry
about breaking meaningful platform support 
						
						
					 
					
						2019-09-06 07:13:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							475037f0e5 
							
						 
					 
					
						
						
							
							DolphinSmashAdapter: Use std::array where applicable  
						
						
						
						
					 
					
						2019-09-06 06:35:27 -04:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							9b8ef4695f 
							
						 
					 
					
						
						
							
							Add missing override keywords  
						
						
						
						
					 
					
						2019-08-31 11:20:30 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							c642bccf03 
							
						 
					 
					
						
						
							
							Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo  
						
						
						
						
					 
					
						2019-08-31 10:34:11 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							804ee871f4 
							
						 
					 
					
						
						
							
							MacOS build fixes  
						
						
						
						
					 
					
						2019-08-31 10:12:12 -10:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
						
						
						
							
						
						
							efbb2f96ec 
							
						 
					 
					
						
						
							
							Merge pull request  #34  from lioncash/ltrt  
						
						... 
						
						
						
						LtRtProcessing: Make use of if constexpr in ClampFull() 
						
						
					 
					
						2019-08-24 20:46:08 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
						
						
						
							
						
						
							b9971502a5 
							
						 
					 
					
						
						
							
							Merge pull request  #33  from lioncash/midi-dec  
						
						... 
						
						
						
						MIDIDecoder: Make readContinuedValue internal + other cleanups 
						
						
					 
					
						2019-08-24 20:45:57 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							097df47641 
							
						 
					 
					
						
						
							
							LtRtProcessing: Amend code formatting in if'd out code block  
						
						
						
						
					 
					
						2019-08-24 23:13:01 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f4fafbcb26 
							
						 
					 
					
						
						
							
							LtRtProcessing: Simplify allocations in LtRtProcessing constructor  
						
						... 
						
						
						
						We can use std::make_unique, which provides the same behavior as zeroing
out the buffer. Now we can remove the use of memset here. 
						
						
					 
					
						2019-08-24 23:13:01 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f8e827fcd4 
							
						 
					 
					
						
						
							
							LtRtProcessing: Make use of if constexpr in ClampFull()  
						
						... 
						
						
						
						This is a condition known at compile-time, so we can turn it into an
if-constexpr statement. We can also make use of std::clamp in this
scenario. 
						
						
					 
					
						2019-08-24 23:12:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							93045d5264 
							
						 
					 
					
						
						
							
							LtRtProcessing: Make ClampFull() internally linked  
						
						... 
						
						
						
						inline provides external linkage instead of internal linkage which is
more desirable here. We can enclose it within an anonymous namespace to
make it internally linked. 
						
						
					 
					
						2019-08-24 22:58:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							068ff29b44 
							
						 
					 
					
						
						
							
							MIDIDecoder: Use auto for iterator type  
						
						... 
						
						
						
						Same thing, significantly less reading. 
						
						
					 
					
						2019-08-24 22:49:16 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e7fe7ff49f 
							
						 
					 
					
						
						
							
							MIDIDecoder: Make use of std::clamp() within clamp7()  
						
						... 
						
						
						
						We can simplify the implementation of clamp7() with the use of
std::clamp(). 
						
						
					 
					
						2019-08-24 22:47:09 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e48a094198 
							
						 
					 
					
						
						
							
							MIDIDecoder: Convert return value of readContinuedValue into a std::optional  
						
						... 
						
						
						
						Rather than use an out reference, we can convert the return value into a
std::optional, combining the out reference and boolean return value into
one. 
						
						
					 
					
						2019-08-24 22:44:33 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							64fbb923ca 
							
						 
					 
					
						
						
							
							MIDIDecoder: Make readContinuedValue an internal function  
						
						... 
						
						
						
						This doesn't rely on any member state, so it can be decoupled from the
interface entirely. 
						
						
					 
					
						2019-08-24 22:39:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							890ac24068 
							
						 
					 
					
						
						
							
							MIDIEncoder: Make use of _sendMessage overload  
						
						
						
						
					 
					
						2019-08-24 22:26:20 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
						
						
						
							
						
						
							4d1c7d444d 
							
						 
					 
					
						
						
							
							Merge pull request  #31  from lioncash/hid  
						
						... 
						
						
						
						HIDParser: Use std::array where applicable 
						
						
					 
					
						2019-08-24 18:06:10 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a3a9b1ada7 
							
						 
					 
					
						
						
							
							HIDParser: Use emplace() instead of insert()  
						
						... 
						
						
						
						Same thing, but shorter. 
						
						
					 
					
						2019-08-24 20:58:56 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							eacb231fb8 
							
						 
					 
					
						
						
							
							Deprecate OpenGL  
						
						
						
						
					 
					
						2019-08-24 17:57:39 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c8bebc9948 
							
						 
					 
					
						
						
							
							HIDParser: Eliminate variable shadowing  
						
						... 
						
						
						
						We can rename some locals to avoid shadowing other variables. 
						
						
					 
					
						2019-08-24 20:55:52 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							14369a9853 
							
						 
					 
					
						
						
							
							HIDParser: Use std::array where applicable  
						
						... 
						
						
						
						Same thing, but strongly enforces the type of the array. This also
allows removing the <type_traits> include, since we can just query the
size of the array. 
						
						
					 
					
						2019-08-24 20:51:46 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
						
						
						
							
						
						
							6648f9f17c 
							
						 
					 
					
						
						
							
							Merge pull request  #29  from lioncash/gl  
						
						... 
						
						
						
						GL: Use std::array where applicable 
						
						
					 
					
						2019-08-24 17:32:49 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
							
						
						
						
							
						
						
							6a62f96ea8 
							
						 
					 
					
						
						
							
							Merge pull request  #28  from lioncash/array  
						
						... 
						
						
						
						D3D11: Make use of std::array where applicable 
						
						
					 
					
						2019-08-24 17:32:04 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ab65983750 
							
						 
					 
					
						
						
							
							GL: std::move vertex and fragment instances in SetupGammaResources()  
						
						... 
						
						
						
						Avoids an atomic reference count increment and decrement. 
						
						
					 
					
						2019-08-24 20:16:04 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c0c353f56b 
							
						 
					 
					
						
						
							
							GL: Avoid casting away const  
						
						... 
						
						
						
						Resolves some -Wcast-qual warnings. 
						
						
					 
					
						2019-08-24 20:13:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							63c89a0bbf 
							
						 
					 
					
						
						
							
							GL: Use return value of emplace_back()  
						
						... 
						
						
						
						emplace_back() returns a reference to the emplaced element, so we can
just make use of it instead of repeatedly querying back(). 
						
						
					 
					
						2019-08-24 20:07:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e3b44edd51 
							
						 
					 
					
						
						
							
							GL: Use std::array where applicable  
						
						
						
						
					 
					
						2019-08-24 19:53:23 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							07835b58fb 
							
						 
					 
					
						
						
							
							GL: Make const char* pointers arrays  
						
						... 
						
						
						
						Same behavior, but only stores the string data within the executable as
opposed to the data and a pointer to it. Also makes for less reading. 
						
						
					 
					
						2019-08-24 19:02:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8642d71e89 
							
						 
					 
					
						
						
							
							D3D11: Convert const char* pointers to arrays  
						
						... 
						
						
						
						Reduces binary size a little, as only the string data will be stored in
the executable and not a pointer to accompany it as well.
A trivial change that's essentially "free". 
						
						
					 
					
						2019-08-24 18:58:50 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4605581d6f 
							
						 
					 
					
						
						
							
							D3D11: Invert conditional within setViewport()  
						
						... 
						
						
						
						Performs the same thing as the previous change, but applies it to
setViewport() instead. This also allows unindenting all code within the
function by one level. 
						
						
					 
					
						2019-08-24 18:55:56 -04:00