Jack Andersen
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804ee871f4
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MacOS build fixes
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2019-08-31 10:12:12 -10:00 |
Jack Andersen
|
af50bc0bc2
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Windows build fixes
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2019-07-27 15:19:25 -10:00 |
Jack Andersen
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ae5d7e5131
|
Add support for debug groups in OpenGL and Vulkan
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2019-07-20 22:41:07 -10:00 |
Jack Andersen
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deefc8e995
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Massive fmtlib refactor
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2019-07-19 18:22:36 -10:00 |
Jack Andersen
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b2bf7549f5
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Use Vulkan API version 1.1
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2019-07-06 22:20:41 -10:00 |
Phillip Stephens
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56439646b2
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Proper macOS fixes >.<
|
2019-06-30 21:02:19 -07:00 |
Phillip Stephens
|
8523fcbb78
|
Actually fix Metal compiling
|
2019-06-30 20:40:03 -07:00 |
Phillip Stephens
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35732d33f5
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Fix macOS and Windows builds
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2019-06-30 20:13:12 -07:00 |
Jack Andersen
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c5f8a11850
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Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo
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2019-06-20 20:01:43 -10:00 |
Jack Andersen
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8a181b96ce
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Add areShadersReady poll function
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2019-06-20 20:01:27 -10:00 |
Phillip Stephens
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6d3e97e959
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Merge commit '87138bb'
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2019-06-20 15:43:45 -07:00 |
Phillip Stephens
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87138bbe0e
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Compile fixes
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2019-06-20 15:43:27 -07:00 |
Jack Andersen
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e0674ff957
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Made two variables atomic to be safe
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2019-06-15 21:12:50 -10:00 |
Jack Andersen
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7eda81e55e
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Initial support for asyncronous shader pipeline compilation
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2019-06-15 20:24:28 -10:00 |
Jack Andersen
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29a67b9ea8
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Inhibit screensaver using dbus or xdg-screensaver
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2019-06-11 15:55:58 -10:00 |
Jack Andersen
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99519d3882
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Cubemap support for metal
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2019-06-02 21:51:03 -10:00 |
Jack Andersen
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18bb6e7439
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Cubemap support for D3D11
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2019-05-31 23:27:11 -10:00 |
Jack Andersen
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18faf55750
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Add support for cubemap textures in GL and Vulkan
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2019-05-31 17:39:55 -10:00 |
Jack Andersen
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22cb5bb0a8
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Compile warning fix
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2019-05-10 13:07:33 -10:00 |
Jack Andersen
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e7a4648968
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Update logvisor
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2019-05-09 18:09:54 -10:00 |
Jack Andersen
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b340a8a42e
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Raise max texture count to 12
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2019-05-09 18:07:13 -10:00 |
Jack Andersen
|
3ad748f28b
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Increase max texture count to 12
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2019-05-07 17:46:31 -10:00 |
Jack Andersen
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0f330c1f05
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Add support for MemorySanitizer instrumentation
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2019-04-06 18:53:41 -10:00 |
Jack Andersen
|
c1d3d040bf
|
Add True and False tests for bitwise enums
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2019-04-02 18:28:39 -10:00 |
Jack Andersen
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af4b1a4521
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Register PID with X11 window
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2019-03-09 23:13:45 -10:00 |
Jack Andersen
|
21f9fcf914
|
Ensure GL doesn't leak VAOs
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2019-03-04 22:33:30 -10:00 |
Jack Andersen
|
8b0927ead0
|
Fix D3D DXT3 loading
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2019-03-03 13:03:01 -10:00 |
Jack Andersen
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af50240143
|
Add DXT3 texture format
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2019-03-02 20:16:12 -10:00 |
Jack Andersen
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66cf60ea55
|
No overwrite alpha by default
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2019-02-26 18:35:21 -10:00 |
Jack Andersen
|
f8b22ecb13
|
Correct nanosleep usage
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2019-02-23 21:14:27 -10:00 |
Jack Andersen
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e75735d246
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Update logvisor
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2019-02-17 19:46:19 -10:00 |
Jack Andersen
|
1c21519d5d
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Implicit switch fallthrough refactor
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2019-02-17 19:44:20 -10:00 |
Jack Andersen
|
45db327fb3
|
Remove vsync thread from X11 backend
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2019-02-11 21:18:35 -10:00 |
Jack Andersen
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3e1da36f39
|
Ensure previous pipeline state is rebound on metal after copying render texture
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2019-02-03 15:37:19 -10:00 |
Jack Andersen
|
2135f4e4dc
|
Reformat Objective-C code with new style
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2019-02-03 14:00:12 -10:00 |
Jack Andersen
|
9658d1372d
|
Additional methods for SScrollDelta
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2019-01-21 18:23:22 -10:00 |
Jack Andersen
|
8333536a7c
|
VertexFormatInfo constructor tweak
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2019-01-02 17:46:48 -10:00 |
Jack Andersen
|
cc0620e8f7
|
SOXR build system minimization
|
2018-12-30 19:00:37 -10:00 |
Jack Andersen
|
3a8defb5eb
|
Minor bitwise enum macro change
|
2018-12-15 20:30:13 -10:00 |
Jack Andersen
|
058ea23a00
|
New code style refactor
|
2018-12-07 19:17:51 -10:00 |
Jack Andersen
|
2c2c72bfd1
|
Minor tweak
|
2018-12-07 15:28:54 -10:00 |
Jack Andersen
|
54676aff91
|
early return case for setClampMode
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2018-11-07 14:52:25 -10:00 |
Jack Andersen
|
b6d40fde97
|
Add startInst argument to drawInstanced
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2018-11-04 21:24:38 -10:00 |
Jack Andersen
|
3b4d7abae6
|
D3D11 Compile fix
|
2018-10-21 22:12:44 -10:00 |
Jack Andersen
|
7bda89073d
|
Fix tessellation pipeline handling for Metal
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2018-10-18 16:18:47 -10:00 |
Jack Andersen
|
a832504456
|
macOS build fixes
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2018-10-18 14:56:27 -10:00 |
Jack Andersen
|
9d91cd459e
|
Ensure VulkanTextureR layouts are predictably initialized
|
2018-10-18 13:55:15 -10:00 |
Jack Andersen
|
7d1be415c6
|
Fix tessellation pipeline setup
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2018-10-16 17:26:07 -10:00 |
Jack Andersen
|
9adf481c8e
|
Remove FLIPFROMGL macro from GLSL header
|
2018-10-15 21:26:02 -10:00 |
Jack Andersen
|
65c99ad769
|
macOS API sync
|
2018-10-15 17:13:57 -10:00 |