Jack Andersen
|
8682485dea
|
Added array texture factory method (OGL only right now)
|
2015-11-22 22:49:53 -10:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
|
2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
d040e20096
|
OS X enum refactor fixes
|
2015-11-20 16:16:15 -10:00 |
Jack Andersen
|
c9edf8dd85
|
Major scoped-enum refactor
|
2015-11-20 15:12:22 -10:00 |
Jack Andersen
|
62fae60042
|
HECL metal shader support
|
2015-11-18 13:55:25 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
|
2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
4d133edd2c
|
Window resizing stability fixes
|
2015-11-16 20:41:32 -10:00 |
Jack Andersen
|
49da287791
|
Fixed 60Hz timing on GLX
|
2015-11-16 18:20:11 -10:00 |
Jack Andersen
|
0be417f0b0
|
OS X fixes
|
2015-11-16 12:03:46 -10:00 |
Jack Andersen
|
181a038901
|
Bug fixes for HECL
|
2015-11-16 10:43:27 -10:00 |
Jack Andersen
|
d75c675f7a
|
Updates for HECL support
|
2015-11-15 18:29:31 -10:00 |
Phillip
|
fe061b8d0a
|
Squash MSVC warnings
|
2015-11-13 22:12:39 -08:00 |
Jack Andersen
|
a13758dca5
|
Metal API bug fixes
|
2015-11-08 20:45:14 -10:00 |
Jack Andersen
|
2be32d6ca4
|
Initial integration of Metal API
|
2015-11-08 16:24:45 -10:00 |
Jack Andersen
|
606e3676b1
|
OS X event fixes and prep for Metal API
|
2015-11-07 14:36:38 -10:00 |
Jack Andersen
|
8fa76853c5
|
Lowered D3D12 API use to heap tier1
|
2015-11-07 10:03:21 -10:00 |
Jack Andersen
|
8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
|
2015-11-06 15:43:12 -10:00 |
Jack Andersen
|
0923254b39
|
Lots of D3D11 implemented
|
2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
e5ef02588f
|
D3D12 bug fixes
|
2015-11-04 18:57:48 -10:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
|
2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
bc17d5aba8
|
Fixed rendering for decoupled target texture
|
2015-11-03 15:58:36 -10:00 |
Jack Andersen
|
30898c6549
|
OpenGL API sync
|
2015-11-03 15:02:05 -10:00 |
Jack Andersen
|
7367c9a952
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
|
2015-11-03 14:27:59 -10:00 |
Jack Andersen
|
bc84471d4d
|
More D3D12 work
|
2015-11-03 14:27:32 -10:00 |
Phillip Stephens
|
3af64ddbb2
|
Re-enable backface culling flag
|
2015-11-03 14:15:37 -08:00 |
Phillip Stephens
|
5bb1198dd1
|
Fix intermittent upload failures on NVIDIA GPUs
|
2015-11-03 14:13:15 -08:00 |
Jack Andersen
|
50bca6f58e
|
Linux sync from Windows changes
|
2015-11-02 18:27:56 -10:00 |
Jack Andersen
|
facacd4e95
|
More D3D12 work
|
2015-11-02 18:19:41 -10:00 |
Phillip Stephens
|
4f650ce5f5
|
Rename classes to match their functionality/API better
|
2015-11-02 02:09:25 -08:00 |
Phillip Stephens
|
d5cd0bfb50
|
Various fixes
|
2015-11-02 01:31:06 -08:00 |
Jack Andersen
|
e54c8a7c6b
|
Initial round of D3D12 implementation
|
2015-11-01 19:41:24 -10:00 |
Jack Andersen
|
f796d66407
|
All kinds of fixes and updates
|
2015-10-31 14:06:56 -10:00 |
Jack Andersen
|
bb2ca27ab7
|
Ensure OGL 3.3 context is created
|
2015-10-31 09:21:23 -10:00 |
Jack Andersen
|
1579fc3626
|
potential deadlock addressed
|
2015-10-30 20:33:36 -10:00 |
Jack Andersen
|
d013f1e25c
|
Integrated GLEW; began migration to Xlib
|
2015-10-30 18:28:21 -10:00 |
Jack Andersen
|
b73ecde4aa
|
Added LogVisor
|
2015-10-29 20:26:02 -10:00 |
Jack Andersen
|
2814da014f
|
Further GLES3 implementation
|
2015-10-29 14:00:56 -10:00 |
Jack Andersen
|
5435f01d20
|
lots of initial GLES3 renderer implementation
|
2015-10-28 18:44:38 -10:00 |