Commit Graph

242 Commits

Author SHA1 Message Date
Jack Andersen 9aff30b5af Update glslang 2016-01-14 17:35:44 -10:00
Jack Andersen 3596883822 Merge branch 'master' of https://github.com/AxioDL/libBoo 2016-01-14 17:17:17 -10:00
Jack Andersen 2345f0a5b9 Trailing spaces nit-pick 2016-01-14 17:17:00 -10:00
Phillip Stephens bd4e898f8f Merge commit 'dc3f289' 2016-01-14 16:25:02 -08:00
Phillip Stephens dc3f2897e8 Remove superfluous X{Un}LockDisplay 2016-01-14 16:24:11 -08:00
Jack Andersen 5a2fb0768b Preliminary Vulkan shader pipeline factory 2016-01-14 12:46:05 -10:00
Jack Andersen a79f55c5c1 Integrate glslang CMake targets 2016-01-14 11:10:48 -10:00
Jack Andersen a530e04280 Add glslang submodule 2016-01-13 15:20:25 -10:00
Jack Andersen 9b416c6549 NSPtr is unnecessary with ARC enabled 2016-01-11 12:26:40 -10:00
Jack Andersen 5550909f7e Defer Cocoa window destuction post-iteration 2016-01-09 22:01:09 -10:00
Jack Andersen 6afe4eaff7 Merge branch 'master' of https://github.com/AxioDL/libBoo 2016-01-09 20:42:20 -10:00
Jack Andersen f20c1bcfc2 Add crosshairs mouse cursor 2016-01-09 20:42:00 -10:00
Phillip Stephens 799f3b1275 Fix embedded glew include 2016-01-08 18:42:29 -08:00
Jack Andersen 5485e7d2b1 OpenGL storage reuse with glBufferSubData 2016-01-07 14:04:37 -10:00
Jack Andersen 45fb66540f GraphicsToken bool operator 2016-01-06 14:35:57 -10:00
Jack Andersen c96f961c4d Made IM context optional functionality 2016-01-06 11:02:23 -10:00
Jack Andersen 939c0250be Community Concensus MIT LICENSE revert 2016-01-05 09:15:23 -10:00
Phillip Stephens 2f5d6dc96c Update LogVisor 2016-01-04 18:43:42 -08:00
Jack Andersen 4b99795b61 Brought Cocoa rectangle inits in sync 2016-01-02 18:05:21 -10:00
Jack Andersen 7eeebce37c Minor Xlib refactor 2016-01-02 13:10:35 -10:00
Jack Andersen 6ee5e9011b D3D11 Buffer update fix 2016-01-02 11:16:50 -10:00
Jack Andersen bcfff2bf7f Fix Win32 repeat key test 2016-01-01 18:15:41 -10:00
Jack Andersen 4d7e9656f1 Add SWindowRect::intersect() 2016-01-01 16:26:59 -10:00
Jack Andersen 9c17350524 Add system scroll-acceleration property 2015-12-31 14:15:34 -10:00
Jack Andersen ce9d877cfa Additional cocoa events; Metal present fix 2015-12-31 10:20:38 -10:00
Jack Andersen 53ad4df63d D3D Scissor fix and Scroll events 2015-12-30 20:34:26 -10:00
Jack Andersen 1c53398b75 Additional ARC header check for Cocoa 2015-12-30 18:54:11 -10:00
Jack Andersen e21074ce57 cleaner OS X character handling 2015-12-27 14:23:15 -10:00
Jack Andersen 30fd4c0709 Win32 Text input in sync 2015-12-27 14:02:16 -10:00
Jack Andersen 52692b0459 Xlib in sync with new text system 2015-12-27 13:23:17 -10:00
Jack Andersen 9f9ff269fe More TextInput implementation 2015-12-26 18:20:07 -10:00
Jack Andersen fb1282c3e4 initial TextInput context callback 2015-12-25 19:21:13 -10:00
Jack Andersen 92c47a5e77 Win32 IM and clipboard support 2015-12-24 15:08:46 -10:00
Jack Andersen a933edcc40 Working Input Method support 2015-12-24 10:55:23 -10:00
Jack Andersen aab693ff2f Clipboard support for Xlib; initial IM support 2015-12-23 17:30:52 -10:00
Jack Andersen 1ed592e0a1 Xlib input text-case handling 2015-12-22 20:10:46 -10:00
Jack Andersen fd01dbb17a Brought windows in sync 2015-12-20 15:06:08 -10:00
Jack Andersen 0b80cafe92 concurrency fix for post-frame resize handler 2015-12-20 14:55:18 -10:00
Jack Andersen 01ab873e06 OS X updates; post-frame handler event 2015-12-20 14:40:52 -10:00
Jack Andersen 886ae22e08 [Win32] Proper handling of character case for keyboard events 2015-12-20 12:52:48 -10:00
Jack Andersen 511ac1fad7 Add ibeam cursor for Xlib 2015-12-19 18:39:48 -10:00
Jack Andersen 86daf8b3f0 Windows header include fix 2015-12-18 11:59:54 -10:00
Jack Andersen 8a33d74c13 OS X thread-local fixes 2015-12-18 11:33:53 -10:00
Zero-One101 68a1e9150e Fixed debug statement 2015-12-18 05:39:00 +00:00
Jack Andersen 7153168a2c Added debug assert to D3D 2015-12-17 18:55:06 -10:00
Jack Andersen aa787eb427 IGraphicsDataToken rename 2015-12-17 17:25:23 -10:00
Jack Andersen 11cc456b4e Fix release derp 2015-12-17 12:10:14 -10:00
Jack Andersen bb35ded399 handy debug assert 2015-12-17 11:29:47 -10:00
Jack Andersen 916002f9da Thread safety updates for D3D 2015-12-14 09:19:29 -10:00
Jack Andersen 7224d5fdf7 Thread safety additions for OpenGL 2015-12-13 18:54:57 -10:00