Commit Graph

782 Commits

Author SHA1 Message Date
Jack Andersen b340a8a42e Raise max texture count to 12 2019-05-09 18:07:13 -10:00
Jack Andersen 3ad748f28b Increase max texture count to 12 2019-05-07 17:46:31 -10:00
Jack Andersen 0f330c1f05 Add support for MemorySanitizer instrumentation 2019-04-06 18:53:41 -10:00
Jack Andersen c1d3d040bf Add True and False tests for bitwise enums 2019-04-02 18:28:39 -10:00
Jack Andersen af4b1a4521 Register PID with X11 window 2019-03-09 23:13:45 -10:00
Jack Andersen 21f9fcf914 Ensure GL doesn't leak VAOs 2019-03-04 22:33:30 -10:00
Jack Andersen 8b0927ead0 Fix D3D DXT3 loading 2019-03-03 13:03:01 -10:00
Jack Andersen af50240143 Add DXT3 texture format 2019-03-02 20:16:12 -10:00
Jack Andersen 66cf60ea55 No overwrite alpha by default 2019-02-26 18:35:21 -10:00
Jack Andersen f8b22ecb13 Correct nanosleep usage 2019-02-23 21:14:27 -10:00
Jack Andersen e75735d246 Update logvisor 2019-02-17 19:46:19 -10:00
Jack Andersen 1c21519d5d Implicit switch fallthrough refactor 2019-02-17 19:44:20 -10:00
Jack Andersen 45db327fb3 Remove vsync thread from X11 backend 2019-02-11 21:18:35 -10:00
Jack Andersen 3e1da36f39 Ensure previous pipeline state is rebound on metal after copying render texture 2019-02-03 15:37:19 -10:00
Jack Andersen 2135f4e4dc Reformat Objective-C code with new style 2019-02-03 14:00:12 -10:00
Jack Andersen 9658d1372d Additional methods for SScrollDelta 2019-01-21 18:23:22 -10:00
Jack Andersen 8333536a7c VertexFormatInfo constructor tweak 2019-01-02 17:46:48 -10:00
Jack Andersen cc0620e8f7 SOXR build system minimization 2018-12-30 19:00:37 -10:00
Jack Andersen 3a8defb5eb Minor bitwise enum macro change 2018-12-15 20:30:13 -10:00
Jack Andersen 058ea23a00 New code style refactor 2018-12-07 19:17:51 -10:00
Jack Andersen 2c2c72bfd1 Minor tweak 2018-12-07 15:28:54 -10:00
Jack Andersen 54676aff91 early return case for setClampMode 2018-11-07 14:52:25 -10:00
Jack Andersen b6d40fde97 Add startInst argument to drawInstanced 2018-11-04 21:24:38 -10:00
Jack Andersen 3b4d7abae6 D3D11 Compile fix 2018-10-21 22:12:44 -10:00
Jack Andersen 7bda89073d Fix tessellation pipeline handling for Metal 2018-10-18 16:18:47 -10:00
Jack Andersen a832504456 macOS build fixes 2018-10-18 14:56:27 -10:00
Jack Andersen 9d91cd459e Ensure VulkanTextureR layouts are predictably initialized 2018-10-18 13:55:15 -10:00
Jack Andersen 7d1be415c6 Fix tessellation pipeline setup 2018-10-16 17:26:07 -10:00
Jack Andersen 9adf481c8e Remove FLIPFROMGL macro from GLSL header 2018-10-15 21:26:02 -10:00
Jack Andersen 65c99ad769 macOS API sync 2018-10-15 17:13:57 -10:00
Jack Andersen 592ffa1372 Windows sync for API changes 2018-10-14 09:59:19 -10:00
Jack Andersen f917d154b2 GLX bug fixes 2018-10-11 10:47:37 -10:00
Jack Andersen bba2486c15 Update glslang 2018-10-06 17:38:15 -10:00
Jack Andersen 0b52f3dbab Convert to pragma once 2018-10-06 17:36:44 -10:00
Jack Andersen 528b350626 Update logvisor 2018-10-06 16:57:32 -10:00
Jack Andersen c29d837ab5 Huge shader infrastructure refactor 2018-10-06 16:49:22 -10:00
Jack Andersen 08d632a8bd Multichannel WAVOut 2018-09-03 14:14:59 -10:00
Jack Andersen b624a993dd Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo 2018-09-02 19:04:59 -10:00
Jack Andersen 3fd5aa748e Disable teVirtualMidi 2018-09-02 19:04:37 -10:00
Jack Andersen c78afbdcdd Better matrix slewing 2018-09-02 14:44:38 -10:00
Jack Andersen 70b2518751 Window API changes 2018-08-27 19:41:15 -10:00
Jack Andersen 8ee04c8f1a Sync macOS with API changes 2018-08-27 17:46:33 -10:00
Jack Andersen 261c06d746 Optional teVirtualMIDI integration 2018-08-25 21:56:16 -10:00
Jack Andersen fd2a92e2c2 Allow MIDIDecoder to handle multiple messages per pass 2018-08-24 22:37:26 -10:00
Jack Andersen f73e4f08fa Windows Audio and MIDI feature sync 2018-08-19 10:06:29 -10:00
Jack Andersen 168fb3f516 ALSA MIDI fixes 2018-08-18 14:28:00 -10:00
Jack Andersen 5e58e989a8 Remove ALSA audio backend 2018-08-18 12:08:58 -10:00
Jack Andersen fe7f671c0b Add Qt Application type 2018-07-16 12:39:40 -10:00
Jack Andersen 322c4d3aab Use XRandR data to access DPI 2018-06-27 15:15:23 -10:00
Jack Andersen abbd3167b2 Implement Metal tessellation shaders 2018-06-11 15:13:34 -10:00