Jack Andersen
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c29d837ab5
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Huge shader infrastructure refactor
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2018-10-06 16:49:22 -10:00 |
Jack Andersen
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abbd3167b2
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Implement Metal tessellation shaders
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2018-06-11 15:13:34 -10:00 |
Jack Andersen
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19014e0ba7
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synchronize macOS with latest changes
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2018-05-26 11:29:19 -10:00 |
Jack Andersen
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edd26fc65b
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Add shader mode for constant alpha overwrite
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2018-02-04 20:52:54 -10:00 |
Jack Andersen
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72c9809655
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Add ClampToEdgeNearest texture mode
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2018-02-01 13:12:42 -10:00 |
Jack Andersen
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c314730d51
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Fix subtract blending mode
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2018-01-29 21:49:00 -10:00 |
Jack Andersen
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5b62fcd826
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Metal API validation fixes
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2018-01-24 20:55:42 -10:00 |
Jack Andersen
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b9d200c61d
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Metal gamma shader coordinate fix
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2018-01-21 13:30:01 -10:00 |
Jack Andersen
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5f48359cc7
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macOS fixes
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2018-01-21 13:07:34 -10:00 |
Jack Andersen
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3d987b6dc9
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Add deep color arg to ApplicationRun
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2018-01-15 20:29:43 -10:00 |
Jack Andersen
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cc6c872747
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Fix non-MSAA resolve operations for Metal
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2018-01-11 15:28:33 -10:00 |
Jack Andersen
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1dc69c3468
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Work on MSAA support
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2018-01-06 19:17:14 -10:00 |
Jack Andersen
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db82ba674b
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Add clearDepth parameter to resolveBindTexture()
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2018-01-05 20:49:54 -10:00 |
Jack Andersen
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ed618fa8cb
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Metal validation fix
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2018-01-04 17:00:58 -10:00 |
Jack Andersen
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579ddc822c
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Fix Metal DXT1 loading
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2017-12-01 19:49:07 -10:00 |
Jack Andersen
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49d76b84be
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Ensure boo IObj instances are heap-allocated
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2017-11-19 13:44:46 -10:00 |
Jack Andersen
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420dcee552
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Metal consistency fixes
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2017-11-11 19:14:10 -10:00 |
Jack Andersen
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1a2fc1d2a3
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IObj destructor race condition fix
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2017-11-07 21:33:10 -10:00 |
Jack Andersen
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3a7987bb21
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Object tracker bug fixes; optional metal binary shader compilation
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2017-11-04 20:12:49 -10:00 |
Jack Andersen
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021143fd89
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New object management architecture for OpenGL subsystem (more platforms to come)
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2017-11-02 23:39:26 -10:00 |
Jack Andersen
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3c207386e7
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Metal autorelease pools at API boundaries
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2017-10-27 00:09:22 -10:00 |
Jack Andersen
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41d225bd64
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Use metal shading language 1.2
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2017-10-21 20:09:58 -10:00 |
Jack Andersen
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2a49a8d447
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Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
Jack Andersen
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dd6e53119a
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Add subtractive blending mode to backends
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2017-09-04 16:59:41 -10:00 |
Jack Andersen
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18cbfd2865
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Add GEqual Z-test option for pipeline backends
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2017-09-02 19:52:53 -10:00 |
Jack Andersen
|
9a7cadce3a
|
Minor Metal backend change
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2017-03-19 19:08:19 -10:00 |
Jack Andersen
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05c26a535b
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OpenGL and metal rendering interface upgrades
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2017-03-13 21:02:53 -10:00 |
Jack Andersen
|
73891af56a
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Add frontface culling support to Metal
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2017-03-10 11:07:29 -10:00 |
Jack Andersen
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ca20aea834
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Add front-face culling support
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2017-03-10 10:38:00 -10:00 |
Jack Andersen
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3b7a5781f5
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OpenGL and Metal fixes
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2017-03-05 13:34:24 -10:00 |
Jack Andersen
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03f155fcf5
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Move xxhash to boo; cached shader components
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2017-03-04 21:54:58 -10:00 |
Jack Andersen
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4fb95046a8
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Add shader dump to Metal compile failure
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2017-01-29 18:14:58 -10:00 |
Jack Andersen
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80e93a8e38
|
Mipmapped array textures
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2017-01-28 17:56:17 -10:00 |
Jack Andersen
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ee9f3efe61
|
Hold shader data bindings through to rendering worker
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2017-01-19 17:52:40 -10:00 |
Jack Andersen
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f0e8e0a1fa
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Synchronous lifetime control of AudioQueue on macOS
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2017-01-18 10:56:26 -10:00 |
Jack Andersen
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1177d50eda
|
Metal pool buffers
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2016-12-11 10:20:29 -10:00 |
Jack Andersen
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fa45c6750a
|
macOS HIDPI fixes; buffer pools
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2016-12-09 16:31:50 -10:00 |
Jack Andersen
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516e5fbe0e
|
Also restore Metal scissor rect
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2016-09-11 19:34:45 -10:00 |
Jack Andersen
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4cffc6e4ec
|
Metal viewport restore fix
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2016-09-11 19:28:54 -10:00 |
Jack Andersen
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ac98d6eac2
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Metal resolveBindTexture viewport restore
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2016-09-02 19:17:47 -10:00 |
Jack Andersen
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3d96463db7
|
Better Metal shader error handling
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2016-08-03 13:45:52 -10:00 |
Jack Andersen
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21548bada8
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Use GEQUAL compare for Metal depth compare
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2016-07-31 12:39:05 -10:00 |
Jack Andersen
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2ec943f0b2
|
Metal platform fixes
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2016-07-31 10:25:02 -10:00 |
Jack Andersen
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5afdb62a39
|
Metal depth range
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2016-04-04 16:37:46 -10:00 |
Jack Andersen
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4a2c32c2a9
|
Metal extension shader support
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2016-04-03 20:13:11 -10:00 |
Jack Andersen
|
af188afc81
|
copypasta fix
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2016-04-02 20:22:03 -10:00 |
Jack Andersen
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843396095f
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Metal depth rendering, matched to D3D
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2016-04-02 20:18:30 -10:00 |
Jack Andersen
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679ba36c4c
|
Metal lambda sync
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2016-03-30 11:07:12 -10:00 |
Jack Andersen
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6600ff208c
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Draw primitive now settable via pipeline object
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2016-03-23 22:05:19 -10:00 |
Jack Andersen
|
0dfab1fdad
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AudioQueueServices fix
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2016-03-08 11:18:38 -10:00 |