Lioncash
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d4cd2b4dce
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General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
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2019-08-12 22:44:45 -04:00 |
Jack Andersen
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ae5d7e5131
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Add support for debug groups in OpenGL and Vulkan
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2019-07-20 22:41:07 -10:00 |
Jack Andersen
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deefc8e995
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Massive fmtlib refactor
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2019-07-19 18:22:36 -10:00 |
Jack Andersen
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8a181b96ce
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Add areShadersReady poll function
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2019-06-20 20:01:27 -10:00 |
Jack Andersen
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7eda81e55e
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Initial support for asyncronous shader pipeline compilation
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2019-06-15 20:24:28 -10:00 |
Jack Andersen
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29a67b9ea8
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Inhibit screensaver using dbus or xdg-screensaver
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2019-06-11 15:55:58 -10:00 |
Jack Andersen
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18faf55750
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Add support for cubemap textures in GL and Vulkan
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2019-05-31 17:39:55 -10:00 |
Jack Andersen
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0f330c1f05
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Add support for MemorySanitizer instrumentation
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2019-04-06 18:53:41 -10:00 |
Jack Andersen
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c1d3d040bf
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Add True and False tests for bitwise enums
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2019-04-02 18:28:39 -10:00 |
Jack Andersen
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21f9fcf914
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Ensure GL doesn't leak VAOs
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2019-03-04 22:33:30 -10:00 |
Jack Andersen
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af50240143
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Add DXT3 texture format
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2019-03-02 20:16:12 -10:00 |
Jack Andersen
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058ea23a00
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New code style refactor
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2018-12-07 19:17:51 -10:00 |
Jack Andersen
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54676aff91
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early return case for setClampMode
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2018-11-07 14:52:25 -10:00 |
Jack Andersen
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b6d40fde97
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Add startInst argument to drawInstanced
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2018-11-04 21:24:38 -10:00 |
Jack Andersen
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7d1be415c6
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Fix tessellation pipeline setup
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2018-10-16 17:26:07 -10:00 |
Jack Andersen
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f917d154b2
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GLX bug fixes
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2018-10-11 10:47:37 -10:00 |
Jack Andersen
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c29d837ab5
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Huge shader infrastructure refactor
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2018-10-06 16:49:22 -10:00 |
Jack Andersen
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4a19ac1e83
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OpenGL and Vulkan support for tessellation shaders
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2018-06-06 18:36:17 -10:00 |
Jack Andersen
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1a71ed813a
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Fix TSan-reported race conditions
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2018-06-01 14:01:47 -10:00 |
Jack Andersen
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84df8af28c
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Windows build fixes and cleanups
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2018-05-24 20:30:42 -10:00 |
Jack Andersen
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578432eb2f
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OpenGL and Vulkan resource tracing
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2018-05-19 20:11:49 -10:00 |
Jack Andersen
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4a55a04e18
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Use GL_DEPTH_COMPONENT32F for consistency with other backends
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2018-05-09 21:24:42 -10:00 |
Jack Andersen
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9031ace975
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Ensure GL_PRIMITIVE_RESTART is enabled
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2018-05-05 10:55:37 -10:00 |
Jack Andersen
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edd26fc65b
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Add shader mode for constant alpha overwrite
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2018-02-04 20:52:54 -10:00 |
Jack Andersen
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72c9809655
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Add ClampToEdgeNearest texture mode
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2018-02-01 13:12:42 -10:00 |
Jack Andersen
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c314730d51
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Fix subtract blending mode
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2018-01-29 21:49:00 -10:00 |
Jack Andersen
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5f48359cc7
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macOS fixes
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2018-01-21 13:07:34 -10:00 |
Jack Andersen
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93c787dcd4
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Gamma correction for Vulkan, D3D, OpenGL
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2018-01-21 12:01:52 -10:00 |
Jack Andersen
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2df85e8f8b
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More fixes
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2018-01-19 19:50:01 -10:00 |
Jack Andersen
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337c276ccb
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WTF
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2018-01-19 17:02:29 -10:00 |
Jack Andersen
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3d987b6dc9
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Add deep color arg to ApplicationRun
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2018-01-15 20:29:43 -10:00 |
Jack Andersen
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1dc69c3468
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Work on MSAA support
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2018-01-06 19:17:14 -10:00 |
Jack Andersen
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db82ba674b
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Add clearDepth parameter to resolveBindTexture()
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2018-01-05 20:49:54 -10:00 |
Jack Andersen
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02dc5a2a97
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GameCube controller calibration fix
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2017-12-19 20:04:11 -10:00 |
Jack Andersen
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3c90192351
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Make shader compilation errors fatal for GL
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2017-11-24 12:07:23 -10:00 |
Jack Andersen
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a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
Jack Andersen
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b7646f7f9a
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Windows fixes
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2017-11-13 17:32:44 -10:00 |
Jack Andersen
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cb5d22eed6
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string_view refactor
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2017-11-12 20:13:32 -10:00 |
Jack Andersen
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165314b817
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Windows and Vulkan fixes for AMD GPU
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2017-11-08 22:10:43 -10:00 |
Jack Andersen
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1a2fc1d2a3
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IObj destructor race condition fix
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2017-11-07 21:33:10 -10:00 |
Jack Andersen
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3cd375e67b
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Restore VkShaderModule caching
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2017-11-07 16:24:07 -10:00 |
Jack Andersen
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3a7987bb21
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Object tracker bug fixes; optional metal binary shader compilation
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2017-11-04 20:12:49 -10:00 |
Jack Andersen
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021143fd89
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New object management architecture for OpenGL subsystem (more platforms to come)
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2017-11-02 23:39:26 -10:00 |
Jack Andersen
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90e2df40dd
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Merge commit '46156' into gl-fixes
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2017-11-01 23:38:22 -10:00 |
Jack Andersen
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4615641a12
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Add buffer logging
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2017-11-01 23:37:50 -10:00 |
Jack Andersen
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0f96af94f6
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Addresses some resource lifetime issues in OpenGL and Vulkan
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2017-11-01 23:24:50 -10:00 |
Jack Andersen
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2a49a8d447
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Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
Jack Andersen
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0f2a838bfb
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Add Cross-platform HID parser
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2017-09-15 07:20:52 -10:00 |
Jack Andersen
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dd6e53119a
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Add subtractive blending mode to backends
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2017-09-04 16:59:41 -10:00 |
Jack Andersen
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18cbfd2865
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Add GEqual Z-test option for pipeline backends
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2017-09-02 19:52:53 -10:00 |