Luke Street
217031ebb9
Add DXT5/BPTC (BC3/BC7) texture formats
2020-02-27 03:59:41 -05:00
Luke Street
56a6b06210
Fix building with BOO_MSAN
2020-02-25 01:36:32 -05:00
Jcw87
6570764cdf
Fix D3D11 crash.
2020-02-15 12:37:25 -08:00
Jack Andersen
314563614e
Remove unnecessary stropts.h include
2019-10-12 18:52:58 -10:00
Jack Andersen
922fcbb3c2
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo
2019-09-30 21:22:52 -10:00
Jack Andersen
b918c0c4f8
Update logvisor
2019-09-30 21:22:37 -10:00
Lioncash
0c5f0e0d26
WindowWin32: Move variable into ifdef
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Avoids the need to have a separate ifdef path to silence an unused
variable warning.
2019-09-09 21:54:46 -04:00
Lioncash
23cdae9e97
General: Make use of [[maybe_unused]]
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Replaces uses of (void)variable with the attribute introduced in C++17.
2019-09-09 21:53:54 -04:00
Phillip Stephens
a46858acec
Merge pull request #38 from lioncash/cast
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NintendoPowerA: Use std::memcpy within transferCycle()
2019-09-06 23:24:56 -07:00
Phillip Stephens
82f3dd2b58
Merge pull request #37 from lioncash/deprecated
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ApplicationWin32/WindowWin32: Get/SetWindowLong -> Get/SetWindowLongPtr
2019-09-06 23:24:07 -07:00
Lioncash
f445df1701
NintendoPowerA: Use std::memcpy within transferCycle()
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Eliminates undefined behavior within the function.
2019-09-06 07:30:13 -04:00
Lioncash
4b82c6510f
NintendoPowerA: Use std::array where applicable
2019-09-06 07:28:10 -04:00
Lioncash
2e0c7dc973
NintendoPowerA: Use deduction guides for locks
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Same behavior, but without the need to explicitly hardcode the mutex
type.
2019-09-06 07:26:05 -04:00
Lioncash
7496109ff6
NintendoPowerA: Make constructor explicit
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While we're at it we can also ensure that all class members have
deterministic initial state.
2019-09-06 07:24:17 -04:00
Lioncash
bfd042f156
ApplicationWin32/WindowWin32: Get/SetWindowLong -> Get/SetWindowLongPtr
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Get/SetWindowLong is superseded on 64-bit Windows platform with
Get/SetWindowLongPtr. These are trivial to migrate over and have been
available since Windows 2000 Professional, so there's no need to worry
about breaking meaningful platform support
2019-09-06 07:13:27 -04:00
Lioncash
475037f0e5
DolphinSmashAdapter: Use std::array where applicable
2019-09-06 06:35:27 -04:00
Jack Andersen
9b8ef4695f
Add missing override keywords
2019-08-31 11:20:30 -10:00
Jack Andersen
c642bccf03
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo
2019-08-31 10:34:11 -10:00
Jack Andersen
804ee871f4
MacOS build fixes
2019-08-31 10:12:12 -10:00
Phillip Stephens
efbb2f96ec
Merge pull request #34 from lioncash/ltrt
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LtRtProcessing: Make use of if constexpr in ClampFull()
2019-08-24 20:46:08 -07:00
Phillip Stephens
b9971502a5
Merge pull request #33 from lioncash/midi-dec
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MIDIDecoder: Make readContinuedValue internal + other cleanups
2019-08-24 20:45:57 -07:00
Lioncash
097df47641
LtRtProcessing: Amend code formatting in if'd out code block
2019-08-24 23:13:01 -04:00
Lioncash
f4fafbcb26
LtRtProcessing: Simplify allocations in LtRtProcessing constructor
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We can use std::make_unique, which provides the same behavior as zeroing
out the buffer. Now we can remove the use of memset here.
2019-08-24 23:13:01 -04:00
Lioncash
f8e827fcd4
LtRtProcessing: Make use of if constexpr in ClampFull()
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This is a condition known at compile-time, so we can turn it into an
if-constexpr statement. We can also make use of std::clamp in this
scenario.
2019-08-24 23:12:56 -04:00
Lioncash
93045d5264
LtRtProcessing: Make ClampFull() internally linked
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inline provides external linkage instead of internal linkage which is
more desirable here. We can enclose it within an anonymous namespace to
make it internally linked.
2019-08-24 22:58:14 -04:00
Lioncash
068ff29b44
MIDIDecoder: Use auto for iterator type
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Same thing, significantly less reading.
2019-08-24 22:49:16 -04:00
Lioncash
e7fe7ff49f
MIDIDecoder: Make use of std::clamp() within clamp7()
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We can simplify the implementation of clamp7() with the use of
std::clamp().
2019-08-24 22:47:09 -04:00
Lioncash
e48a094198
MIDIDecoder: Convert return value of readContinuedValue into a std::optional
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Rather than use an out reference, we can convert the return value into a
std::optional, combining the out reference and boolean return value into
one.
2019-08-24 22:44:33 -04:00
Lioncash
64fbb923ca
MIDIDecoder: Make readContinuedValue an internal function
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This doesn't rely on any member state, so it can be decoupled from the
interface entirely.
2019-08-24 22:39:13 -04:00
Lioncash
890ac24068
MIDIEncoder: Make use of _sendMessage overload
2019-08-24 22:26:20 -04:00
Phillip Stephens
4d1c7d444d
Merge pull request #31 from lioncash/hid
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HIDParser: Use std::array where applicable
2019-08-24 18:06:10 -07:00
Lioncash
a3a9b1ada7
HIDParser: Use emplace() instead of insert()
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Same thing, but shorter.
2019-08-24 20:58:56 -04:00
Phillip Stephens
eacb231fb8
Deprecate OpenGL
2019-08-24 17:57:39 -07:00
Lioncash
c8bebc9948
HIDParser: Eliminate variable shadowing
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We can rename some locals to avoid shadowing other variables.
2019-08-24 20:55:52 -04:00
Lioncash
14369a9853
HIDParser: Use std::array where applicable
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Same thing, but strongly enforces the type of the array. This also
allows removing the <type_traits> include, since we can just query the
size of the array.
2019-08-24 20:51:46 -04:00
Phillip Stephens
6648f9f17c
Merge pull request #29 from lioncash/gl
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GL: Use std::array where applicable
2019-08-24 17:32:49 -07:00
Phillip Stephens
6a62f96ea8
Merge pull request #28 from lioncash/array
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D3D11: Make use of std::array where applicable
2019-08-24 17:32:04 -07:00
Lioncash
ab65983750
GL: std::move vertex and fragment instances in SetupGammaResources()
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Avoids an atomic reference count increment and decrement.
2019-08-24 20:16:04 -04:00
Lioncash
c0c353f56b
GL: Avoid casting away const
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Resolves some -Wcast-qual warnings.
2019-08-24 20:13:57 -04:00
Lioncash
63c89a0bbf
GL: Use return value of emplace_back()
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emplace_back() returns a reference to the emplaced element, so we can
just make use of it instead of repeatedly querying back().
2019-08-24 20:07:49 -04:00
Lioncash
e3b44edd51
GL: Use std::array where applicable
2019-08-24 19:53:23 -04:00
Lioncash
07835b58fb
GL: Make const char* pointers arrays
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Same behavior, but only stores the string data within the executable as
opposed to the data and a pointer to it. Also makes for less reading.
2019-08-24 19:02:13 -04:00
Lioncash
8642d71e89
D3D11: Convert const char* pointers to arrays
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Reduces binary size a little, as only the string data will be stored in
the executable and not a pointer to accompany it as well.
A trivial change that's essentially "free".
2019-08-24 18:58:50 -04:00
Lioncash
4605581d6f
D3D11: Invert conditional within setViewport()
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Performs the same thing as the previous change, but applies it to
setViewport() instead. This also allows unindenting all code within the
function by one level.
2019-08-24 18:55:56 -04:00
Lioncash
532e58414c
D3D11: Invert conditional within setScissor()
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Turns the condition into a guard clause, which allows unindenting all of
the code within the function by one level.
2019-08-24 18:55:56 -04:00
Lioncash
f5afb028de
D3D11: Resolve variable shadowing within setScissor()
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We can simply remove the outer-most variable, since it's not used
anywhere.
2019-08-24 18:55:56 -04:00
Lioncash
4521acd30f
D3D11: Make use of std::array where applicable
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Makes the arrays strongly-typed and enforces explicit array->pointer
decay. It also allows querying the array size, which can allow us to
easily dehardcode magic values within code.
2019-08-24 18:55:50 -04:00
Lioncash
f1ad7e5ef0
General: Correct fmt specifiers
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Corrects a few fmt calls to use fmt's specifiers. This also converts
instances of printf over to fmt::print
2019-08-24 17:12:49 -04:00
Lioncash
baff71cdc3
General: Tidy up includes
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Alphabetizes includes and resolves quite a few instances of indirect
inclusions, making the requirements of several interfaces explicit. This
also trims out includes that aren't actually necessary (likely due to
changes in the API over time).
2019-08-19 21:02:56 -04:00
Phillip Stephens
daca17e866
Add equality operators to ObjectToken
2019-08-18 12:36:56 -07:00