Jack Andersen
|
cc6c872747
|
Fix non-MSAA resolve operations for Metal
|
2018-01-11 15:28:33 -10:00 |
Phillip Stephens
|
0a93d6c105
|
Fix linux build
|
2018-01-11 08:25:05 -08:00 |
Jack Andersen
|
1a48dd9c42
|
macOS build fixes
|
2018-01-09 21:10:08 -10:00 |
Jack Andersen
|
b1ce75ed6e
|
Add BOO_HAS_VULKAN check where needed
|
2018-01-09 20:25:51 -10:00 |
Jack Andersen
|
4257fc0b10
|
MSAA and Anisotropic filtering variables
|
2018-01-09 20:15:18 -10:00 |
Phillip Stephens
|
872ab3900d
|
Linux build fixes
|
2018-01-07 01:25:30 -08:00 |
Jack Andersen
|
1dc69c3468
|
Work on MSAA support
|
2018-01-06 19:17:14 -10:00 |
Jack Andersen
|
db82ba674b
|
Add clearDepth parameter to resolveBindTexture()
|
2018-01-05 20:49:54 -10:00 |
Jack Andersen
|
ed618fa8cb
|
Metal validation fix
|
2018-01-04 17:00:58 -10:00 |
Jack Andersen
|
8ecb3f4f6b
|
Update copyright date
|
2018-01-02 14:22:13 -10:00 |
Jack Andersen
|
676a002aa3
|
Xlib application icon fix
|
2018-01-01 19:09:15 -10:00 |
Jack Andersen
|
142c0c7dcd
|
Use locally available glew.h
|
2017-12-30 18:56:25 -08:00 |
Jack Andersen
|
2ada7130d3
|
Make WIN32 vulkan macro target-wide
|
2017-12-29 15:06:44 -10:00 |
Jack Andersen
|
fa8989bed3
|
Huge compile performance refactor
|
2017-12-28 21:54:26 -10:00 |
Phillip Stephens
|
867665cc78
|
Fix L/R Trigger hypersensitivity
|
2017-12-21 18:15:30 -08:00 |
Jack Andersen
|
02dc5a2a97
|
GameCube controller calibration fix
|
2017-12-19 20:04:11 -10:00 |
Jack Andersen
|
e57f6fb2d5
|
Include <immintrin.h> instead of <xmmintrin.h>
|
2017-12-18 17:04:47 -10:00 |
Phillip Stephens
|
beb7f00b18
|
Merge commit '50ee248'
|
2017-12-15 18:10:28 -08:00 |
Phillip Stephens
|
50ee248391
|
Expose VID/PID APIs
|
2017-12-15 18:09:56 -08:00 |
Jack Andersen
|
f71131e4df
|
Make sure ipp headers are exported to other targets
|
2017-12-15 14:17:45 -10:00 |
Jack Andersen
|
e0aa15610b
|
macOS IOKit interface fixes; callback-change mutex for controllers
|
2017-12-15 13:35:54 -10:00 |
Jack Andersen
|
cb99c05284
|
Add ASan build capability
|
2017-12-11 16:05:01 -10:00 |
Jack Andersen
|
2db777eead
|
Convert misconfigured tabs to spaces
|
2017-12-08 09:17:23 -10:00 |
Jack Andersen
|
1259255f34
|
UWP mouse and DPI fixes
|
2017-12-07 16:52:38 -10:00 |
Jack Andersen
|
62c2b1ffac
|
UWP fixes
|
2017-12-06 18:08:44 -10:00 |
Jack Andersen
|
f228f23661
|
UWP support
|
2017-12-05 17:20:59 -10:00 |
Jack Andersen
|
598bce028b
|
WASAPI fix
|
2017-12-03 17:20:54 -10:00 |
Jack Andersen
|
489e7e671b
|
Allocate submixes and voices using boo::ObjToken
|
2017-12-03 16:50:33 -10:00 |
Jack Andersen
|
135f504899
|
Windows fix
|
2017-12-02 20:17:47 -10:00 |
Jack Andersen
|
03de8811b1
|
Object tracker list refactor; add object tracker to audio system
|
2017-12-02 20:05:16 -10:00 |
Phillip Stephens
|
3c4f304d5a
|
Update .gitmodules
|
2017-12-02 13:25:13 -08:00 |
Jack Andersen
|
579ddc822c
|
Fix Metal DXT1 loading
|
2017-12-01 19:49:07 -10:00 |
Jack Andersen
|
ce80446e8b
|
Fix silence test logic
|
2017-11-27 18:09:23 -10:00 |
Jack Andersen
|
b995be262b
|
Don't bother processing silent voices
|
2017-11-27 17:38:02 -10:00 |
Jack Andersen
|
b23da43f05
|
Windows and Vulkan fixes
|
2017-11-24 16:49:20 -10:00 |
Jack Andersen
|
3c90192351
|
Make shader compilation errors fatal for GL
|
2017-11-24 12:07:23 -10:00 |
Phillip Stephens
|
4aa662cd67
|
Add support for wired switch controllers from PowerA
|
2017-11-23 23:17:28 -08:00 |
Jack Andersen
|
e0cabf9e1c
|
Make Metal default graphics API for macOS
|
2017-11-21 12:18:23 -10:00 |
Jack Andersen
|
49d76b84be
|
Ensure boo IObj instances are heap-allocated
|
2017-11-19 13:44:46 -10:00 |
Jack Andersen
|
403249582a
|
Update logvisor
|
2017-11-18 21:08:54 -10:00 |
Jack Andersen
|
de9159ce51
|
Vulkan API fixes
|
2017-11-18 15:31:05 -10:00 |
Jack Andersen
|
98bf80a9b9
|
Use recursive_mutex on AppKit API boundaries
|
2017-11-17 17:33:50 -10:00 |
Jack Andersen
|
a99bddc905
|
ClampToEdge mode for textures; cocoa termination exception fix
|
2017-11-16 22:55:51 -10:00 |
Jack Andersen
|
bffdf43f9e
|
Vulkan render pass fix
|
2017-11-16 13:48:18 -10:00 |
Jack Andersen
|
4b064a58f2
|
Make D3D depth range consistent with OpenGL and Vulkan
|
2017-11-14 21:25:28 -10:00 |
Jack Andersen
|
2b6d0cbb1c
|
Bug fix for changing Win32 window title
|
2017-11-14 18:10:13 -10:00 |
Jack Andersen
|
73daeef6f1
|
Require CMake 3.10
|
2017-11-13 18:49:53 -10:00 |
Jack Andersen
|
b7646f7f9a
|
Windows fixes
|
2017-11-13 17:32:44 -10:00 |
Jack Andersen
|
6950d96b46
|
Linux build fixes
|
2017-11-12 21:19:49 -10:00 |
Jack Andersen
|
cb5d22eed6
|
string_view refactor
|
2017-11-12 20:13:32 -10:00 |